Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
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20 changed files with 288 additions and 147 deletions
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@ -97,7 +97,8 @@ OSystem_SDL::OSystem_SDL()
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_osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
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#endif
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_hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
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_tmpscreen(0), _overlayVisible(false),
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_tmpscreen(0), _overlayVisible(false), _overlayScale(1),
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_overlayscreen(0), _tmpscreen2(0),
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_samplesPerSec(0),
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_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
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_mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseSurface(0),
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