AdvancedDetector now has built-in fallback detection based on file lists.

Currently only gob engine benefits from it.

svn-id: r25374
This commit is contained in:
Eugene Sandulenko 2007-02-04 03:10:27 +00:00
parent 0d01bdd799
commit 7b6bdd231d
9 changed files with 242 additions and 55 deletions

View file

@ -251,6 +251,7 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams &params, L
typedef HashMap<String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> IntMap;
StringMap filesMD5;
IntMap filesSize;
IntMap allFiles;
String tstr, tstr2;
@ -293,6 +294,8 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams &params, L
tstr.toLowercase();
tstr2 = tstr + ".";
allFiles[tstr] = allFiles[tstr2] = 1;
debug(3, "+ %s", tstr.c_str());
if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
@ -350,6 +353,11 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams &params, L
continue;
}
if (g->filesDescriptions[0].fileName == 0) {
debug(5, "Skipping dummy entry: %s", g->gameid);
continue;
}
// Try to open all files for this game
for (j = 0; g->filesDescriptions[j].fileName; j++) {
fileDesc = &g->filesDescriptions[j];
@ -357,28 +365,26 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams &params, L
tstr.toLowercase();
tstr2 = tstr + ".";
if (fileDesc->md5 != NULL) {
if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
fileMissing = true;
break;
}
if (fileDesc->md5 != NULL) {
if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) {
debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesMD5[tstr].c_str());
fileMissing = true;
break;
}
}
if (fileDesc->fileSize != -1) {
if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
fileMissing = true;
break;
}
if (fileDesc->fileSize != filesSize[tstr] && fileDesc->fileSize != filesSize[tstr2]) {
debug(3, "Size Mismatch. Skipping");
fileMissing = true;
break;
}
}
debug(3, "Matched file: %s", tstr.c_str());
}
if (!fileMissing) {
@ -416,6 +422,102 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams &params, L
printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
}
if (params.flags & kADFlagFilebasedFallback) {
if (params.fileBased == NULL) {
error("Engine %s has FilebasedFallback flag set but list fileBased is empty",
params.singleid); // We may get 0 as singleid here, but let's ignore it
}
const char **ptr = params.fileBased;
// First we create list of files required for detection
if (allFiles.empty()) {
File testFile;
while (*ptr) {
ptr++;
while (*ptr) {
tstr = String(*ptr);
tstr.toLowercase();
if (!allFiles.contains(tstr)) {
if (testFile.open(tstr)) {
tstr2 = tstr + ".";
allFiles[tstr] = allFiles[tstr2] = 1;
testFile.close();
}
}
ptr++;
}
ptr++;
}
}
int maxFiles = 0;
int matchFiles;
const char **matchEntry = 0;
const char **entryStart;
ptr = params.fileBased;
while (*ptr) {
entryStart = ptr;
fileMissing = false;
matchFiles = 0;
ptr++;
while (*ptr) {
if (fileMissing) {
ptr++;
continue;
}
tstr = String(*ptr);
tstr.toLowercase();
tstr2 = tstr + ".";
debug(3, "++ %s", *ptr);
if (!allFiles.contains(tstr) && !allFiles.contains(tstr2)) {
fileMissing = true;
ptr++;
continue;
}
matchFiles++;
ptr++;
}
if (!fileMissing)
debug(4, "Matched: %s", *entryStart);
if (!fileMissing && matchFiles > maxFiles) {
matchEntry = entryStart;
maxFiles = matchFiles;
debug(4, "and overrided");
}
ptr++;
}
if (matchEntry) { // We got a match
for (i = 0; i < gameDescriptions.size(); i++) {
if (gameDescriptions[i]->filesDescriptions[0].fileName == 0) {
if (!scumm_stricmp(gameDescriptions[i]->gameid, *matchEntry)) {
warning("But it looks like unknown variant of %s", *matchEntry);
matched.push_back(i);
}
}
}
}
}
return matched;
}

View file

@ -52,7 +52,8 @@ struct ADObsoleteGameID {
};
enum ADFlags {
kADFlagComplexID = (1 << 0) // Generate complex suggested IDs
kADFlagComplexID = (1 << 0), // Generate complex suggested IDs
kADFlagFilebasedFallback = (1 << 1) // Use file based fallback detection
};
struct ADParams {
@ -68,6 +69,8 @@ struct ADParams {
const Common::ADObsoleteGameID *obsoleteList;
// Name of single gameid (optional)
const char *singleid;
// List of files for file-based fallback detection (optional)
const char **fileBased;
// Flags
uint32 flags;
};

View file

@ -1013,6 +1013,8 @@ static const Common::ADParams detectionParams = {
0,
// Name of single gameid (optional)
"agi",
// List of files for file-based fallback detection (optional)
0,
// Flags
Common::kADFlagComplexID
};

View file

@ -95,6 +95,8 @@ static const Common::ADParams detectionParams = {
obsoleteGameIDsTable,
// Name of single gameid (optional)
0,
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};

View file

@ -450,6 +450,8 @@ static const Common::ADParams detectionParams = {
obsoleteGameIDsTable,
// Name of single gameid (optional)
"cine",
// List of files for file-based fallback detection (optional)
0,
// Flags
Common::kADFlagComplexID
};

View file

@ -45,10 +45,13 @@ using namespace Common;
static const PlainGameDescriptor gobGames[] = {
{"gob", "Gob engine game"},
{"gob1", "Gobliiins"},
{"gob1cd", "Gobliiins CD"},
{"gob1-demo", "Gobliiins Demo"},
{"gob2", "Gobliins 2"},
{"gob2cd", "Gobliins 2 CD"},
{"gob2-demo", "Gobliins 2 Demo"},
{"gob3", "Goblins Quest 3"},
{"gob3cd", "Goblins Quest 3 CD"},
{"gob3-demo", "Goblins Quest 3 Demo"},
{"bargon", "Bargon Attack"},
{"ween", "Ween: The Prohpecy"},
@ -66,6 +69,17 @@ static const ADObsoleteGameID obsoleteGameIDsTable[] = {
namespace Gob {
static const GOBGameDescription gameDescriptions[] = {
{ // Dummy entry for fallback detection
{
"gob1",
"unknown",
AD_ENTRY1(0, 0),
UNK_LANG,
kPlatformPC,
},
GF_GOB1,
"intro"
},
{ // Supplied by Florian Zeitz on scummvm-devel
{
"gob1",
@ -99,10 +113,21 @@ static const GOBGameDescription gameDescriptions[] = {
GF_GOB1,
"intro"
},
{ // CD 1.000 version. Multilingual
{ // Dummy entry for fallback detection
{
"gob1",
"CD 1.000",
"gob1cd",
"unknown",
AD_ENTRY1(0, 0),
UNK_LANG,
kPlatformPC,
},
GF_GOB1 | GF_CD,
"intro"
},
{ // CD 1.000 version.
{
"gob1cd",
"v1.000",
AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
UNK_LANG,
kPlatformPC,
@ -112,10 +137,43 @@ static const GOBGameDescription gameDescriptions[] = {
},
{ // CD 1.02 version. Multilingual
{
"gob1",
"CD 1.02",
"gob1cd",
"v1.02",
AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
UNK_LANG,
EN_USA,
kPlatformPC,
},
GF_GOB1 | GF_CD,
"intro"
},
{ // CD 1.02 version. Multilingual
{
"gob1cd",
"v1.02",
AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
FR_FRA,
kPlatformPC,
},
GF_GOB1 | GF_CD,
"intro"
},
{ // CD 1.02 version. Multilingual
{
"gob1cd",
"v1.02",
AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
IT_ITA,
kPlatformPC,
},
GF_GOB1 | GF_CD,
"intro"
},
{ // CD 1.02 version. Multilingual
{
"gob1cd",
"v1.02",
AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
ES_ESP,
kPlatformPC,
},
GF_GOB1 | GF_CD,
@ -154,6 +212,17 @@ static const GOBGameDescription gameDescriptions[] = {
GF_GOB1,
"intro"
},
{ // Dummy entry for fallback detection
{
"gob2",
"unknown",
AD_ENTRY1(0, 0),
UNK_LANG,
kPlatformPC,
},
GF_GOB2,
"intro"
},
{
{
"gob2",
@ -231,10 +300,21 @@ static const GOBGameDescription gameDescriptions[] = {
GF_GOB2,
"intro"
},
{ // Dummy entry for fallback detection
{
"gob2cd",
"unknown",
AD_ENTRY1(0, 0),
UNK_LANG,
kPlatformPC,
},
GF_GOB2 | GF_CD,
"intro"
},
{
{
"gob2",
"CD 1.000",
"gob2cd",
"v1.000",
AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"),
EN_USA,
kPlatformPC,
@ -244,8 +324,8 @@ static const GOBGameDescription gameDescriptions[] = {
},
{
{
"gob2",
"CD 1.02",
"gob2cd",
"v1.02",
AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
EN_ANY,
kPlatformPC,
@ -255,8 +335,8 @@ static const GOBGameDescription gameDescriptions[] = {
},
{
{
"gob2",
"CD 1.02",
"gob2cd",
"v1.02",
AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
DE_DEU,
kPlatformPC,
@ -266,8 +346,8 @@ static const GOBGameDescription gameDescriptions[] = {
},
{
{
"gob2",
"CD 1.02",
"gob2cd",
"v1.02",
AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
FR_FRA,
kPlatformPC,
@ -277,8 +357,8 @@ static const GOBGameDescription gameDescriptions[] = {
},
{
{
"gob2",
"CD 1.02",
"gob2cd",
"v1.02",
AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
IT_ITA,
kPlatformPC,
@ -288,8 +368,8 @@ static const GOBGameDescription gameDescriptions[] = {
},
{
{
"gob2",
"CD 1.02",
"gob2cd",
"v1.02",
AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
ES_ESP,
kPlatformPC,
@ -453,8 +533,8 @@ static const GOBGameDescription gameDescriptions[] = {
},
{
{
"gob3",
"CD 1.000",
"gob3cd",
"v1.000",
AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
UNK_LANG,
kPlatformPC,
@ -464,8 +544,8 @@ static const GOBGameDescription gameDescriptions[] = {
},
{
{
"gob3",
"CD 1.02",
"gob3cd",
"v1.02",
AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
UNK_LANG,
kPlatformPC,
@ -542,6 +622,15 @@ static const GOBGameDescription gameDescriptions[] = {
{ { NULL, NULL, { { NULL, 0, NULL, 0 } }, UNK_LANG, kPlatformUnknown }, 0, NULL }
};
static const char *fileBased[] = {
"gob1", "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0,
"gob1cd", "intro.stk", "gob.lic", 0,
"gob2", "intro.stk", 0,
"gob2", "intro.stk", "disk2.stk", "disk3.stk", 0,
"gob2cd", "intro.stk", "gobnew.lic", 0,
0
};
}
static const ADParams detectionParams = {
@ -557,8 +646,10 @@ static const ADParams detectionParams = {
obsoleteGameIDsTable,
// Name of single gameid (optional)
"gob",
// List of files for file-based fallback detection (optional)
Gob::fileBased,
// Flags
kADFlagComplexID
kADFlagComplexID | kADFlagFilebasedFallback
};
ADVANCED_DETECTOR_DEFINE_PLUGIN(GOB, Gob::GobEngine, Gob::GAME_detectGames, detectionParams);
@ -593,28 +684,7 @@ bool GobEngine::detectGame() {
}
GameList GAME_detectGames(const FSList &fslist) {
GameList gl(AdvancedDetector::detectAllGames(fslist, detectionParams));
if (gl.empty()) {
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) continue;
if (!scumm_stricmp(file->name().c_str(), "intro.stk")) {
const PlainGameDescriptor *g = detectionParams.list;
while (g->gameid) {
if (0 == scumm_stricmp(detectionParams.singleid, g->gameid)) {
gl.push_back(GameDescriptor(g->gameid, g->description));
return gl;
}
g++;
}
}
}
}
return gl;
return AdvancedDetector::detectAllGames(fslist, detectionParams);
}
} // End of namespace Parallaction

View file

@ -94,6 +94,8 @@ const Common::ADParams detectionParams = {
0,
// Name of single gameid (optional)
0,
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};

View file

@ -93,6 +93,8 @@ static const Common::ADParams detectionParams = {
0,
// Name of single gameid (optional)
"parallaction",
// List of files for file-based fallback detection (optional)
0,
// Flags
Common::kADFlagComplexID
};

View file

@ -114,6 +114,8 @@ static const Common::ADParams detectionParams = {
obsoleteGameIDsTable,
// Name of single gameid (optional)
"saga",
// List of files for file-based fallback detection (optional)
0,
// Flags
Common::kADFlagComplexID
};