reimplemented opcode 0xEC a better way
svn-id: r3801
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parent
70f18a9394
commit
7b1bbf81e0
2 changed files with 8 additions and 7 deletions
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@ -322,7 +322,7 @@ void Scumm::setupOpcodes2() {
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&Scumm::o6_invalid,
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&Scumm::o6_invalid,
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/* EC */
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&Scumm::o6_setBlastWindow,
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&Scumm::o6_getActorPriority,
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&Scumm::o6_getObjectNewDir,
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&Scumm::o6_invalid,
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&Scumm::o6_invalid,
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@ -2833,10 +2833,11 @@ void Scumm::decodeParseString2(int m, int n) {
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}
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}
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void Scumm::o6_setBlastWindow()
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void Scumm::o6_getActorPriority()
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{
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pop();
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pop();
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pop();
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pop();
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Actor *a;
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a=derefActorSafe(pop(),"getActorPriority");
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push(a->layer);
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}
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2
scumm.h
2
scumm.h
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@ -1558,7 +1558,7 @@ public:
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void o6_kernelFunction();
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_setBlastWindow();
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void o6_getActorPriority();
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/* Scumm Vars */
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byte VAR_EGO;
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