TITANIC: Implemented drag/drop handling
This commit is contained in:
parent
9565fbaeac
commit
7a38b51357
7 changed files with 123 additions and 21 deletions
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@ -48,7 +48,7 @@ CGameManager::CGameManager(CProjectItem *project, CGameView *gameView):
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_inputHandler(this), _inputTranslator(&_inputHandler),
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_inputHandler(this), _inputTranslator(&_inputHandler),
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_gameState(this), _sound(this), _musicRoom(this),
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_gameState(this), _sound(this), _musicRoom(this),
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_field30(0), _field34(0), _field4C(0),
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_field30(0), _field34(0), _field4C(0),
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_field50(0), _field54(0), _tickCount1(0), _tickCount2(0) {
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_dragItem(nullptr), _field54(0), _tickCount1(0), _tickCount2(0) {
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_videoSurface1 = nullptr;
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_videoSurface1 = nullptr;
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_videoSurface2 = CScreenManager::_screenManagerPtr->createSurface(600, 340);
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_videoSurface2 = CScreenManager::_screenManagerPtr->createSurface(600, 340);
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@ -61,7 +61,6 @@ private:
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int _field34;
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int _field34;
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CVideoSurface *_videoSurface1;
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CVideoSurface *_videoSurface1;
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int _field4C;
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int _field4C;
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int _field50;
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int _field54;
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int _field54;
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CVideoSurface *_videoSurface2;
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CVideoSurface *_videoSurface2;
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uint _tickCount1;
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uint _tickCount1;
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@ -72,6 +71,7 @@ public:
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Common::Rect _bounds;
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Common::Rect _bounds;
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CInputHandler _inputHandler;
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CInputHandler _inputHandler;
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CInputTranslator _inputTranslator;
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CInputTranslator _inputTranslator;
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CTreeItem *_dragItem;
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public:
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public:
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CGameManager(CProjectItem *project, CGameView *gameView);
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CGameManager(CProjectItem *project, CGameView *gameView);
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~CGameManager();
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~CGameManager();
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@ -30,7 +30,7 @@ CGameState::CGameState(CGameManager *gameManager) :
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_gameManager(gameManager), _gameLocation(this),
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_gameManager(gameManager), _gameLocation(this),
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_field8(0), _fieldC(0), _mode(GSMODE_0), _field14(0), _field18(0),
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_field8(0), _fieldC(0), _mode(GSMODE_0), _field14(0), _field18(0),
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_field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0),
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_field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0),
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_field30(0), _field34(0), _field38(0) {
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_field38(0) {
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}
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}
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void CGameState::save(SimpleFile *file) const {
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void CGameState::save(SimpleFile *file) const {
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@ -78,4 +78,8 @@ void CGameState::setMode(GameStateMode newMode) {
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_mode = newMode;
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_mode = newMode;
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}
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}
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void CGameState::setMousePos(const Common::Point &pt) {
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_mousePos = pt;
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}
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} // End of namespace Titanic z
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} // End of namespace Titanic z
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@ -56,8 +56,7 @@ public:
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int _field24;
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int _field24;
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int _field28;
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int _field28;
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int _field2C;
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int _field2C;
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int _field30;
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Common::Point _mousePos;
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int _field34;
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int _field38;
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int _field38;
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public:
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public:
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CGameState(CGameManager *gameManager);
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CGameState(CGameManager *gameManager);
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@ -76,6 +75,11 @@ public:
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* Sets a new mode
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* Sets a new mode
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*/
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*/
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void setMode(GameStateMode newMode);
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void setMode(GameStateMode newMode);
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/**
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* Sets the current mouse position
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*/
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void setMousePos(const Common::Point &pt);
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};
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};
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} // End of namespace Titanic
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} // End of namespace Titanic
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@ -24,13 +24,13 @@
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#include "titanic/game_manager.h"
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#include "titanic/game_manager.h"
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#include "titanic/screen_manager.h"
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#include "titanic/screen_manager.h"
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#include "titanic/titanic.h"
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#include "titanic/titanic.h"
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#include "titanic/pet_control/pet_control.h"
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namespace Titanic {
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namespace Titanic {
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CInputHandler::CInputHandler(CGameManager *owner) :
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CInputHandler::CInputHandler(CGameManager *owner) :
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_gameManager(owner), _inputTranslator(nullptr),
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_gameManager(owner), _inputTranslator(nullptr), _dragging(false),
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_field4(0), _field8(0), _fieldC(0), _field10(0), _field14(0),
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_buttonDown(false), _dragItem(nullptr), _lockCount(0), _field24(0) {
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_lockCount(0), _field24(0) {
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CScreenManager::_screenManagerPtr->_inputHandler = this;
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CScreenManager::_screenManagerPtr->_inputHandler = this;
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}
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}
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@ -51,15 +51,91 @@ void CInputHandler::decLockCount() {
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void CInputHandler::handleMessage(const CMessage &msg, bool respectLock) {
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void CInputHandler::handleMessage(const CMessage &msg, bool respectLock) {
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if (!respectLock || _lockCount <= 0) {
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if (!respectLock || _lockCount <= 0) {
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if (_gameManager->_gameState._mode == GSMODE_1) {
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if (_gameManager->_gameState._mode == GSMODE_1) {
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processMessage(msg);
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processMessage(&msg);
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} else if (!msg.isMouseMsg()) {
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} else if (!msg.isMouseMsg()) {
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g_vm->_filesManager.fn1();
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g_vm->_filesManager.fn1();
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}
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}
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}
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}
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}
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}
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void CInputHandler::processMessage(const CMessage &msg) {
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void CInputHandler::processMessage(const CMessage *msg) {
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warning("TODO: CInputHandler::processMessage");
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const CMouseMsg *mouseMsg = dynamic_cast<const CMouseMsg *>(msg);
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_field24 = 0;
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dispatchMessage(msg);
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if (_field24) {
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_field24 = 0;
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} else if (mouseMsg) {
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// Keep the game state mouse position up to date
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if (_mousePos != mouseMsg->_mousePos) {
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_mousePos = mouseMsg->_mousePos;
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_gameManager->_gameState.setMousePos(mouseMsg->_mousePos);
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}
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// Set flag for whether a mouse button is currently being pressed
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if (mouseMsg->isButtonDownMsg())
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_buttonDown = true;
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else if (mouseMsg->isButtonUpMsg())
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_buttonDown = false;
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// Drag events generation
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if (_dragging) {
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if (mouseMsg->isMouseMoveMsg()) {
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if (_dragItem) {
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CMouseDragMoveMsg moveMsg(_mousePos);
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moveMsg.execute(_dragItem);
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}
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} else {
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if (mouseMsg->isButtonUpMsg() && _dragItem) {
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// Mouse drag ended
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dragEnd(_mousePos, _dragItem);
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CMouseDragEndMsg endMsg(_mousePos, _dragItem);
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endMsg.execute(_dragItem);
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}
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_dragging = false;
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_dragItem = nullptr;
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}
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} else if (_buttonDown) {
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if (!mouseMsg->isMouseMoveMsg()) {
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// Save where the drag movement started from
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_dragStartPos = _mousePos;
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} else {
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Common::Point delta = mouseMsg->_mousePos - _dragStartPos;
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int distance = (int)sqrt(double(delta.x * delta.x + delta.y * delta.y));
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if (distance > 4) {
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// We've moved far enough with the mouse button held down
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// to trigger an official dragging operation
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CMouseDragStartMsg startMsg(_dragStartPos);
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dispatchMessage(&startMsg);
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// Set the drag item, if any, that a handler will have set on the message
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_dragItem = startMsg._dragItem;
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_gameManager->_dragItem = startMsg._dragItem;
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if (_dragItem) {
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CMouseDragMoveMsg moveMsg(_dragStartPos);
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dispatchMessage(&moveMsg);
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}
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_dragging = true;
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}
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}
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}
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}
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}
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void CInputHandler::dispatchMessage(const CMessage *msg) {
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CPetControl *pet = _gameManager->_project->getPetControl();
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if (!pet || !msg->execute(pet, nullptr, MSGFLAG_BREAK_IF_HANDLED)) {
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CViewItem *view = _gameManager->getView();
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msg->execute(view);
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}
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}
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void CInputHandler::dragEnd(const Common::Point &mousePos, CTreeItem *dragItem) {
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warning("TODO CInputHandler::dragEnd");
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}
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}
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} // End of namespace Titanic z
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} // End of namespace Titanic z
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@ -25,6 +25,7 @@
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#include "common/rect.h"
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#include "common/rect.h"
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#include "titanic/input_translator.h"
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#include "titanic/input_translator.h"
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#include "titanic/core/tree_item.h"
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namespace Titanic {
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namespace Titanic {
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@ -35,15 +36,24 @@ private:
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/**
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/**
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* Process and dispatch a passed message
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* Process and dispatch a passed message
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*/
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*/
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void processMessage(const CMessage &msg);
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void processMessage(const CMessage *msg);
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/**
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* Dispatches a message to the project
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*/
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void dispatchMessage(const CMessage *msg);
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/**
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* Called when a drag operation has ended
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*/
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void dragEnd(const Common::Point &mousePos, CTreeItem *dragItem);
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public:
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public:
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CGameManager *_gameManager;
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CGameManager *_gameManager;
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CInputTranslator *_inputTranslator;
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CInputTranslator *_inputTranslator;
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int _field4;
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bool _dragging;
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int _field8;
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bool _buttonDown;
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int _fieldC;
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CTreeItem *_dragItem;
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int _field10;
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Common::Point _dragStartPos;
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int _field14;
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Common::Point _mousePos;
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Common::Point _mousePos;
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int _lockCount;
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int _lockCount;
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int _field24;
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int _field24;
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@ -109,11 +109,15 @@ public:
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class CMouseDragMsg : public CMouseMsg {
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class CMouseDragMsg : public CMouseMsg {
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public:
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public:
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CLASSDEF
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CLASSDEF
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CMouseDragMsg() : CMouseMsg() {}
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CMouseDragMsg(const Common::Point &pt) : CMouseMsg(pt, 0) {}
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};
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};
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class CMouseDragMoveMsg : public CMouseDragMsg {
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class CMouseDragMoveMsg : public CMouseDragMsg {
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public:
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public:
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CLASSDEF
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CLASSDEF
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CMouseDragMoveMsg() : CMouseDragMsg() {}
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CMouseDragMoveMsg(const Common::Point &pt) : CMouseDragMsg(pt) {}
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virtual bool handleMessage(const CMouseDragMoveMsg &msg) { return false; }
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virtual bool handleMessage(const CMouseDragMoveMsg &msg) { return false; }
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virtual bool perform(CTreeItem *treeItem) {
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virtual bool perform(CTreeItem *treeItem) {
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@ -125,11 +129,13 @@ public:
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MSGTARGET(CMouseDragStartMsg);
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MSGTARGET(CMouseDragStartMsg);
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class CMouseDragStartMsg : public CMouseDragMsg {
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class CMouseDragStartMsg : public CMouseDragMsg {
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public:
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public:
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int _field10;
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CTreeItem *_dragItem;
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int _field14;
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int _field14;
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public:
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public:
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CLASSDEF
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CLASSDEF
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CMouseDragStartMsg() : CMouseDragMsg(), _field10(0), _field14(0) {}
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CMouseDragStartMsg() : CMouseDragMsg(), _dragItem(nullptr), _field14(0) {}
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CMouseDragStartMsg(const Common::Point &pt) : CMouseDragMsg(pt),
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_dragItem(nullptr), _field14(0) {}
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virtual bool handleMessage(const CMouseDragStartMsg &msg) { return false; }
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virtual bool handleMessage(const CMouseDragStartMsg &msg) { return false; }
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virtual bool perform(CTreeItem *treeItem) {
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virtual bool perform(CTreeItem *treeItem) {
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@ -141,10 +147,12 @@ public:
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MSGTARGET(CMouseDragEndMsg);
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MSGTARGET(CMouseDragEndMsg);
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class CMouseDragEndMsg : public CMouseDragMsg {
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class CMouseDragEndMsg : public CMouseDragMsg {
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public:
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public:
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int _field10;
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CTreeItem *_dragItem;
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public:
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public:
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CLASSDEF
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CLASSDEF
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CMouseDragEndMsg() : CMouseDragMsg(), _field10(0) {}
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CMouseDragEndMsg() : CMouseDragMsg(), _dragItem(nullptr) {}
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CMouseDragEndMsg(const Common::Point &pt, CTreeItem *dragItem = nullptr) :
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CMouseDragMsg(pt), _dragItem(dragItem) {}
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virtual bool handleMessage(const CMouseDragEndMsg &msg) { return false; }
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virtual bool handleMessage(const CMouseDragEndMsg &msg) { return false; }
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virtual bool perform(CTreeItem *treeItem) {
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virtual bool perform(CTreeItem *treeItem) {
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