AGI: Replace report() macro by debug() / warning()
This makes AGI quite a bit less noisy by default. svn-id: r53868
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parent
4e2d1b507a
commit
7c2323bdc3
12 changed files with 41 additions and 49 deletions
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@ -46,9 +46,9 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
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// if so, its encrypted, else it is not
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if (READ_LE_UINT16(mem) > flen) {
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report("Decrypting objects... ");
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debugN(0, "Decrypting objects... ");
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decrypt(mem, flen);
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report("done.\n");
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debug(0, "done.");
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}
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// alloc memory for object list
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@ -79,7 +79,7 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
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(_objects + i)->name = strdup("");
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}
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}
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report("Reading objects: %d objects read.\n", _game.numObjects);
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debug(0, "Reading objects: %d objects read.", _game.numObjects);
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return errOK;
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}
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@ -92,8 +92,7 @@ int AgiEngine::loadObjects(const char *fname) {
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_objects = NULL;
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_game.numObjects = 0;
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debugC(5, kDebugLevelResources, "(fname = %s)", fname);
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report("Loading objects: %s\n", fname);
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debugC(5, kDebugLevelResources, "(Loading objects '%s')", fname);
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if (!fp.open(fname))
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return errBadFileOpen;
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@ -130,7 +129,7 @@ void AgiEngine::unloadObjects() {
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void AgiEngine::objectSetLocation(unsigned int n, int i) {
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if (n >= _game.numObjects) {
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report("Error: Can't access object %d.\n", n);
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warning("AgiEngine::objectSetLocation: Can't access object %d.\n", n);
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return;
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}
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_objects[n].location = i;
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@ -138,7 +137,7 @@ void AgiEngine::objectSetLocation(unsigned int n, int i) {
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int AgiEngine::objectGetLocation(unsigned int n) {
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if (n >= _game.numObjects) {
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report("Error: Can't access object %d.\n", n);
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warning("AgiEngine::objectGetLocation: Can't access object %d.\n", n);
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return 0;
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}
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return _objects[n].location;
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@ -146,7 +145,7 @@ int AgiEngine::objectGetLocation(unsigned int n) {
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const char *AgiEngine::objectName(unsigned int n) {
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if (n >= _game.numObjects) {
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report("Error: Can't access object %d.\n", n);
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warning("AgiEngine::objectName: Can't access object %d.\n", n);
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return "";
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}
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return _objects[n].name;
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