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115 changed files with 5209 additions and 2608 deletions
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@ -221,7 +221,10 @@ void Engine::syncSoundSettings() {
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}
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void Engine::flipMute() {
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bool mute = false;
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// Mute will be set to true by default here. This has two reasons:
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// - if the game already has an "mute" config entry, it will be overwritten anyway.
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// - if it does not have a "mute" config entry, the sound is unmuted currently and should be muted now.
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bool mute = true;
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if (ConfMan.hasKey("mute")) {
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mute = !ConfMan.getBool("mute");
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