TUCKER: Add inventory and save slot scrolling via mouse wheel
Fixes Trac#10424.
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2 changed files with 27 additions and 0 deletions
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@ -682,6 +682,12 @@ void TuckerEngine::parseEvents() {
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case Common::EVENT_RBUTTONUP:
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updateCursorPos(ev.mouse.x, ev.mouse.y);
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break;
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case Common::EVENT_WHEELUP:
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_mouseButtonsMask |= 4;
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break;
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case Common::EVENT_WHEELDOWN:
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_mouseButtonsMask |= 8;
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break;
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default:
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break;
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}
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@ -782,6 +788,8 @@ void TuckerEngine::updateMouseState() {
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_gameHintsStringNum = 0;
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}
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_rightMouseButtonPressed = (_mouseButtonsMask & 2) != 0;
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_mouseWheelUp = _mouseButtonsMask & 4;
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_mouseWheelDown = _mouseButtonsMask & 8;
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_mouseButtonsMask = 0;
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if (_prevMousePosX == _mousePosX && _prevMousePosY == _mousePosY) {
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++_mouseIdleCounter;
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@ -1082,6 +1090,12 @@ void TuckerEngine::updateCursor() {
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if (!_leftMouseButtonPressed) {
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_mouseClick = 0;
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}
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if (_mousePosY >= 150) {
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if (_mouseWheelUp)
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moveDownInventoryObjects();
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else if (_mouseWheelDown)
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moveUpInventoryObjects();
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}
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if (_leftMouseButtonPressed && _mouseClick == 0) {
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_fadedPanel = 0;
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_mouseClick = 1;
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@ -1331,6 +1345,17 @@ void TuckerEngine::saveOrLoad() {
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} else {
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drawSpeechText(_scrollOffset + 120, 170, _infoBarBuf, 21, 102);
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}
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if (_mousePosY > 140) {
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if (_mouseWheelUp && _currentSaveLoadGameState < 99) {
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++_currentSaveLoadGameState;
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_forceRedrawPanelItems = true;
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return;
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} else if (_mouseWheelDown && _currentSaveLoadGameState > 1) {
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--_currentSaveLoadGameState;
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_forceRedrawPanelItems = true;
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return;
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}
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}
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if (_leftMouseButtonPressed && _mouseClick == 0) {
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_mouseClick = 1;
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if (_mousePosX > 228 && _mousePosX < 240 && _mousePosY > 154 && _mousePosY < 170) {
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