PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
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41 changed files with 127 additions and 119 deletions
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@ -185,7 +185,7 @@ bool BaseAnimationState::decodeFrame() {
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*/
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/* Avoid deadlock is sound was too far ahead */
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if (_bgSoundStream && !_bgSound.isActive())
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if (_bgSoundStream && !_snd->isSoundHandleActive(_bgSound))
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return false;
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if (checkPaletteSwitch() || (_bgSoundStream == NULL) ||
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