GRIM: Rename GrimEngine's getters.
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9 changed files with 110 additions and 107 deletions
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@ -87,7 +87,7 @@ void TextObject::saveState(SaveGame *state) const {
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bool TextObject::restoreState(SaveGame *state) {
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destroyBitmap();
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_fgColor = g_grim->color(state->readLEUint32());
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_fgColor = g_grim->getColor(state->readLEUint32());
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_x = state->readLESint32();
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_y = state->readLESint32();
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