WINTERMUTE: Fix fill rect area on endSaveLoad()
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1 changed files with 1 additions and 1 deletions
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@ -576,7 +576,7 @@ void BaseRenderOSystem::endSaveLoad() {
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_skipThisFrame = true;
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_lastFrameIter = _renderQueue.end();
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_renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->h, _renderSurface->w), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
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_renderSurface->fillRect(Common::Rect(0, 0, _renderSurface->w, _renderSurface->h), _renderSurface->format.ARGBToColor(255, 0, 0, 0));
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g_system->copyRectToScreen((byte *)_renderSurface->getPixels(), _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h);
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g_system->updateScreen();
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}
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