AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it. svn-id: r25374
This commit is contained in:
parent
0d01bdd799
commit
7b6bdd231d
9 changed files with 242 additions and 55 deletions
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@ -251,6 +251,7 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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typedef HashMap<String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> IntMap;
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StringMap filesMD5;
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IntMap filesSize;
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IntMap allFiles;
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String tstr, tstr2;
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@ -293,6 +294,8 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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tstr.toLowercase();
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tstr2 = tstr + ".";
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allFiles[tstr] = allFiles[tstr2] = 1;
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debug(3, "+ %s", tstr.c_str());
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if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
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@ -350,6 +353,11 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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continue;
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}
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if (g->filesDescriptions[0].fileName == 0) {
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debug(5, "Skipping dummy entry: %s", g->gameid);
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continue;
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}
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// Try to open all files for this game
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for (j = 0; g->filesDescriptions[j].fileName; j++) {
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fileDesc = &g->filesDescriptions[j];
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@ -357,28 +365,26 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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tstr.toLowercase();
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tstr2 = tstr + ".";
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if (fileDesc->md5 != NULL) {
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if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
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fileMissing = true;
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break;
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}
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if (fileDesc->md5 != NULL) {
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if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) {
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debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesMD5[tstr].c_str());
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fileMissing = true;
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break;
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}
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}
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if (fileDesc->fileSize != -1) {
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if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
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fileMissing = true;
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break;
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}
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if (fileDesc->fileSize != filesSize[tstr] && fileDesc->fileSize != filesSize[tstr2]) {
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debug(3, "Size Mismatch. Skipping");
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fileMissing = true;
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break;
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}
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}
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debug(3, "Matched file: %s", tstr.c_str());
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}
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if (!fileMissing) {
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@ -416,6 +422,102 @@ static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, L
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printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
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}
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if (params.flags & kADFlagFilebasedFallback) {
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if (params.fileBased == NULL) {
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error("Engine %s has FilebasedFallback flag set but list fileBased is empty",
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params.singleid); // We may get 0 as singleid here, but let's ignore it
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}
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const char **ptr = params.fileBased;
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// First we create list of files required for detection
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if (allFiles.empty()) {
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File testFile;
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while (*ptr) {
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ptr++;
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while (*ptr) {
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tstr = String(*ptr);
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tstr.toLowercase();
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if (!allFiles.contains(tstr)) {
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if (testFile.open(tstr)) {
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tstr2 = tstr + ".";
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allFiles[tstr] = allFiles[tstr2] = 1;
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testFile.close();
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}
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}
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ptr++;
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}
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ptr++;
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}
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}
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int maxFiles = 0;
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int matchFiles;
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const char **matchEntry = 0;
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const char **entryStart;
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ptr = params.fileBased;
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while (*ptr) {
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entryStart = ptr;
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fileMissing = false;
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matchFiles = 0;
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ptr++;
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while (*ptr) {
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if (fileMissing) {
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ptr++;
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continue;
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}
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tstr = String(*ptr);
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tstr.toLowercase();
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tstr2 = tstr + ".";
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debug(3, "++ %s", *ptr);
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if (!allFiles.contains(tstr) && !allFiles.contains(tstr2)) {
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fileMissing = true;
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ptr++;
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continue;
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}
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matchFiles++;
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ptr++;
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}
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if (!fileMissing)
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debug(4, "Matched: %s", *entryStart);
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if (!fileMissing && matchFiles > maxFiles) {
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matchEntry = entryStart;
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maxFiles = matchFiles;
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debug(4, "and overrided");
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}
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ptr++;
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}
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if (matchEntry) { // We got a match
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for (i = 0; i < gameDescriptions.size(); i++) {
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if (gameDescriptions[i]->filesDescriptions[0].fileName == 0) {
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if (!scumm_stricmp(gameDescriptions[i]->gameid, *matchEntry)) {
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warning("But it looks like unknown variant of %s", *matchEntry);
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matched.push_back(i);
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}
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}
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}
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}
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}
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return matched;
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}
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@ -52,7 +52,8 @@ struct ADObsoleteGameID {
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};
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enum ADFlags {
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kADFlagComplexID = (1 << 0) // Generate complex suggested IDs
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kADFlagComplexID = (1 << 0), // Generate complex suggested IDs
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kADFlagFilebasedFallback = (1 << 1) // Use file based fallback detection
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};
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struct ADParams {
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@ -68,6 +69,8 @@ struct ADParams {
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const Common::ADObsoleteGameID *obsoleteList;
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// Name of single gameid (optional)
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const char *singleid;
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// List of files for file-based fallback detection (optional)
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const char **fileBased;
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// Flags
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uint32 flags;
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};
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@ -1013,6 +1013,8 @@ static const Common::ADParams detectionParams = {
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0,
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// Name of single gameid (optional)
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"agi",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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Common::kADFlagComplexID
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};
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@ -95,6 +95,8 @@ static const Common::ADParams detectionParams = {
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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0,
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0
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};
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@ -450,6 +450,8 @@ static const Common::ADParams detectionParams = {
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"cine",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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Common::kADFlagComplexID
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};
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@ -45,10 +45,13 @@ using namespace Common;
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static const PlainGameDescriptor gobGames[] = {
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{"gob", "Gob engine game"},
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{"gob1", "Gobliiins"},
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{"gob1cd", "Gobliiins CD"},
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{"gob1-demo", "Gobliiins Demo"},
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{"gob2", "Gobliins 2"},
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{"gob2cd", "Gobliins 2 CD"},
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{"gob2-demo", "Gobliins 2 Demo"},
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{"gob3", "Goblins Quest 3"},
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{"gob3cd", "Goblins Quest 3 CD"},
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{"gob3-demo", "Goblins Quest 3 Demo"},
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{"bargon", "Bargon Attack"},
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{"ween", "Ween: The Prohpecy"},
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@ -66,6 +69,17 @@ static const ADObsoleteGameID obsoleteGameIDsTable[] = {
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namespace Gob {
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static const GOBGameDescription gameDescriptions[] = {
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{ // Dummy entry for fallback detection
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{
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"gob1",
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"unknown",
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AD_ENTRY1(0, 0),
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UNK_LANG,
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kPlatformPC,
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},
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GF_GOB1,
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"intro"
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},
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{ // Supplied by Florian Zeitz on scummvm-devel
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{
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"gob1",
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@ -99,10 +113,21 @@ static const GOBGameDescription gameDescriptions[] = {
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GF_GOB1,
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"intro"
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},
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{ // CD 1.000 version. Multilingual
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{ // Dummy entry for fallback detection
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{
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"gob1",
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"CD 1.000",
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"gob1cd",
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"unknown",
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AD_ENTRY1(0, 0),
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UNK_LANG,
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kPlatformPC,
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},
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GF_GOB1 | GF_CD,
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"intro"
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},
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{ // CD 1.000 version.
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{
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"gob1cd",
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"v1.000",
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AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"),
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UNK_LANG,
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kPlatformPC,
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@ -112,10 +137,43 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{ // CD 1.02 version. Multilingual
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{
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"gob1",
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"CD 1.02",
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"gob1cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
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UNK_LANG,
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EN_USA,
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kPlatformPC,
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},
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GF_GOB1 | GF_CD,
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"intro"
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},
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{ // CD 1.02 version. Multilingual
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{
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"gob1cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
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FR_FRA,
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kPlatformPC,
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},
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GF_GOB1 | GF_CD,
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"intro"
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},
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{ // CD 1.02 version. Multilingual
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{
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"gob1cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
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IT_ITA,
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kPlatformPC,
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},
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GF_GOB1 | GF_CD,
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"intro"
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},
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{ // CD 1.02 version. Multilingual
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{
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"gob1cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
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ES_ESP,
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kPlatformPC,
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},
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GF_GOB1 | GF_CD,
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@ -154,6 +212,17 @@ static const GOBGameDescription gameDescriptions[] = {
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GF_GOB1,
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"intro"
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},
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{ // Dummy entry for fallback detection
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{
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"gob2",
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"unknown",
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AD_ENTRY1(0, 0),
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UNK_LANG,
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kPlatformPC,
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},
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GF_GOB2,
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"intro"
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},
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{
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{
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"gob2",
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@ -231,10 +300,21 @@ static const GOBGameDescription gameDescriptions[] = {
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GF_GOB2,
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"intro"
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},
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{ // Dummy entry for fallback detection
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{
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"gob2cd",
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"unknown",
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AD_ENTRY1(0, 0),
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UNK_LANG,
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kPlatformPC,
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},
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GF_GOB2 | GF_CD,
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"intro"
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},
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{
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{
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"gob2",
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"CD 1.000",
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"gob2cd",
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"v1.000",
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AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"),
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EN_USA,
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kPlatformPC,
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@ -244,8 +324,8 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{
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{
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"gob2",
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"CD 1.02",
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"gob2cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
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EN_ANY,
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kPlatformPC,
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@ -255,8 +335,8 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{
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{
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"gob2",
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"CD 1.02",
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"gob2cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
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DE_DEU,
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kPlatformPC,
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@ -266,8 +346,8 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{
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{
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"gob2",
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"CD 1.02",
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"gob2cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
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FR_FRA,
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kPlatformPC,
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@ -277,8 +357,8 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{
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{
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"gob2",
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"CD 1.02",
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"gob2cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
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IT_ITA,
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kPlatformPC,
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@ -288,8 +368,8 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{
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{
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"gob2",
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"CD 1.02",
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"gob2cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"),
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ES_ESP,
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kPlatformPC,
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@ -453,8 +533,8 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{
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{
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"gob3",
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"CD 1.000",
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"gob3cd",
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"v1.000",
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AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"),
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UNK_LANG,
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kPlatformPC,
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@ -464,8 +544,8 @@ static const GOBGameDescription gameDescriptions[] = {
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},
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{
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{
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"gob3",
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"CD 1.02",
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"gob3cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
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UNK_LANG,
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kPlatformPC,
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@ -542,6 +622,15 @@ static const GOBGameDescription gameDescriptions[] = {
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{ { NULL, NULL, { { NULL, 0, NULL, 0 } }, UNK_LANG, kPlatformUnknown }, 0, NULL }
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};
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static const char *fileBased[] = {
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"gob1", "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0,
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"gob1cd", "intro.stk", "gob.lic", 0,
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"gob2", "intro.stk", 0,
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"gob2", "intro.stk", "disk2.stk", "disk3.stk", 0,
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"gob2cd", "intro.stk", "gobnew.lic", 0,
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0
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};
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}
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static const ADParams detectionParams = {
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@ -557,8 +646,10 @@ static const ADParams detectionParams = {
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obsoleteGameIDsTable,
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// Name of single gameid (optional)
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"gob",
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// List of files for file-based fallback detection (optional)
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Gob::fileBased,
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// Flags
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kADFlagComplexID
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kADFlagComplexID | kADFlagFilebasedFallback
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};
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ADVANCED_DETECTOR_DEFINE_PLUGIN(GOB, Gob::GobEngine, Gob::GAME_detectGames, detectionParams);
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@ -593,28 +684,7 @@ bool GobEngine::detectGame() {
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}
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GameList GAME_detectGames(const FSList &fslist) {
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GameList gl(AdvancedDetector::detectAllGames(fslist, detectionParams));
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if (gl.empty()) {
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for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) continue;
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if (!scumm_stricmp(file->name().c_str(), "intro.stk")) {
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const PlainGameDescriptor *g = detectionParams.list;
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while (g->gameid) {
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if (0 == scumm_stricmp(detectionParams.singleid, g->gameid)) {
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gl.push_back(GameDescriptor(g->gameid, g->description));
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return gl;
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}
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g++;
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}
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}
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}
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}
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return gl;
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return AdvancedDetector::detectAllGames(fslist, detectionParams);
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}
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|
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} // End of namespace Parallaction
|
||||
|
|
|
@ -94,6 +94,8 @@ const Common::ADParams detectionParams = {
|
|||
0,
|
||||
// Name of single gameid (optional)
|
||||
0,
|
||||
// List of files for file-based fallback detection (optional)
|
||||
0,
|
||||
// Flags
|
||||
0
|
||||
};
|
||||
|
|
|
@ -93,6 +93,8 @@ static const Common::ADParams detectionParams = {
|
|||
0,
|
||||
// Name of single gameid (optional)
|
||||
"parallaction",
|
||||
// List of files for file-based fallback detection (optional)
|
||||
0,
|
||||
// Flags
|
||||
Common::kADFlagComplexID
|
||||
};
|
||||
|
|
|
@ -114,6 +114,8 @@ static const Common::ADParams detectionParams = {
|
|||
obsoleteGameIDsTable,
|
||||
// Name of single gameid (optional)
|
||||
"saga",
|
||||
// List of files for file-based fallback detection (optional)
|
||||
0,
|
||||
// Flags
|
||||
Common::kADFlagComplexID
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue