gee, I wonder why folks keep prefering raw ASCII codes over char constants?
svn-id: r4462
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1 changed files with 11 additions and 11 deletions
22
gui.cpp
22
gui.cpp
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@ -191,18 +191,18 @@ const GuiWidget about_dialog[] = {
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const GuiWidget options_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 60, 0, 0},
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5, 83}, // Sound
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6, 75}, // Keys
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7, 65}, // About
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10 + 15 + 10, 40, 15, 4, 18, 77}, // Misc
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10, 40, 15, 1, 5, 'S'}, // Sound
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30, 80 + 10, 40, 15, 2, 6, 'K'}, // Keys
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10 + 40 + 30 + 40 + 30, 80 + 10, 40, 15, 3, 7, 'A'}, // About
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 50 + 10, 80 + 10 + 15 + 10, 40, 15, 4, 18, 'M'}, // Misc
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{0, 0, 0, 0, 0, 0, 0, 0, 0}
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};
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const GuiWidget misc_dialog[] = {
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{GUI_STAT, 0xFF, GWF_DEFAULT, 50, 80, 210, 65, 0, 0},
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{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6, 14, 14, 1, 0, 83}, // checkbox for subtitles
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{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6, 14, 14, 1, 0, 'S'}, // checkbox for subtitles
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{GUI_CUSTOMTEXT, 0x01, 0, 50 + 10 + 20, 80 + 10, 140, 15, 0, 19}, // "Show speech subtitles"
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{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6 + 16, 14, 14, 5, 0, 65}, // checkbox for amiga pallete
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{GUI_CHECKBOX, 0x01, GWF_DEFAULT, 50 + 10, 80 + 6 + 16, 14, 14, 5, 0, 'A'}, // checkbox for amiga pallete
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{GUI_CUSTOMTEXT, 0x01, 0, 50 + 10 + 20, 80 + 10 + 15, 140, 15, 0, 20}, // "Amiga pallete conversion"
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 50 + 10 + 20, 80 + 10 + 15 + 20, 54, 16, 3, 9, 13}, // ok
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 50 + 10 + 20 + 80, 80 + 10 + 15 + 20, 54, 16, 4, 7}, // cancel
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@ -247,11 +247,11 @@ const GuiWidget save_load_dialog[] = {
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 94, 160, 10, 27, 0},
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{GUI_RESTEXT, 0x06, GWF_CLEARBG, 10, 104, 160, 10, 28, 0},
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4, 83}, /* Save */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5, 76}, /* Load */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6, 80}, /* Play */
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17, 79}, /* Options */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8, 81}, /* Quit */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 20, 54, 16, 3, 4, 'S'}, /* Save */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 40, 54, 16, 4, 5, 'L'}, /* Load */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 60, 54, 16, 5, 6, 'P'}, /* Play */
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{GUI_CUSTOMTEXT, 0x01, GWF_BUTTON, 200, 80, 54, 16, 9, 17, 'O'}, /* Options */
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{GUI_RESTEXT, 0x01, GWF_BUTTON, 200, 100, 54, 16, 6, 8, 'Q'}, /* Quit */
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{GUI_RESTEXT, 0x02, GWF_BUTTON, 200, 60, 54, 16, 7, 7}, /* Cancel */
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