HDB: Hid some debug messages to deeper level
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7b07d2f88c
2 changed files with 6 additions and 6 deletions
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@ -104,12 +104,12 @@ Common::Error HDBGame::loadGameState(int slot) {
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if (!_ai->cinematicsActive())
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_gfx->turnOffFade();
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debug(1, "Action List Info:");
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debug(7, "Action List Info:");
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for (int k = 0; k < 20; k++) {
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debug(1, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
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debug(1, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
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debug(1, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
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debug(1, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
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debug(7, "Action %d: entityName: %s", k, _ai->_actions[k].entityName);
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debug(7, "Action %d: x1: %d, y1: %d", k, _ai->_actions[k].x1, _ai->_actions[k].y1);
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debug(7, "Action %d: x2: %d, y2: %d", k, _ai->_actions[k].x2, _ai->_actions[k].y2);
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debug(7, "Action %d: luaFuncInit: %s, luaFuncUse: %s", k, _ai->_actions[k].luaFuncInit, _ai->_actions[k].luaFuncUse);
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}
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return Common::kNoError;
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