PlayingSoundHandle -> SoundHandle; also, turned the handle activity check into a mixer method
svn-id: r17106
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41 changed files with 127 additions and 119 deletions
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@ -370,7 +370,7 @@ loc_avoid_ks_fe:
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// Special case for games using imuse digital.for sound
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} else if ((_gameId == GID_LOOM256) && !ConfMan.getBool("subtitles") && (_sound->pollCD())) {
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// Special case for loomcd, since it only uses CD audio.for sound
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} else if (!ConfMan.getBool("subtitles") && (_haveMsg == 0xFE || _sound->_talkChannelHandle.isActive())) {
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} else if (!ConfMan.getBool("subtitles") && (_haveMsg == 0xFE || _mixer->isSoundHandleActive(_sound->_talkChannelHandle))) {
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// Subtitles are turned off, and there is a voice version
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// of this message -> don't print it.
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} else
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