Initial import of the work in progress M4 engine
svn-id: r31600
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engines/m4/saveload.h
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engines/m4/saveload.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef M4_SAVELOAD_H
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#define M4_SAVELOAD_H
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#include "m4/graphics.h"
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#include "common/ptr.h"
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#define MAX_SAVEGAME_NAME 80
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namespace M4 {
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typedef Common::List<Common::String> SaveGameList;
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typedef SaveGameList::iterator SaveGameIterator;
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class SaveLoad {
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private:
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M4Engine *_vm;
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bool _emulateOriginal;
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const char *generateSaveName(int slotNumber);
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public:
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SaveLoad(M4Engine *vm);
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bool hasSaves();
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SaveGameList *getSaves();
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M4Surface *getThumbnail(int slotNumber);
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bool load(int slotNumber);
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bool save(int slotNumber, Common::String saveName);
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};
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}
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#endif
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