TITANIC: Implemented drag/drop handling
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9565fbaeac
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7a38b51357
7 changed files with 123 additions and 21 deletions
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@ -24,13 +24,13 @@
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#include "titanic/game_manager.h"
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#include "titanic/screen_manager.h"
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#include "titanic/titanic.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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CInputHandler::CInputHandler(CGameManager *owner) :
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_gameManager(owner), _inputTranslator(nullptr),
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_field4(0), _field8(0), _fieldC(0), _field10(0), _field14(0),
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_lockCount(0), _field24(0) {
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_gameManager(owner), _inputTranslator(nullptr), _dragging(false),
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_buttonDown(false), _dragItem(nullptr), _lockCount(0), _field24(0) {
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CScreenManager::_screenManagerPtr->_inputHandler = this;
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}
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@ -51,15 +51,91 @@ void CInputHandler::decLockCount() {
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void CInputHandler::handleMessage(const CMessage &msg, bool respectLock) {
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if (!respectLock || _lockCount <= 0) {
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if (_gameManager->_gameState._mode == GSMODE_1) {
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processMessage(msg);
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processMessage(&msg);
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} else if (!msg.isMouseMsg()) {
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g_vm->_filesManager.fn1();
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}
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}
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}
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void CInputHandler::processMessage(const CMessage &msg) {
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warning("TODO: CInputHandler::processMessage");
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void CInputHandler::processMessage(const CMessage *msg) {
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const CMouseMsg *mouseMsg = dynamic_cast<const CMouseMsg *>(msg);
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_field24 = 0;
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dispatchMessage(msg);
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if (_field24) {
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_field24 = 0;
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} else if (mouseMsg) {
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// Keep the game state mouse position up to date
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if (_mousePos != mouseMsg->_mousePos) {
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_mousePos = mouseMsg->_mousePos;
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_gameManager->_gameState.setMousePos(mouseMsg->_mousePos);
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}
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// Set flag for whether a mouse button is currently being pressed
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if (mouseMsg->isButtonDownMsg())
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_buttonDown = true;
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else if (mouseMsg->isButtonUpMsg())
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_buttonDown = false;
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// Drag events generation
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if (_dragging) {
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if (mouseMsg->isMouseMoveMsg()) {
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if (_dragItem) {
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CMouseDragMoveMsg moveMsg(_mousePos);
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moveMsg.execute(_dragItem);
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}
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} else {
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if (mouseMsg->isButtonUpMsg() && _dragItem) {
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// Mouse drag ended
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dragEnd(_mousePos, _dragItem);
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CMouseDragEndMsg endMsg(_mousePos, _dragItem);
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endMsg.execute(_dragItem);
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}
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_dragging = false;
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_dragItem = nullptr;
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}
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} else if (_buttonDown) {
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if (!mouseMsg->isMouseMoveMsg()) {
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// Save where the drag movement started from
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_dragStartPos = _mousePos;
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} else {
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Common::Point delta = mouseMsg->_mousePos - _dragStartPos;
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int distance = (int)sqrt(double(delta.x * delta.x + delta.y * delta.y));
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if (distance > 4) {
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// We've moved far enough with the mouse button held down
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// to trigger an official dragging operation
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CMouseDragStartMsg startMsg(_dragStartPos);
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dispatchMessage(&startMsg);
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// Set the drag item, if any, that a handler will have set on the message
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_dragItem = startMsg._dragItem;
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_gameManager->_dragItem = startMsg._dragItem;
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if (_dragItem) {
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CMouseDragMoveMsg moveMsg(_dragStartPos);
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dispatchMessage(&moveMsg);
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}
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_dragging = true;
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}
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}
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}
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}
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}
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void CInputHandler::dispatchMessage(const CMessage *msg) {
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CPetControl *pet = _gameManager->_project->getPetControl();
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if (!pet || !msg->execute(pet, nullptr, MSGFLAG_BREAK_IF_HANDLED)) {
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CViewItem *view = _gameManager->getView();
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msg->execute(view);
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}
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}
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void CInputHandler::dragEnd(const Common::Point &mousePos, CTreeItem *dragItem) {
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warning("TODO CInputHandler::dragEnd");
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}
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} // End of namespace Titanic z
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