wait_for_actor -> waitForActor
svn-id: r10848
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1 changed files with 1 additions and 1 deletions
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@ -1060,7 +1060,7 @@ void ScummEngine_v5::o5_getActorScale() {
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if (_gameId == GID_LOOM)
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if (_gameId == GID_LOOM)
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return;
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return;
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// INDY3 uses this opcode as a wait_for_actor();
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// INDY3 uses this opcode for waitForActor
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if (_gameId == GID_INDY3) {
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if (_gameId == GID_INDY3) {
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const byte *oldaddr = _scriptPointer - 1;
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const byte *oldaddr = _scriptPointer - 1;
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a = derefActor(getVarOrDirectByte(0x80), "o5_getActorScale (wait)");
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a = derefActor(getVarOrDirectByte(0x80), "o5_getActorScale (wait)");
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