BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy)

This commit is contained in:
Thanasis Antoniou 2019-07-23 15:20:27 +03:00
parent b7d1099658
commit 7e41916be8
3 changed files with 6 additions and 6 deletions

View file

@ -681,11 +681,11 @@ void SceneScriptPS11::SceneLoaded() {
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
bool targetStateMZ = true;
#if BLADERUNNER_ORIGINAL_BUGS
bool targetStateMZ = true;
#else
// every maze target begins as NON-targetable
targetStateMZ = false;
bool targetStateMZ = false;
#endif // BLADERUNNER_ORIGINAL_BUGS
Item_Add_To_World(kItemPS11Target1, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, targetStateMZ, false, false, true);
Item_Add_To_World(kItemPS11Target2, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);

View file

@ -733,11 +733,11 @@ void SceneScriptPS12::SceneLoaded() {
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
bool targetStateMZ = true;
#if BLADERUNNER_ORIGINAL_BUGS
bool targetStateMZ = true;
#else
// every maze target begins as NON-targetable
targetStateMZ = false;
bool targetStateMZ = false;
#endif // BLADERUNNER_ORIGINAL_BUGS
Item_Add_To_World(kItemPS12Target1, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -691.8f, -9.06f, 587.67f, 200, 72, 36, targetStateMZ, false, false, true);
Item_Add_To_World(kItemPS12Target2, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -679.6f, -45.4f, 721.05f, 67, 72, 36, targetStateMZ, false, false, true);

View file

@ -639,11 +639,11 @@ void SceneScriptPS13::SceneLoaded() {
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
bool targetStateMZ = true;
#if BLADERUNNER_ORIGINAL_BUGS
bool targetStateMZ = true;
#else
// every maze target begins as NON-targetable
targetStateMZ = false;
bool targetStateMZ = false;
#endif // BLADERUNNER_ORIGINAL_BUGS
Item_Add_To_World(kItemPS13Target1, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -372.0f, -9.0f, 1509.0f, 960, 72, 36, targetStateMZ, false, false, true);
Item_Add_To_World(kItemPS13Target2, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, 291.61f, -0.66f, 1610.3f, 823, 72, 36, targetStateMZ, false, false, true);