Some code cleanup in the blast object code for implementation of futur features

svn-id: r4039
This commit is contained in:
Vincent Hamm 2002-04-21 21:20:32 +00:00
parent 1b1d5795a8
commit 7c95649ba5
5 changed files with 35 additions and 33 deletions

3
gfx.h
View file

@ -73,11 +73,12 @@ struct ColorCycle { /* Palette cycles */
byte end;
};
struct EnqueuedObject { /* Objects to draw */
struct BlastObject { /* BlastObjects to draw */
uint16 a,b,c,d,e;
int16 x,y;
uint16 width,height;
uint16 j,k,l;
uint16 mode;
};
struct BompHeader { /* Bomp header */

View file

@ -1151,54 +1151,55 @@ void Scumm::nukeFlObjects(int min, int max)
}
}
void Scumm::enqueueObject(int a, int b, int c, int d, int e, int f, int g,
int h, int mode)
void Scumm::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth, int objectHeight, int f, int g,
int image, int mode)
{
EnqueuedObject *eo;
BlastObject *eo;
ObjectData *od;
if (_enqueuePos == sizeof(_enqueuedObjects) / sizeof(_enqueuedObjects[0]))
error("enqueueObject: overflow");
eo = &_enqueuedObjects[_enqueuePos++];
eo->a = a;
eo->a = objectNumber;
eo->b = _enqueue_b;
eo->c = _enqueue_c;
eo->d = _enqueue_d;
eo->e = _enqueue_e;
eo->x = b;
eo->y = c;
if (d == 0) {
od = &_objs[getObjectIndex(a)];
eo->x = objectX;
eo->y = objectY;
if (objectWidth == 0) {
od = &_objs[getObjectIndex(objectNumber)];
eo->width = od->width;
} else {
eo->width = d;
eo->width = objectWidth;
}
if (e == 0) {
od = &_objs[getObjectIndex(a)];
if (objectHeight == 0) {
od = &_objs[getObjectIndex(objectNumber)];
eo->height = od->height;
} else {
eo->height = e;
eo->height = objectHeight;
}
eo->j = f;
eo->k = g;
eo->l = h;
eo->l = image;
eo->mode = mode;
}
void Scumm::drawEnqueuedObjects()
void Scumm::drawBlastObjects()
{
EnqueuedObject *eo;
BlastObject *eo;
int i;
eo = _enqueuedObjects;
for (i = 0; i < _enqueuePos; i++, eo++) {
drawEnqueuedObject(eo);
drawBlastObject(eo);
}
}
void Scumm::drawEnqueuedObject(EnqueuedObject * eo)
void Scumm::drawBlastObject(BlastObject * eo)
{
VirtScreen *vs;
byte *roomptr, *bomp;
@ -1232,7 +1233,7 @@ void Scumm::drawEnqueuedObject(EnqueuedObject * eo)
assert(ptr);
ptr = findResource(IMxx_tags[eo->l], ptr);
// assert(ptr);
if (!ptr) /* FIXME: Sam and Max highway subgame */
return;
bomp = findResourceData(MKID('BOMP'), ptr);
@ -1257,20 +1258,20 @@ void Scumm::drawEnqueuedObject(EnqueuedObject * eo)
}
}
void Scumm::removeEnqueuedObjects()
void Scumm::removeBlastObjects()
{
EnqueuedObject *eo;
BlastObject *eo;
int i;
eo = _enqueuedObjects;
for (i = 0; i < _enqueuePos; i++, eo++) {
removeEnqueuedObject(eo);
removeBlastObject(eo);
}
clearEnqueue();
}
void Scumm::removeEnqueuedObject(EnqueuedObject * eo)
void Scumm::removeBlastObject(BlastObject * eo)
{
restoreBG(eo->x, eo->y, eo->x + eo->width, eo->y + eo->height);
}

View file

@ -153,7 +153,7 @@ void Scumm::setupOpcodes2()
&Scumm::o6_setObjectXY,
&Scumm::o6_drawBlastObject,
/* 64 */
&Scumm::o6_bompWindow,
&Scumm::o6_setBlastObjectWindow,
&Scumm::o6_stopObjectCode,
&Scumm::o6_stopObjectCode,
&Scumm::o6_endCutscene,
@ -675,7 +675,7 @@ void Scumm::setupOpcodes2()
_opcodes = opcode_list;
_opcodes_lookup = opcode_lookup;
}
void Scumm::o6_bompWindow()
void Scumm::o6_setBlastObjectWindow()
{ // Set BOMP processing window
int a, b, c, d;

12
scumm.h
View file

@ -1217,14 +1217,14 @@ public:
int _screenLeft, _screenTop;
uint16 _enqueue_b,_enqueue_c,_enqueue_d,_enqueue_e;
int _enqueuePos;
EnqueuedObject _enqueuedObjects[32];
BlastObject _enqueuedObjects[32];
void enqueueObject(int a, int b, int c, int d, int e, int f, int g, int h, int mode);
void clearEnqueue() { _enqueuePos = 0; }
void drawEnqueuedObjects();
void drawEnqueuedObject(EnqueuedObject *eo);
void removeEnqueuedObjects();
void removeEnqueuedObject(EnqueuedObject *eo);
void drawBlastObjects();
void drawBlastObject(BlastObject *eo);
void removeBlastObjects();
void removeBlastObject(BlastObject *eo);
int _drawObjectQueNr;
byte _drawObjectQue[200];
@ -1444,7 +1444,7 @@ public:
void setStringVars(int i);
void unkMiscOp9();
void o6_bompWindow();
void o6_setBlastObjectWindow();
void o6_pushByte();
void o6_pushWord();
void o6_pushByteVar();

View file

@ -353,9 +353,9 @@ int Scumm::scummLoop(int delta)
verbMouseOver(checkMouseOver(mouse.x, mouse.y));
}
drawEnqueuedObjects();
drawBlastObjects();
drawDirtyScreenParts();
removeEnqueuedObjects();
removeBlastObjects();
if (!(_features & GF_AFTER_V6))
playActorSounds();