SHERLOCK: Re-factored Scalpel arrays out of Animation

This commit is contained in:
sirlemonhead 2015-05-12 00:42:57 +01:00 committed by Paul Gilbert
parent 0d3750a768
commit 7b2da2abc5
3 changed files with 104 additions and 39 deletions

View file

@ -26,39 +26,6 @@
namespace Sherlock { namespace Sherlock {
// The following are a list of filenames played in the prologue that have
// special effects associated with them at specific frames
#define FRAMES_END 32000
#define PROLOGUE_NAMES_COUNT 6
#define TITLE_NAMES_COUNT 7
static const char *const PROLOGUE_NAMES[6] = {
"subway1", "subway2", "finale2", "suicid", "coff3", "coff4"
};
static const int PROLOGUE_FRAMES[6][9] = {
{ 4, 26, 54, 72, 92, 134, FRAMES_END },
{ 2, 80, 95, 117, 166, FRAMES_END },
{ 1, FRAMES_END },
{ 42, FRAMES_END },
{ FRAMES_END },
{ FRAMES_END }
};
// Title animations file list
static const char *const TITLE_NAMES[7] = {
"27pro1", "14note", "coff1", "coff2", "coff3", "coff4", "14kick"
};
static const int TITLE_FRAMES[7][9] = {
{ 29, 131, FRAMES_END },
{ 55, 80, 95, 117, 166, FRAMES_END },
{ 15, FRAMES_END },
{ 4, 37, 92, FRAMES_END },
{ 2, 43, FRAMES_END },
{ 2, FRAMES_END },
{ 10, 50, FRAMES_END }
};
static const int NO_FRAMES = FRAMES_END; static const int NO_FRAMES = FRAMES_END;
Animation::Animation(SherlockEngine *vm): _vm(vm) { Animation::Animation(SherlockEngine *vm): _vm(vm) {
@ -171,6 +138,48 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
return !skipped && !_vm->shouldQuit(); return !skipped && !_vm->shouldQuit();
} }
/**
* Load the prologue name array
*/
void Animation::setPrologueNames(const char *const *names, int count) {
for (int idx = 0; idx < count; ++idx, names++) {
_prologueNames.push_back(*names);
}
}
/**
* Load the prologue frame array
*/
void Animation::setPrologueFrames(const int *frames, int count, int maxFrames) {
_prologueFrames.resize(count);
for (int idx = 0; idx < count; ++idx, frames + maxFrames) {
_prologueFrames[idx].resize(maxFrames);
Common::copy(frames, frames + maxFrames, &_prologueFrames[idx][0]);
}
}
/**
* Load the title name array
*/
void Animation::setTitleNames(const char *const *names, int count) {
for (int idx = 0; idx < count; ++idx, names++) {
_titleNames.push_back(*names);
}
}
/**
* Load the title frame array
*/
void Animation::setTitleFrames(const int *frames, int count, int maxFrames) {
_titleFrames.resize(count);
for (int idx = 0; idx < count; ++idx, frames + maxFrames) {
_titleFrames[idx].resize(maxFrames);
Common::copy(frames, frames + maxFrames, &_titleFrames[idx][0]);
}
}
/** /**
* Checks for whether an animation is being played that has associated sound * Checks for whether an animation is being played that has associated sound
*/ */
@ -178,16 +187,16 @@ const int *Animation::checkForSoundFrames(const Common::String &filename) {
const int *frames = &NO_FRAMES; const int *frames = &NO_FRAMES;
if (_vm->_soundOverride.empty()) { if (_vm->_soundOverride.empty()) {
for (int idx = 0; idx < PROLOGUE_NAMES_COUNT; ++idx) { for (Common::Array<const char *>::size_type idx = 0; idx < _prologueNames.size(); ++idx) {
if (filename.equalsIgnoreCase(PROLOGUE_NAMES[idx])) { if (filename.equalsIgnoreCase(_prologueNames[idx])) {
frames = &PROLOGUE_FRAMES[idx][0]; frames = &_prologueFrames[idx][0];
break; break;
} }
} }
} else { } else {
for (int idx = 0; idx < TITLE_NAMES_COUNT; ++idx) { for (Common::Array<const char *>::size_type idx = 0; idx < _titleNames.size(); ++idx) {
if (filename.equalsIgnoreCase(TITLE_NAMES[idx])) { if (filename.equalsIgnoreCase(_titleNames[idx])) {
frames = &TITLE_FRAMES[idx][0]; frames = &_titleFrames[idx][0];
break; break;
} }
} }

View file

@ -25,20 +25,35 @@
#include "common/scummsys.h" #include "common/scummsys.h"
#include "common/str.h" #include "common/str.h"
#include "common/array.h"
namespace Sherlock { namespace Sherlock {
#define FRAMES_END 32000
class SherlockEngine; class SherlockEngine;
class Animation { class Animation {
private: private:
SherlockEngine *_vm; SherlockEngine *_vm;
Common::Array<const char *> _prologueNames;
Common::Array<Common::Array<int>> _prologueFrames;
Common::Array<const char *> _titleNames;
Common::Array<Common::Array<int>> _titleFrames;
const int *checkForSoundFrames(const Common::String &filename); const int *checkForSoundFrames(const Common::String &filename);
public: public:
public: public:
Animation(SherlockEngine *vm); Animation(SherlockEngine *vm);
void setPrologueNames(const char *const *names, int count);
void setPrologueFrames(const int *frames, int count, int maxFrames);
void setTitleNames(const char *const *names, int count);
void setTitleFrames(const int *frames, int count, int maxFrames);
bool play(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed); bool play(const Common::String &filename, int minDelay, int fade, bool setPalette, int speed);
}; };

View file

@ -22,11 +22,46 @@
#include "sherlock/scalpel/scalpel.h" #include "sherlock/scalpel/scalpel.h"
#include "sherlock/sherlock.h" #include "sherlock/sherlock.h"
#include "sherlock/animation.h"
namespace Sherlock { namespace Sherlock {
namespace Scalpel { namespace Scalpel {
#define PROLOGUE_NAMES_COUNT 6
// The following are a list of filenames played in the prologue that have
// special effects associated with them at specific frames
static const char *const PROLOGUE_NAMES[PROLOGUE_NAMES_COUNT] = {
"subway1", "subway2", "finale2", "suicid", "coff3", "coff4"
};
static const int PROLOGUE_FRAMES[6][9] = {
{ 4, 26, 54, 72, 92, 134, FRAMES_END },
{ 2, 80, 95, 117, 166, FRAMES_END },
{ 1, FRAMES_END },
{ 42, FRAMES_END },
{ FRAMES_END },
{ FRAMES_END }
};
#define TITLE_NAMES_COUNT 7
// Title animations file list
static const char *const TITLE_NAMES[TITLE_NAMES_COUNT] = {
"27pro1", "14note", "coff1", "coff2", "coff3", "coff4", "14kick"
};
static const int TITLE_FRAMES[7][9] = {
{ 29, 131, FRAMES_END },
{ 55, 80, 95, 117, 166, FRAMES_END },
{ 15, FRAMES_END },
{ 4, 37, 92, FRAMES_END },
{ 2, 43, FRAMES_END },
{ 2, FRAMES_END },
{ 10, 50, FRAMES_END }
};
#define NUM_PLACES 100 #define NUM_PLACES 100
const int MAP_X[NUM_PLACES] = { const int MAP_X[NUM_PLACES] = {
0, 368, 0, 219, 0, 282, 0, 43, 0, 0, 396, 408, 0, 0, 0, 568, 37, 325, 0, 368, 0, 219, 0, 282, 0, 43, 0, 0, 396, 408, 0, 0, 0, 568, 37, 325,
@ -227,6 +262,12 @@ void ScalpelEngine::initialize() {
// Set up constants used by the talk system // Set up constants used by the talk system
_talk->setSequences(&TALK_SEQUENCES[0][0], &STILL_SEQUENCES[0][0], MAX_PEOPLE); _talk->setSequences(&TALK_SEQUENCES[0][0], &STILL_SEQUENCES[0][0], MAX_PEOPLE);
_animation->setPrologueNames(&PROLOGUE_NAMES[0], PROLOGUE_NAMES_COUNT);
_animation->setPrologueFrames(&PROLOGUE_FRAMES[0][0], 6, 9);
_animation->setTitleNames(&TITLE_NAMES[0], TITLE_NAMES_COUNT);
_animation->setTitleFrames(&TITLE_FRAMES[0][0], 7, 9);
// Starting scene // Starting scene
if (getIsDemo()) if (getIsDemo())
_scene->_goToScene = 3; _scene->_goToScene = 3;