Some code cleanup in the blast object code for implementation of futur features
svn-id: r4039
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parent
1b1d5795a8
commit
7c95649ba5
5 changed files with 35 additions and 33 deletions
45
object.cpp
45
object.cpp
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@ -1151,54 +1151,55 @@ void Scumm::nukeFlObjects(int min, int max)
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}
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}
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void Scumm::enqueueObject(int a, int b, int c, int d, int e, int f, int g,
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int h, int mode)
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void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth, int objectHeight, int f, int g,
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int image, int mode)
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{
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EnqueuedObject *eo;
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BlastObject *eo;
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ObjectData *od;
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if (_enqueuePos == sizeof(_enqueuedObjects) / sizeof(_enqueuedObjects[0]))
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error("enqueueObject: overflow");
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eo = &_enqueuedObjects[_enqueuePos++];
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eo->a = a;
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eo->a = objectNumber;
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eo->b = _enqueue_b;
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eo->c = _enqueue_c;
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eo->d = _enqueue_d;
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eo->e = _enqueue_e;
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eo->x = b;
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eo->y = c;
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if (d == 0) {
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od = &_objs[getObjectIndex(a)];
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eo->x = objectX;
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eo->y = objectY;
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if (objectWidth == 0) {
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od = &_objs[getObjectIndex(objectNumber)];
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eo->width = od->width;
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} else {
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eo->width = d;
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eo->width = objectWidth;
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}
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if (e == 0) {
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od = &_objs[getObjectIndex(a)];
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if (objectHeight == 0) {
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od = &_objs[getObjectIndex(objectNumber)];
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eo->height = od->height;
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} else {
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eo->height = e;
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eo->height = objectHeight;
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}
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eo->j = f;
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eo->k = g;
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eo->l = h;
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eo->l = image;
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eo->mode = mode;
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}
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void Scumm::drawEnqueuedObjects()
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void Scumm::drawBlastObjects()
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{
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EnqueuedObject *eo;
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BlastObject *eo;
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int i;
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eo = _enqueuedObjects;
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for (i = 0; i < _enqueuePos; i++, eo++) {
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drawEnqueuedObject(eo);
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drawBlastObject(eo);
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}
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}
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void Scumm::drawEnqueuedObject(EnqueuedObject * eo)
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void Scumm::drawBlastObject(BlastObject * eo)
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{
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VirtScreen *vs;
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byte *roomptr, *bomp;
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@ -1232,7 +1233,7 @@ void Scumm::drawEnqueuedObject(EnqueuedObject * eo)
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assert(ptr);
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ptr = findResource(IMxx_tags[eo->l], ptr);
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// assert(ptr);
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if (!ptr) /* FIXME: Sam and Max highway subgame */
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return;
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bomp = findResourceData(MKID('BOMP'), ptr);
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@ -1257,20 +1258,20 @@ void Scumm::drawEnqueuedObject(EnqueuedObject * eo)
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}
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}
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void Scumm::removeEnqueuedObjects()
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void Scumm::removeBlastObjects()
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{
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EnqueuedObject *eo;
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BlastObject *eo;
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int i;
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eo = _enqueuedObjects;
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for (i = 0; i < _enqueuePos; i++, eo++) {
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removeEnqueuedObject(eo);
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removeBlastObject(eo);
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}
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clearEnqueue();
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}
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void Scumm::removeEnqueuedObject(EnqueuedObject * eo)
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void Scumm::removeBlastObject(BlastObject * eo)
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{
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restoreBG(eo->x, eo->y, eo->x + eo->width, eo->y + eo->height);
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}
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