CGE: Janitorial: remove trailing spaces
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df7d771feb
commit
7d5eb1ee63
8 changed files with 22 additions and 33 deletions
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@ -152,10 +152,10 @@ CGEEngine::~CGEEngine() {
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delete _console;
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// Delete engine objects
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// Delete engine objects
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delete _vga;
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delete _sys;
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//delete _sprite; Sprite is destroyed by the queue it's added to
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//delete _sprite; Sprite is destroyed by the queue it's added to
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delete _miniCave;
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delete _shadow;
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delete _horzLine;
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@ -200,7 +200,7 @@ bool CGEEngine::loadGame(int slotNumber, SavegameHeader *header, bool tiny) {
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if (slotNumber == 0)
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strncpy(_usrFnam, saveHeader.saveName.c_str(), 8);
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}
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// Get in the savegame
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syncGame(readStream, NULL, tiny);
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@ -502,7 +502,7 @@ void CGEEngine::resetQSwitch() {
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void CGEEngine::quit() {
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debugC(1, kCGEDebugEngine, "CGEEngine::quit()");
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static Choice QuitMenu[] = {
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static Choice QuitMenu[] = {
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{ NULL, &CGEEngine::startCountDown },
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{ NULL, &CGEEngine::resetQSwitch },
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{ NULL, &CGEEngine::dummy }
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@ -737,7 +737,7 @@ void System::touch(uint16 mask, int x, int y) {
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case Del:
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if (_keyboard->_key[ALT] && _keyboard->_key[CTRL])
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_vm->AltCtrlDel();
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else
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else
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_vm->killSprite();
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break;
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case 'F':
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@ -1465,7 +1465,7 @@ void CGEEngine::tick() {
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void CGEEngine::loadUser() {
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// set scene
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if (Startup::_mode == 0) {
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if (Startup::_mode == 0) {
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// user .SVG file found - load it from slot 0
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loadGame(0, NULL);
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} else {
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@ -1740,21 +1740,10 @@ bool CGEEngine::showTitle(const char *name) {
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return (Startup::_mode == 2 || usr_ok);
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}
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/*
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void StkDump () {
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CFILE f("!STACK.DMP", BFW);
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f.Write((uint8 *) (intStackPtr-STACK_SIZ/2), STACK_SIZ*2);
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}
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*/
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void CGEEngine::cge_main() {
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uint16 intStack[STACK_SIZ / 2];
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_intStackPtr = intStack;
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//Debug( memset((void *) (-K(2)), 0, K(1)); )
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//Debug( memset((void *) (-K(4)), 0, K(1)); )
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memset(_barriers, 0xFF, sizeof(_barriers));
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if (!_mouse->_exist)
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@ -147,14 +147,14 @@ void Keyboard::newKeyboard(Common::Event &event) {
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Mouse::Mouse(CGEEngine *vm) : Sprite(vm, NULL), _busy(NULL), _hold(NULL), _hx(0), _vm(vm) {
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_hold = NULL;
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_hx = 0;
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_hx = 0;
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_hy = 0;
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_exist = true;
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_buttons = 0;
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_busy = NULL;
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_active = false;
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_flags._kill = false;
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const Seq ms[] = {
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{ 0, 0, 0, 0, 1 },
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{ 1, 1, 0, 0, 1 }
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@ -54,7 +54,7 @@ Mixer::Mixer(CGEEngine *vm, int x, int y) : Sprite(vm, NULL), _fall(kMixFall), _
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// slaves
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uint i;
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Seq ls[kMixMax];
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Seq ls[kMixMax];
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for (i = 0; i < kMixMax; i++) {
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static char fn[] = "V00";
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@ -56,7 +56,7 @@ bool Startup::getParms() {
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int n = takeEnum(PrmTab, strtok(_argv[--i], " =:("));
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uint16 p = xtow(strtok(NULL, " h,)"));
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switch (n) {
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case 0 :
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case 0 :
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if (Mode != 2)
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Mode = 1;
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break;
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@ -95,7 +95,7 @@ bool Startup::getParms() {
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if (n >= 2)
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SoundOk = 2;
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}
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if (SNDDrvInfo.MDEV != DEV_GM)
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SNDDrvInfo.MDEV = SNDDrvInfo.DDEV;
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return true;
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@ -109,7 +109,7 @@ Startup::Startup() {
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/*
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uint32 m = farcoreleft() >> 10;
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if (m < 0x7FFF)
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Core = (int) m;
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Core = (int) m;
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else
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Core = 0x7FFF;
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@ -49,10 +49,10 @@ namespace CGE {
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class Startup {
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static bool getParms();
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Startup();
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public:
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static int _mode;
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static int _soundOk;
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Startup();
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};
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@ -228,7 +228,7 @@ extern "C" void TimerProc() {
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if (_heart->_xTimer) {
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if (*_heart->_xTimer)
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*_heart->_xTimer--;
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else
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else
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_heart->_xTimer = NULL;
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}
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@ -324,9 +324,9 @@ void Engine_::newTimer(...) {
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}
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for (spr = VGA::ShowQ.First(); spr; spr = spr->Next) {
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if (spr->Time) {
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if (spr->Time) {
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if (!spr->_flags.Hide) {
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if (--spr->Time == 0)
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if (--spr->Time == 0)
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spr->tick();
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}
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}
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@ -949,7 +949,7 @@ void Vga::deinit() {
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}
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Vga::Vga(int mode)
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: _frmCnt(0), _oldMode(0), _oldScreen(NULL), _statAdr(VGAST1_),
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: _frmCnt(0), _oldMode(0), _oldScreen(NULL), _statAdr(VGAST1_),
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_msg(NULL), _nam(NULL), _setPal(false), _mono(0) {
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_oldColors = NULL;
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_newColors = NULL;
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@ -1026,7 +1026,7 @@ void Vga::setStatAdr() {
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#pragma argsused
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void Vga::waitVR(bool on) {
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// Since some of the game parts rely on using vertical sync as a delay mechanism,
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// Since some of the game parts rely on using vertical sync as a delay mechanism,
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// we're introducing a short delay to simulate it
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g_system->delayMillis(10);
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}
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@ -1244,7 +1244,7 @@ void Bitmap::xShow(int16 x, int16 y) {
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}
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// Move to next dest position
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destP += 4;
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destP += 4;
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}
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}
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}
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@ -1294,7 +1294,7 @@ void Bitmap::show(int16 x, int16 y) {
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}
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// Move to next dest position
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destP += 4;
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destP += 4;
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}
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if (cmd == 2)
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@ -1302,7 +1302,7 @@ void Bitmap::show(int16 x, int16 y) {
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}
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}
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/*
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DEBUG code to display image immediately
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DEBUG code to display image immediately
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// Temporary
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g_system->copyRectToScreen((const byte *)VGA::Page[1]->getBasePtr(0, 0), SCR_WID, 0, 0, SCR_WID, SCR_HIG);
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byte palData[PAL_SIZ];
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@ -115,7 +115,7 @@ Vmenu::~Vmenu() {
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_addr = NULL;
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}
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#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
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#define CALL_MEMBER_FN(object,ptrToMember) ((object).*(ptrToMember))
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void Vmenu::touch(uint16 mask, int x, int y) {
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if (_items) {
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