GUI: Add helper to SaveLoadChooser, which uses the currently active target.
This reduces the code duplication in all client code, which formerly duplicated the querying of the plugin, game id etc. and now simply calls the newly added method runModalWithCurrentTarget() on a SaveLoadChooser object.
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13 changed files with 34 additions and 68 deletions
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@ -214,12 +214,7 @@ void MainMenuDialog::reflowLayout() {
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}
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void MainMenuDialog::save() {
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const Common::String gameId = ConfMan.get("gameid");
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const EnginePlugin *plugin = 0;
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EngineMan.findGame(gameId, &plugin);
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int slot = _saveDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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int slot = _saveDialog->runModalWithCurrentTarget();
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if (slot >= 0) {
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Common::String result(_saveDialog->getResultString());
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@ -250,12 +245,7 @@ void MainMenuDialog::save() {
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}
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void MainMenuDialog::load() {
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const Common::String gameId = ConfMan.get("gameid");
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const EnginePlugin *plugin = 0;
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EngineMan.findGame(gameId, &plugin);
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int slot = _loadDialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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int slot = _loadDialog->runModalWithCurrentTarget();
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_engine->setGameToLoadSlot(slot);
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