TITANIC: Implemented drag/drop handling

This commit is contained in:
Paul Gilbert 2016-03-18 23:15:31 -04:00
parent 9565fbaeac
commit 7a38b51357
7 changed files with 123 additions and 21 deletions

View file

@ -48,7 +48,7 @@ CGameManager::CGameManager(CProjectItem *project, CGameView *gameView):
_inputHandler(this), _inputTranslator(&_inputHandler),
_gameState(this), _sound(this), _musicRoom(this),
_field30(0), _field34(0), _field4C(0),
_field50(0), _field54(0), _tickCount1(0), _tickCount2(0) {
_dragItem(nullptr), _field54(0), _tickCount1(0), _tickCount2(0) {
_videoSurface1 = nullptr;
_videoSurface2 = CScreenManager::_screenManagerPtr->createSurface(600, 340);

View file

@ -61,7 +61,6 @@ private:
int _field34;
CVideoSurface *_videoSurface1;
int _field4C;
int _field50;
int _field54;
CVideoSurface *_videoSurface2;
uint _tickCount1;
@ -72,6 +71,7 @@ public:
Common::Rect _bounds;
CInputHandler _inputHandler;
CInputTranslator _inputTranslator;
CTreeItem *_dragItem;
public:
CGameManager(CProjectItem *project, CGameView *gameView);
~CGameManager();

View file

@ -30,7 +30,7 @@ CGameState::CGameState(CGameManager *gameManager) :
_gameManager(gameManager), _gameLocation(this),
_field8(0), _fieldC(0), _mode(GSMODE_0), _field14(0), _field18(0),
_field1C(0), _field20(0), _field24(0), _field28(0), _field2C(0),
_field30(0), _field34(0), _field38(0) {
_field38(0) {
}
void CGameState::save(SimpleFile *file) const {
@ -78,4 +78,8 @@ void CGameState::setMode(GameStateMode newMode) {
_mode = newMode;
}
void CGameState::setMousePos(const Common::Point &pt) {
_mousePos = pt;
}
} // End of namespace Titanic z

View file

@ -56,8 +56,7 @@ public:
int _field24;
int _field28;
int _field2C;
int _field30;
int _field34;
Common::Point _mousePos;
int _field38;
public:
CGameState(CGameManager *gameManager);
@ -76,6 +75,11 @@ public:
* Sets a new mode
*/
void setMode(GameStateMode newMode);
/**
* Sets the current mouse position
*/
void setMousePos(const Common::Point &pt);
};
} // End of namespace Titanic

View file

@ -24,13 +24,13 @@
#include "titanic/game_manager.h"
#include "titanic/screen_manager.h"
#include "titanic/titanic.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
CInputHandler::CInputHandler(CGameManager *owner) :
_gameManager(owner), _inputTranslator(nullptr),
_field4(0), _field8(0), _fieldC(0), _field10(0), _field14(0),
_lockCount(0), _field24(0) {
_gameManager(owner), _inputTranslator(nullptr), _dragging(false),
_buttonDown(false), _dragItem(nullptr), _lockCount(0), _field24(0) {
CScreenManager::_screenManagerPtr->_inputHandler = this;
}
@ -51,15 +51,91 @@ void CInputHandler::decLockCount() {
void CInputHandler::handleMessage(const CMessage &msg, bool respectLock) {
if (!respectLock || _lockCount <= 0) {
if (_gameManager->_gameState._mode == GSMODE_1) {
processMessage(msg);
processMessage(&msg);
} else if (!msg.isMouseMsg()) {
g_vm->_filesManager.fn1();
}
}
}
void CInputHandler::processMessage(const CMessage &msg) {
warning("TODO: CInputHandler::processMessage");
void CInputHandler::processMessage(const CMessage *msg) {
const CMouseMsg *mouseMsg = dynamic_cast<const CMouseMsg *>(msg);
_field24 = 0;
dispatchMessage(msg);
if (_field24) {
_field24 = 0;
} else if (mouseMsg) {
// Keep the game state mouse position up to date
if (_mousePos != mouseMsg->_mousePos) {
_mousePos = mouseMsg->_mousePos;
_gameManager->_gameState.setMousePos(mouseMsg->_mousePos);
}
// Set flag for whether a mouse button is currently being pressed
if (mouseMsg->isButtonDownMsg())
_buttonDown = true;
else if (mouseMsg->isButtonUpMsg())
_buttonDown = false;
// Drag events generation
if (_dragging) {
if (mouseMsg->isMouseMoveMsg()) {
if (_dragItem) {
CMouseDragMoveMsg moveMsg(_mousePos);
moveMsg.execute(_dragItem);
}
} else {
if (mouseMsg->isButtonUpMsg() && _dragItem) {
// Mouse drag ended
dragEnd(_mousePos, _dragItem);
CMouseDragEndMsg endMsg(_mousePos, _dragItem);
endMsg.execute(_dragItem);
}
_dragging = false;
_dragItem = nullptr;
}
} else if (_buttonDown) {
if (!mouseMsg->isMouseMoveMsg()) {
// Save where the drag movement started from
_dragStartPos = _mousePos;
} else {
Common::Point delta = mouseMsg->_mousePos - _dragStartPos;
int distance = (int)sqrt(double(delta.x * delta.x + delta.y * delta.y));
if (distance > 4) {
// We've moved far enough with the mouse button held down
// to trigger an official dragging operation
CMouseDragStartMsg startMsg(_dragStartPos);
dispatchMessage(&startMsg);
// Set the drag item, if any, that a handler will have set on the message
_dragItem = startMsg._dragItem;
_gameManager->_dragItem = startMsg._dragItem;
if (_dragItem) {
CMouseDragMoveMsg moveMsg(_dragStartPos);
dispatchMessage(&moveMsg);
}
_dragging = true;
}
}
}
}
}
void CInputHandler::dispatchMessage(const CMessage *msg) {
CPetControl *pet = _gameManager->_project->getPetControl();
if (!pet || !msg->execute(pet, nullptr, MSGFLAG_BREAK_IF_HANDLED)) {
CViewItem *view = _gameManager->getView();
msg->execute(view);
}
}
void CInputHandler::dragEnd(const Common::Point &mousePos, CTreeItem *dragItem) {
warning("TODO CInputHandler::dragEnd");
}
} // End of namespace Titanic z

View file

@ -25,6 +25,7 @@
#include "common/rect.h"
#include "titanic/input_translator.h"
#include "titanic/core/tree_item.h"
namespace Titanic {
@ -35,15 +36,24 @@ private:
/**
* Process and dispatch a passed message
*/
void processMessage(const CMessage &msg);
void processMessage(const CMessage *msg);
/**
* Dispatches a message to the project
*/
void dispatchMessage(const CMessage *msg);
/**
* Called when a drag operation has ended
*/
void dragEnd(const Common::Point &mousePos, CTreeItem *dragItem);
public:
CGameManager *_gameManager;
CInputTranslator *_inputTranslator;
int _field4;
int _field8;
int _fieldC;
int _field10;
int _field14;
bool _dragging;
bool _buttonDown;
CTreeItem *_dragItem;
Common::Point _dragStartPos;
Common::Point _mousePos;
int _lockCount;
int _field24;

View file

@ -109,11 +109,15 @@ public:
class CMouseDragMsg : public CMouseMsg {
public:
CLASSDEF
CMouseDragMsg() : CMouseMsg() {}
CMouseDragMsg(const Common::Point &pt) : CMouseMsg(pt, 0) {}
};
class CMouseDragMoveMsg : public CMouseDragMsg {
public:
CLASSDEF
CMouseDragMoveMsg() : CMouseDragMsg() {}
CMouseDragMoveMsg(const Common::Point &pt) : CMouseDragMsg(pt) {}
virtual bool handleMessage(const CMouseDragMoveMsg &msg) { return false; }
virtual bool perform(CTreeItem *treeItem) {
@ -125,11 +129,13 @@ public:
MSGTARGET(CMouseDragStartMsg);
class CMouseDragStartMsg : public CMouseDragMsg {
public:
int _field10;
CTreeItem *_dragItem;
int _field14;
public:
CLASSDEF
CMouseDragStartMsg() : CMouseDragMsg(), _field10(0), _field14(0) {}
CMouseDragStartMsg() : CMouseDragMsg(), _dragItem(nullptr), _field14(0) {}
CMouseDragStartMsg(const Common::Point &pt) : CMouseDragMsg(pt),
_dragItem(nullptr), _field14(0) {}
virtual bool handleMessage(const CMouseDragStartMsg &msg) { return false; }
virtual bool perform(CTreeItem *treeItem) {
@ -141,10 +147,12 @@ public:
MSGTARGET(CMouseDragEndMsg);
class CMouseDragEndMsg : public CMouseDragMsg {
public:
int _field10;
CTreeItem *_dragItem;
public:
CLASSDEF
CMouseDragEndMsg() : CMouseDragMsg(), _field10(0) {}
CMouseDragEndMsg() : CMouseDragMsg(), _dragItem(nullptr) {}
CMouseDragEndMsg(const Common::Point &pt, CTreeItem *dragItem = nullptr) :
CMouseDragMsg(pt), _dragItem(dragItem) {}
virtual bool handleMessage(const CMouseDragEndMsg &msg) { return false; }
virtual bool perform(CTreeItem *treeItem) {