Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flag

svn-id: r49161
This commit is contained in:
Filippos Karapetis 2010-05-23 17:03:16 +00:00
parent db74441d55
commit 7cd9a23c0d
4 changed files with 2 additions and 20 deletions

View file

@ -920,22 +920,6 @@ bool Console::cmdRestoreGame(int argc, const char **argv) {
}
bool Console::cmdRestartGame(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Restarts the game. There are two ways to restart a SCI game:\n");
DebugPrintf("%s play - calls the game object's play() method\n", argv[0]);
DebugPrintf("%s replay - calls the replay() methody\n", argv[0]);
return true;
}
if (!scumm_stricmp(argv[1], "play")) {
_engine->_gamestate->restarting_flags |= SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE;
} else if (!scumm_stricmp(argv[1], "replay")) {
_engine->_gamestate->restarting_flags &= ~SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE;
} else {
DebugPrintf("Invalid usage of %s\n", argv[0]);
return true;
}
_engine->_gamestate->restarting_flags |= SCI_GAME_IS_RESTARTING_NOW;
script_abort_flag = 1;

View file

@ -37,7 +37,6 @@ namespace Sci {
reg_t kRestartGame(EngineState *s, int argc, reg_t *argv) {
s->restarting_flags |= SCI_GAME_IS_RESTARTING_NOW;
s->restarting_flags &= ~SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE; // This appears to help
s->shrinkStackToBase();

View file

@ -76,8 +76,7 @@ enum {
enum {
SCI_GAME_IS_NOT_RESTARTING = 0,
SCI_GAME_WAS_RESTARTED = 1,
SCI_GAME_IS_RESTARTING_NOW = 2,
SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE = 4
SCI_GAME_IS_RESTARTING_NOW = 2
};
class FileHandle {

View file

@ -1701,7 +1701,7 @@ static EngineState *_game_run(EngineState *&s) {
send_selector(s, s->_gameObj, s->_gameObj, s->stack_base, 2, s->stack_base);
script_abort_flag = 0;
s->restarting_flags = SCI_GAME_WAS_RESTARTED | SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE;
s->restarting_flags = SCI_GAME_WAS_RESTARTED;
} else {
successor = s->successor;