MADS: Add enum for sprite asset loading flags
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5 changed files with 30 additions and 10 deletions
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@ -845,7 +845,7 @@ void UserInterface::loadInventoryAnim(int objectId) {
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if (_vm->_invObjectsAnimated) {
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Common::String resName = Common::String::format("*OB%.3dI", objectId);
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SpriteAsset *asset = new SpriteAsset(_vm, resName, 8);
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SpriteAsset *asset = new SpriteAsset(_vm, resName, ASSET_SPINNING_OBJECT);
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_invSpritesIndex = scene._sprites.add(asset, 1);
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if (_invSpritesIndex >= 0) {
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_invFrameNumber = 1;
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