JANITORIAL: #include "engine.h" -> "engines/engine.h"
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5 changed files with 6 additions and 6 deletions
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@ -103,7 +103,7 @@
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#ifdef USE_PROFILER
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#include "profiler/cyg-profile.h"
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#endif
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#include "engine.h"
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#include "engines/engine.h"
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#include "backends/plugins/ds/ds-provider.h"
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#include "backends/fs/ds/ds-fs.h"
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@ -24,7 +24,7 @@
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#include <pspthreadman.h>
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#include "backends/platform/psp/powerman.h"
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#include "engine.h"
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#include "engines/engine.h"
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//#define __PSP_DEBUG_FUNCS__ /* can put this locally too */
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//#define __PSP_DEBUG_PRINT__
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@ -28,7 +28,7 @@
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#endif
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#include "common/util.h" // for ARRAYSIZE
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#include "common/system.h" // for g_system
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#include "engine.h" // for Engine, g_engine
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#include "engines/engine.h" // for Engine, g_engine
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#include "graphics/colormasks.h" // for createPixelFormat
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#include "graphics/palette.h" // for PaletteManager
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#include "graphics/transparent_surface.h" // for TransparentSurface
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@ -36,7 +36,7 @@
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#include "common/system.h" // for OSystem, g_system
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#include "common/textconsole.h" // for warning
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#include "common/types.h" // for Flag::NO
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#include "engine.h" // for Engine, g_engine
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#include "engines/engine.h" // for Engine, g_engine
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#include "sci/console.h" // for Console
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#include "sci/engine/features.h" // for GameFeatures
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#include "sci/engine/guest_additions.h" // for GuestAdditions
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@ -31,7 +31,7 @@
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#include "common/str.h"
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#include "common/str-array.h"
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#include "engine.h"
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#include "engines/engine.h"
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namespace GUI {
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