Fix the quit panel in IHNM
svn-id: r27387
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parent
cbb378de1f
commit
7af7e3f192
4 changed files with 28 additions and 7 deletions
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@ -91,6 +91,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
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error("Interface::Interface() resource context not found");
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}
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// Main panel
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_mainPanel.buttons = _vm->getDisplayInfo().mainPanelButtons;
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_mainPanel.buttonsCount = _vm->getDisplayInfo().mainPanelButtonsCount;
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@ -110,6 +111,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
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free(resource);
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// Converse panel
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_conversePanel.buttons = _vm->getDisplayInfo().conversePanelButtons;
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_conversePanel.buttonsCount = _vm->getDisplayInfo().conversePanelButtonsCount;
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@ -118,6 +120,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
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&_conversePanel.imageLength, &_conversePanel.imageWidth, &_conversePanel.imageHeight);
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free(resource);
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// Option panel
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_optionPanel.buttons = _vm->getDisplayInfo().optionPanelButtons;
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_optionPanel.buttonsCount = _vm->getDisplayInfo().optionPanelButtonsCount;
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@ -126,6 +129,18 @@ Interface::Interface(SagaEngine *vm) : _vm(vm) {
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&_optionPanel.imageLength, &_optionPanel.imageWidth, &_optionPanel.imageHeight);
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free(resource);
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// Quit panel
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if (_vm->getGameType() == GType_IHNM) {
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_quitPanel.buttons = _vm->getDisplayInfo().quitPanelButtons;
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_quitPanel.buttonsCount = _vm->getDisplayInfo().quitPanelButtonsCount;
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_vm->_resource->loadResource(_interfaceContext, _vm->getResourceDescription()->warningPanelResourceId, resource, resourceLength);
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_vm->decodeBGImage(resource, resourceLength, &_quitPanel.image,
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&_quitPanel.imageLength, &_quitPanel.imageWidth, &_quitPanel.imageHeight);
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free(resource);
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}
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// Main panel sprites
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_vm->_sprite->loadList(_vm->getResourceDescription()->mainPanelSpritesResourceId, _mainPanel.sprites);
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if (_vm->getGameType() == GType_ITE) {
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@ -817,7 +832,11 @@ void Interface::drawQuit() {
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backBuffer = _vm->_gfx->getBackBuffer();
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_quitPanel.getRect(rect);
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drawButtonBox(backBuffer, rect, kButton, false);
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if (_vm->getGameType() == GType_ITE)
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drawButtonBox(backBuffer, rect, kButton, false);
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else
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backBuffer->blit(rect, _quitPanel.image);
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for (i = 0; i < _quitPanel.buttonsCount; i++) {
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panelButton = &_quitPanel.buttons[i];
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if (panelButton->type == kPanelButtonQuit) {
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