SAGA2: Reanme enums in contain.h
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c97c7d7e0b
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7cc012e311
4 changed files with 66 additions and 66 deletions
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@ -168,7 +168,7 @@ bool ActorProto::closeAction(ObjectID dObj, ObjectID) {
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assert(isActor(dObj));
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GameObject *dObjPtr = GameObject::objectAddress(dObj);
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ContainerNode *cn = g_vm->_cnm->find(dObj, ContainerNode::deadType);
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ContainerNode *cn = g_vm->_cnm->find(dObj, ContainerNode::kDeadType);
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assert(dObjPtr->isOpen());
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assert(cn);
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@ -375,14 +375,14 @@ void ContainerView::drawClipped(
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// check to see if selecting amount for this objec
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if (g_vm->_cnm->_objToGet == item) {
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Point16 selectorPos = Point16(x + ((iconWidth - selectorX) >> 1),
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y + ((iconHeight - selectorY) >> 1));
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Point16 selectorPos = Point16(x + ((iconWidth - kSelectorX) >> 1),
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y + ((iconHeight - kSelectorY) >> 1));
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// draw the selector thingy
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drawSelector(port, selectorPos);
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// set the position of the inc center
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g_vm->_cnm->_amountIndY = y - (selectorY >> 1) - 12;
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g_vm->_cnm->_amountIndY = y - (kSelectorY >> 1) - 12;
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} else drawQuantity(port, item, objProto, x, y);
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}
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}
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@ -1040,14 +1040,14 @@ void ReadyContainerView::drawClipped(
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// check to see if selecting amount for this objec
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if (g_vm->_cnm->_objToGet == item) {
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Point16 selectorPos = Point16(x + ((iconWidth - selectorX) >> 1),
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y + ((iconHeight - selectorY) >> 1));
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Point16 selectorPos = Point16(x + ((iconWidth - kSelectorX) >> 1),
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y + ((iconHeight - kSelectorY) >> 1));
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// draw the selector thingy
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drawSelector(port, selectorPos);
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// set the position of the inc center
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g_vm->_cnm->_amountIndY = y - (selectorY >> 1) + 28; // extent.y;
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g_vm->_cnm->_amountIndY = y - (kSelectorY >> 1) + 28; // extent.y;
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} else drawQuantity(port, item, objProto, x, y);
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}
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}
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@ -1117,7 +1117,7 @@ TangibleContainerWindow::TangibleContainerWindow(
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const int weightIndicatorType = 2;
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_objRect = app.iconRect;
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_deathFlag = nd.getType() == ContainerNode::deadType;
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_deathFlag = nd.getType() == ContainerNode::kDeadType;
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_containerSpriteImg = nullptr;
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// setup the mass and weight indicator
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@ -1268,33 +1268,33 @@ ContainerNode::ContainerNode(ContainerManager &cl, ObjectID id, int typ) {
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// if it is indeed a player actor; Else set to "nobody".
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if (isActor(id)) {
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if (actorIDToPlayerID(id, ownerID) == false)
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ownerID = ContainerNode::nobody;
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ownerID = ContainerNode::kNobody;
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} else {
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ObjectID possessor = obj->possessor();
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if (possessor == Nothing || actorIDToPlayerID(possessor, ownerID) == false)
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ownerID = ContainerNode::nobody;
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ownerID = ContainerNode::kNobody;
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}
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// Compute the initial position of the container window
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switch (typ) {
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case readyType:
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case kReadyType:
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break;
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case deadType:
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case kDeadType:
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_position = deathContainerAppearance.defaultWindowPos;
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break;
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case mentalType:
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case kMentalType:
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_mindType = 0; //protoClassIdeaContainer;
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_position = mentalContainerAppearance.defaultWindowPos;
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break;
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case physicalType:
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case kPhysicalType:
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_position = physicalContainerAppearance.defaultWindowPos;
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break;
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case enchantType:
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case kEnchantType:
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_position = enchantmentContainerAppearance.defaultWindowPos;
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break;
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}
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@ -1374,7 +1374,7 @@ void ContainerNode::write(Common::MemoryWriteStreamDynamic *out) {
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// Close the container window, but leave the node.
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void ContainerNode::hide() {
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// close the window, but don't close the object.
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if (_type != readyType && _window != nullptr) {
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if (_type != kReadyType && _window != nullptr) {
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_position = _window->getExtent(); // Save old window position
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_window->close();
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delete _window;
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@ -1391,29 +1391,29 @@ void ContainerNode::show() {
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// open the window; Object should already be "open"
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if (_window == nullptr) {
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switch (_type) {
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case physicalType:
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case kPhysicalType:
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physicalContainerAppearance.rows = proto->getViewableRows();
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physicalContainerAppearance.cols = proto->getViewableCols();
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physicalContainerAppearance.totRows = proto->getMaxRows();
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_window = new TangibleContainerWindow(*this, physicalContainerAppearance);
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break;
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case deadType:
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case kDeadType:
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deathContainerAppearance.rows = proto->getViewableRows();
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deathContainerAppearance.cols = proto->getViewableCols();
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deathContainerAppearance.totRows = proto->getMaxRows();
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_window = new TangibleContainerWindow(*this, deathContainerAppearance);
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break;
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case mentalType:
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case kMentalType:
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_window = new IntangibleContainerWindow(*this, mentalContainerAppearance);
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break;
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case enchantType:
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case kEnchantType:
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_window = new EnchantmentContainerWindow(*this, enchantmentContainerAppearance);
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break;
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case readyType:
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case kReadyType:
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default:
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return;
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}
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@ -1423,7 +1423,7 @@ void ContainerNode::show() {
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}
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void ContainerNode::update() {
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if (_type == readyType) {
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if (_type == kReadyType) {
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// Update ready containers if they are enabled
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if (TrioCviews[_owner]->getEnabled()) TrioCviews[_owner]->invalidate();
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if (indivCviewTop->getEnabled()) indivCviewTop->invalidate();
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@ -1499,7 +1499,7 @@ void ContainerManager::setPlayerNum(PlayerActorID playerNum) {
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for (Common::List<ContainerNode *>::iterator it = _list.begin(); it != _list.end(); ++it) {
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ContainerNode *n = *it;
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if (n->_owner != ContainerNode::nobody && n->_owner != playerNum)
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if (n->_owner != ContainerNode::kNobody && n->_owner != playerNum)
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n->hide();
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}
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@ -1526,7 +1526,7 @@ void ContainerManager::doDeferredActions() {
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ContainerNode *n = *it;
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// If the object is not in a player inventory (i.e. on the ground)
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if (n->_owner == ContainerNode::nobody) {
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if (n->_owner == ContainerNode::kNobody) {
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// If the object is in a different world, or too far away
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// from the protagonist, then quietly close the object.
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GameObject *obj = GameObject::objectAddress(n->_object);
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@ -1539,16 +1539,16 @@ void ContainerManager::doDeferredActions() {
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}
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}
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if (n->_action & ContainerNode::actionDelete) {
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if (n->_action & ContainerNode::kActionDelete) {
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delete n;
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continue;
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}
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if (n->_action & ContainerNode::actionHide) {
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if (n->_action & ContainerNode::kActionHide) {
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n->hide();
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} else {
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if (n->_action & ContainerNode::actionShow) n->show();
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if (n->_action & ContainerNode::actionUpdate) n->update();
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if (n->_action & ContainerNode::kActionShow) n->show();
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if (n->_action & ContainerNode::kActionUpdate) n->update();
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}
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n->_action = 0;
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@ -1563,7 +1563,7 @@ void ContainerManager::setUpdate(ObjectID id) {
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if (n->_object == id)
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n->update();
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else if (n->_type == ContainerNode::mentalType // Special case for mind containers
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else if (n->_type == ContainerNode::kMentalType // Special case for mind containers
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&& n->_object == GameObject::objectAddress(id)->IDParent())
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n->update();
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}
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@ -1581,30 +1581,30 @@ ContainerNode *CreateContainerNode(ObjectID id, bool open, int16) {
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if (isActor(id)) {
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if (actorIDToPlayerID(id, owner) == false)
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owner = ContainerNode::nobody;
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owner = ContainerNode::kNobody;
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if (((Actor *)obj)->isDead()) {
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// Open dead container for dead actor
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if (!(cn = g_vm->_cnm->find(owner, ContainerNode::deadType)))
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cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::deadType);
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} else if (owner != ContainerNode::nobody) {
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if (!(cn = g_vm->_cnm->find(owner, ContainerNode::kDeadType)))
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cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::kDeadType);
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} else if (owner != ContainerNode::kNobody) {
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return OpenMindContainer(owner, open, /*mType*/ openMindType);
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} else {
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error("Attempt to open non-dead actor as a container");
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}
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} else {
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if (actorIDToPlayerID(obj->possessor(), owner) == false)
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owner = ContainerNode::nobody;
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owner = ContainerNode::kNobody;
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if (!(cn = g_vm->_cnm->find(id, ContainerNode::physicalType)))
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cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::physicalType);
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if (!(cn = g_vm->_cnm->find(id, ContainerNode::kPhysicalType)))
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cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::kPhysicalType);
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}
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// If node was successfull created, and we wanted it open, and the owner
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// is the center actor or no-actor then make the container window visible.
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if (cn != nullptr
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&& open
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&& (owner == getCenterActorID() || owner == ContainerNode::nobody)) {
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&& (owner == getCenterActorID() || owner == ContainerNode::kNobody)) {
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cn->show();
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}
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@ -1614,15 +1614,15 @@ ContainerNode *CreateContainerNode(ObjectID id, bool open, int16) {
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ContainerNode *CreateReadyContainerNode(PlayerActorID player) {
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return new ContainerNode(*g_vm->_cnm,
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getPlayerActorAddress(player)->getActorID(),
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ContainerNode::readyType);
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ContainerNode::kReadyType);
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}
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ContainerNode *OpenMindContainer(PlayerActorID player, int16 open, int16 type) {
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ContainerNode *cn;
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ObjectID id = getPlayerActorAddress(player)->getActorID();
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if (!(cn = g_vm->_cnm->find(id, ContainerNode::mentalType))) {
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cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::mentalType);
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if (!(cn = g_vm->_cnm->find(id, ContainerNode::kMentalType))) {
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cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::kMentalType);
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cn->_mindType = type;
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// If node was successfull created, and we wanted it open, and the owner
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@ -1674,8 +1674,8 @@ void initContainerNodes() {
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Common::List<ContainerNode *>::iterator it;
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for (it = g_vm->_cnm->_list.begin(); it != g_vm->_cnm->_list.end(); ++it) {
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if ((*it)->getType() != ContainerNode::readyType) {
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error("initContainerNodes: ContainerNode type not readyType (%d != %d)", (*it)->getType(), ContainerNode::readyType);
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if ((*it)->getType() != ContainerNode::kReadyType) {
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error("initContainerNodes: ContainerNode type not readyType (%d != %d)", (*it)->getType(), ContainerNode::kReadyType);
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}
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}
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}
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@ -1693,7 +1693,7 @@ void saveContainerNodes(Common::OutSaveFile *outS) {
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for (Common::List<ContainerNode *>::iterator it = g_vm->_cnm->_list.begin(); it != g_vm->_cnm->_list.end(); ++it) {
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ContainerNode *n = *it;
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if (n->getType() != ContainerNode::readyType)
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if (n->getType() != ContainerNode::kReadyType)
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numNodes++;
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}
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@ -1708,7 +1708,7 @@ void saveContainerNodes(Common::OutSaveFile *outS) {
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for (Common::List<ContainerNode *>::iterator it = g_vm->_cnm->_list.begin(); it != g_vm->_cnm->_list.end(); ++it) {
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ContainerNode *n = *it;
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if (n->getType() != ContainerNode::readyType) {
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if (n->getType() != ContainerNode::kReadyType) {
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debugC(3, kDebugSaveload, "Saving ContainerNode %d", i++);
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n->write(out);
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}
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@ -1751,7 +1751,7 @@ void cleanupContainerNodes() {
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for (Common::List<ContainerNode *>::iterator it = g_vm->_cnm->_list.begin(); it != g_vm->_cnm->_list.end(); ++it) {
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ContainerNode *n = *it;
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if (n->getType() != ContainerNode::readyType)
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if (n->getType() != ContainerNode::kReadyType)
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deletionArray.push_back(*it);
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}
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@ -1871,7 +1871,7 @@ APPFUNC(cmdCloseButtonFunc) {
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if (ev.eventType == gEventNewValue && ev.value == 1) {
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ContainerWindow *win = (ContainerWindow *)ev.window;
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if (win->getView()._node.getType() == ContainerNode::mentalType) {
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if (win->getView()._node.getType() == ContainerNode::kMentalType) {
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win->getView()._node.markForDelete();
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} else {
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win->containerObject()->close(getCenterActorID());
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@ -69,8 +69,8 @@ class ContainerView : public gControl {
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protected:
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enum imageData {
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selectorX = 10,
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selectorY = 25
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kSelectorX = 10,
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kSelectorY = 25
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};
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public:
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@ -359,22 +359,22 @@ class ContainerNode {
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public:
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enum ContainerNodeOwnerType {
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readyType = 0, // This is a player ready container
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deadType, // The "dead" container
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mentalType, // A player's mental container
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physicalType, // Physical container
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enchantType // Enchantment container
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kReadyType = 0, // This is a player ready container
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kDeadType, // The "dead" container
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kMentalType, // A player's mental container
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kPhysicalType, // Physical container
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kEnchantType // Enchantment container
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};
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enum ContainerNodeOwners {
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nobody = 255 // owner = 255 means it's on the ground
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kNobody = 255 // owner = 255 means it's on the ground
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};
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enum containerAction {
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actionUpdate = (1 << 0), // Refresh this window
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actionDelete = (1 << 1), // Delete this window
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actionHide = (1 << 2), // Refresh this window
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actionShow = (1 << 3) // Refresh this window
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kActionUpdate = (1 << 0), // Refresh this window
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kActionDelete = (1 << 1), // Delete this window
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kActionHide = (1 << 2), // Refresh this window
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kActionShow = (1 << 3) // Refresh this window
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};
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private:
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@ -424,18 +424,18 @@ public:
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// Set for lazy deletion
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void markForDelete() {
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_action |= actionDelete;
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_action |= kActionDelete;
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}
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void markForShow() {
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_action |= actionShow;
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_action &= ~actionHide;
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_action |= kActionShow;
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_action &= ~kActionHide;
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}
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void markForHide() {
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_action |= actionHide;
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_action &= ~actionShow;
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_action |= kActionHide;
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_action &= ~kActionShow;
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}
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void markForUpdate() {
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_action |= actionUpdate;
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_action |= kActionUpdate;
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}
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// Find the address of the window and/or view
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@ -1264,7 +1264,7 @@ bool PhysicalContainerProto::openAction(ObjectID dObj, ObjectID) {
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bool PhysicalContainerProto::closeAction(ObjectID dObj, ObjectID) {
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GameObject *dObjPtr = GameObject::objectAddress(dObj);
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ContainerNode *cn = g_vm->_cnm->find(dObj, ContainerNode::physicalType);
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ContainerNode *cn = g_vm->_cnm->find(dObj, ContainerNode::kPhysicalType);
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assert(dObjPtr->isOpen());
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assert(cn);
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@ -2926,7 +2926,7 @@ bool IntangibleContainerProto::openAction(ObjectID dObj, ObjectID enactor) {
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}
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bool IntangibleContainerProto::closeAction(ObjectID dObj, ObjectID) {
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ContainerNode *cn = g_vm->_cnm->find(dObj, ContainerNode::mentalType);
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ContainerNode *cn = g_vm->_cnm->find(dObj, ContainerNode::kMentalType);
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assert(cn);
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