added keyboard & scroll wheel support

svn-id: r5937
This commit is contained in:
Max Horn 2002-12-13 21:35:04 +00:00
parent 80a962dd02
commit 7c9ba3a63a

View file

@ -47,6 +47,10 @@ static uint32 up_down_arrows[8] = {
const ScummVM::String PopUpWidget::emptyStr;
//
// PopUpDialog
//
class PopUpDialog : public Dialog {
protected:
PopUpWidget *_popUpBoss;
@ -59,20 +63,19 @@ public:
void drawDialog();
void handleMouseDown(int x, int y, int button, int clickCount);
// void handleMouseDown(int x, int y, int button, int clickCount);
void handleMouseUp(int x, int y, int button, int clickCount);
// void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel
void handleMouseWheel(int x, int y, int direction); // Scroll through entries with scroll wheel
void handleMouseMoved(int x, int y, int button); // Redraw selections depending on mouse position
// bool handleKeyDown(uint16 ascii, int keycode, int modifiers); // Scroll through entries with arrow keys etc.
void handleKeyDown(uint16 ascii, int keycode, int modifiers); // Scroll through entries with arrow keys etc.
// void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
// void backupMenuBackground();
// void restoreMenuBackground();
void drawMenuEntry(int entry, bool hilite);
int findItem(int x, int y) const;
void setSelection(int item);
bool isMouseDown();
};
PopUpDialog::PopUpDialog(PopUpWidget *boss, int clickX, int clickY)
@ -118,11 +121,6 @@ void PopUpDialog::drawDialog()
_gui->addDirtyRect(_x, _y, _w, _h);
}
void PopUpDialog::handleMouseDown(int x, int y, int button, int clickCount)
{
}
void PopUpDialog::handleMouseUp(int x, int y, int button, int clickCount)
{
// Mouse was released. If it wasn't moved much since the original mouse down,
@ -137,10 +135,72 @@ void PopUpDialog::handleMouseUp(int x, int y, int button, int clickCount)
_openTime = (uint32)-1;
}
void PopUpDialog::handleMouseWheel(int x, int y, int direction)
{
if (direction < 0) {
if (_selection > 0)
setSelection(_selection-1);
} else if (direction > 0) {
if (_selection < _popUpBoss->_entries.size()-1)
setSelection(_selection+1);
}
}
void PopUpDialog::handleMouseMoved(int x, int y, int button)
{
// Compute over which item
// Compute over which item the mouse is...
int item = findItem(x, y);
if (item == -1 && !isMouseDown())
return;
// ...and update the selection accordingly
setSelection(item);
}
void PopUpDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers)
{
if (keycode == 27) { // escape
close();
return;
}
if (isMouseDown())
return;
switch (keycode) {
case '\n': // enter/return
case '\r':
setResult(_selection);
close();
break;
case 256+17: // up arrow
if (_selection > 0)
setSelection(_selection-1);
break;
case 256+18: // down arrow
if (_selection < _popUpBoss->_entries.size()-1)
setSelection(_selection+1);
break;
case 256+22: // home
setSelection(0);
break;
case 256+23: // end
setSelection(_popUpBoss->_entries.size()-1);
break;
}
}
int PopUpDialog::findItem(int x, int y) const
{
if (x >= 0 && x < _w && y >= 0 && y < _h) {
return (y-2) / kLineHeight;
}
return -1;
}
void PopUpDialog::setSelection(int item)
{
if (item != _selection) {
// Undraw old selection
if (_selection >= 0)
@ -155,34 +215,15 @@ void PopUpDialog::handleMouseMoved(int x, int y, int button)
}
}
int PopUpDialog::findItem(int x, int y) const
bool PopUpDialog::isMouseDown()
{
if (x >= 0 && x < _w && y >= 0 && y < _h) {
return (y-2) / kLineHeight;
}
return _popUpBoss->_selectedItem;
// TODO/FIXME - need a way to determine whether any mouse buttons are pressed or not.
// Sure, we could just count mouse button up/down events, but that is cumbersome and
// error prone. Would be much nicer to add an API to OSystem for this...
return false;
}
/*
void PopUpWidget::backupMenuBackground()
{
NewGui *gui = _boss->getGui();
assert(_menu.buffer);
gui->blitToBuffer(_menu.x1, _menu.y1, _menu.w, _menu.h, _menu.buffer, _menu.w * 2);
}
void PopUpWidget::restoreMenuBackground()
{
NewGui *gui = _boss->getGui();
assert(_menu.buffer);
gui->blitFromBuffer(_menu.x1, _menu.y1, _menu.w, _menu.h, _menu.buffer, _menu.w * 2);
gui->addDirtyRect(_menu.x1, _menu.y1, _menu.w, _menu.h);
draw();
}
*/
void PopUpDialog::drawMenuEntry(int entry, bool hilite)
{
// Draw one entry of the popup menu, including selection
@ -193,17 +234,15 @@ void PopUpDialog::drawMenuEntry(int entry, bool hilite)
_gui->fillRect(x, y, w, kLineHeight,
hilite ? _gui->_textcolorhi : _gui->_bgcolor);
_gui->drawString(_popUpBoss->_entries[entry].name, x+1, y+1, w-2,
_gui->drawString(_popUpBoss->_entries[entry].name, x+1, y+2, w-2,
hilite ? _gui->_bgcolor : _gui->_textcolor);
_gui->addDirtyRect(x, y, w, kLineHeight);
}
//
//
//
//
//
//
// PopUpWidget
//
PopUpWidget::PopUpWidget(Dialog *boss, int x, int y, int w, int h)
: Widget(boss, x, y-1, w, h+2), CommandSender(boss)