Patch #1013937 "OSystem layer with bigger resolution". Now you will always

get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
This commit is contained in:
Eugene Sandulenko 2005-03-09 23:07:32 +00:00
parent b72df416a6
commit 7bb53f3bf1
20 changed files with 288 additions and 147 deletions

View file

@ -97,7 +97,8 @@ OSystem_SDL::OSystem_SDL()
_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
#endif
_hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
_tmpscreen(0), _overlayVisible(false),
_tmpscreen(0), _overlayVisible(false), _overlayScale(1),
_overlayscreen(0), _tmpscreen2(0),
_samplesPerSec(0),
_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseSurface(0),