SCI: Add a new configuration option for SQ4 CD, "silver_cursors"

This allows the user to choose the alternate set of silver mouse cursors
that is available in the game resources of the game, instead of the
original golden ones
This commit is contained in:
Filippos Karapetis 2012-03-07 23:20:15 +02:00
parent 62966183e4
commit 7e4c5dce4a
4 changed files with 43 additions and 6 deletions

5
README
View file

@ -2083,6 +2083,11 @@ King's Quest VI Windows adds the following non-standard keyword:
Windows version, upscaled to match the rest of
the upscaled graphics
Space Quest IV CD adds the following non-standard keyword:
silver_cursors bool If true, an alternate set of silver mouse cursors
is used instead of the original golden ones
Simon the Sorcerer 1 and 2 add the following non-standard keywords:
music_mute bool If true, music is muted

View file

@ -59,10 +59,16 @@ GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *sc
_zoomColor = 0;
_zoomMultiplier = 0;
_cursorSurface = 0;
if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows)
_useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors");
else
_useOriginalKQ6WinCursors = false;
if (g_sci && g_sci->getGameId() == GID_SQ4 && getSciVersion() == SCI_VERSION_1_1)
_useSilverSQ4CDCursors = ConfMan.getBool("silver_cursors");
else
_useSilverSQ4CDCursors = false;
}
GfxCursor::~GfxCursor() {
@ -206,6 +212,26 @@ void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Co
return;
}
// Use the alternate silver cursors in SQ4 CD, if requested
if (_useSilverSQ4CDCursors) {
switch(viewNum) {
case 850:
case 852:
case 854:
case 856:
celNum = 3;
break;
case 851:
case 853:
case 855:
case 999:
celNum = 2;
break;
default:
break;
}
}
if (!_cachedCursors.contains(viewNum))
_cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum);

View file

@ -113,13 +113,18 @@ private:
bool _isVisible;
// KQ6 Windows has different black and white cursors. If this is
// true (set from the sci_originalkq6wincursors ini setting), then
// we use these, and don't scale them by 2x like the rest of the
// graphics, like SSCI did. These look very ugly, which is why
// they aren't enabled by default.
// KQ6 Windows has different black and white cursors. If this is true (set
// from the windows_cursors ini setting), then we use these and don't scale
// them by 2x like the rest of the graphics, like SSCI did. These look very
// ugly, which is why they aren't enabled by default.
bool _useOriginalKQ6WinCursors;
// The CD version of SQ4 contains a complete set of silver mouse cursors.
// If this is true (set from the silver_cursors ini setting), then we use
// these instead and replace the game's gold cursors with their silver
// equivalents.
bool _useSilverSQ4CDCursors;
// Mac versions of games use a remap list to remap their cursors
Common::Array<uint16> _macCursorRemap;
};

View file

@ -194,6 +194,7 @@ Common::Error SciEngine::run() {
ConfMan.registerDefault("sci_originalsaveload", "false");
ConfMan.registerDefault("native_fb01", "false");
ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows
ConfMan.registerDefault("silver_cursors", "false"); // Silver cursors for SQ4 CD
_resMan = new ResourceManager();
assert(_resMan);