MADS: Add enum for sprite asset loading flags

This commit is contained in:
Paul Gilbert 2014-06-01 09:10:49 -04:00
parent 01e61a2837
commit 7ab00631dd
5 changed files with 30 additions and 10 deletions

View file

@ -845,7 +845,7 @@ void UserInterface::loadInventoryAnim(int objectId) {
if (_vm->_invObjectsAnimated) {
Common::String resName = Common::String::format("*OB%.3dI", objectId);
SpriteAsset *asset = new SpriteAsset(_vm, resName, 8);
SpriteAsset *asset = new SpriteAsset(_vm, resName, ASSET_SPINNING_OBJECT);
_invSpritesIndex = scene._sprites.add(asset, 1);
if (_invSpritesIndex >= 0) {
_invFrameNumber = 1;