SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in it

This commit is contained in:
Max Horn 2011-05-11 17:10:59 +02:00
parent 26efa39d2c
commit 7be0305da9
2 changed files with 18 additions and 43 deletions

View file

@ -1276,7 +1276,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
if (_game.version < 6 && type == rtObjectName)
continue;
for (idx = 1; idx < _res->_types[type].num; idx++)
saveLoadResource(s, type, idx);
loadResourceOLD(s, type, idx);
}
}
@ -1633,57 +1633,32 @@ void ScummEngine_v100he::saveOrLoad(Serializer *s) {
}
#endif
void ScummEngine::saveLoadResource(Serializer *ser, int type, int idx) {
byte *ptr;
void ScummEngine::loadResourceOLD(Serializer *ser, int type, int idx) {
uint32 size;
if (_res->_types[type]._mode == kDynamicResTypeMode) {
if (ser->isSaving()) {
ptr = _res->_types[type].address[idx];
if (ptr == NULL) {
ser->saveUint32(0);
return;
}
size = ((MemBlkHeader *)ptr)->size;
ser->saveUint32(size);
ser->saveBytes(ptr + sizeof(MemBlkHeader), size);
size = ser->loadUint32();
if (size) {
_res->createResource(type, idx, size);
ser->loadBytes(getResourceAddress(type, idx), size);
if (type == rtInventory) {
ser->saveUint16(_inventory[idx]);
_inventory[idx] = ser->loadUint16();
}
if (type == rtObjectName && ser->getVersion() >= VER(25)) {
ser->saveUint16(_newNames[idx]);
}
} else {
size = ser->loadUint32();
if (size) {
_res->createResource(type, idx, size);
ser->loadBytes(getResourceAddress(type, idx), size);
if (type == rtInventory) {
_inventory[idx] = ser->loadUint16();
}
if (type == rtObjectName && ser->getVersion() >= VER(25)) {
// Paranoia: We increased the possible number of new names
// to fix bugs #933610 and #936323. The savegame format
// didn't change, but at least during the transition
// period there is a slight chance that we try to load
// more names than we have allocated space for. If so,
// discard them.
if (idx < _numNewNames)
_newNames[idx] = ser->loadUint16();
}
// Paranoia: We increased the possible number of new names
// to fix bugs #933610 and #936323. The savegame format
// didn't change, but at least during the transition
// period there is a slight chance that we try to load
// more names than we have allocated space for. If so,
// discard them.
if (idx < _numNewNames)
_newNames[idx] = ser->loadUint16();
}
}
} else if (_res->_types[type]._mode == kSoundResTypeMode && ser->getVersion() >= VER(23)) {
// Save/load only a list of resource numbers that need to be reloaded.
if (ser->isSaving()) {
ser->saveUint16(_res->_types[type].address[idx] ? 1 : 0);
} else {
if (ser->loadUint16())
ensureResourceLoaded(type, idx);
}
if (ser->loadUint16())
ensureResourceLoaded(type, idx);
}
}