added a dummy savepath setting; space gets scare, seems we really need tabs

svn-id: r5946
This commit is contained in:
Max Horn 2002-12-14 01:49:08 +00:00
parent 826adc976b
commit 7e90ae0102

View file

@ -19,10 +19,13 @@
*/ */
#include "stdafx.h" #include "stdafx.h"
#include "options.h" #include "browser.h"
#include "chooser.h"
#include "newgui.h" #include "newgui.h"
#include "options.h"
#include "PopUpWidget.h" #include "PopUpWidget.h"
//#include "backends/fs/fs.h"
#include "common/config-file.h" #include "common/config-file.h"
//#include "common/engine.h" //#include "common/engine.h"
#include "common/gameDetector.h" #include "common/gameDetector.h"
@ -38,13 +41,13 @@ enum {
}; };
GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui) GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui)
: Dialog(gui, 10, 25, 320-2*10, 200-2*30) : Dialog(gui, 10, 15, 320-2*10, 200-2*15)
{ {
// The GFX mode popup & a label // The GFX mode popup & a label
// TODO - add an API to query the list of available GFX modes, and to get/set the mode // TODO - add an API to query the list of available GFX modes, and to get/set the mode
new StaticTextWidget(this, 10, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight); new StaticTextWidget(this, 5, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
PopUpWidget *gfxPopUp; PopUpWidget *gfxPopUp;
gfxPopUp = new PopUpWidget(this, 110, 10, 180, kLineHeight); gfxPopUp = new PopUpWidget(this, 105, 10, 180, kLineHeight);
gfxPopUp->appendEntry("<default>"); gfxPopUp->appendEntry("<default>");
gfxPopUp->appendEntry("-"); gfxPopUp->appendEntry("-");
gfxPopUp->appendEntry("Normal (no scaling)"); gfxPopUp->appendEntry("Normal (no scaling)");
@ -57,9 +60,9 @@ GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui)
gfxPopUp->setSelected(0); gfxPopUp->setSelected(0);
// The MIDI mode popup & a label // The MIDI mode popup & a label
new StaticTextWidget(this, 10, 26+1, 100, kLineHeight, "Music driver: ", kTextAlignRight); new StaticTextWidget(this, 5, 26+1, 100, kLineHeight, "Music driver: ", kTextAlignRight);
PopUpWidget *midiPopUp; PopUpWidget *midiPopUp;
midiPopUp = new PopUpWidget(this, 110, 26, 180, kLineHeight); midiPopUp = new PopUpWidget(this, 105, 26, 180, kLineHeight);
// Populate it // Populate it
const MusicDrivers *md = GameDetector::getMusicDrivers(); const MusicDrivers *md = GameDetector::getMusicDrivers();
@ -74,16 +77,16 @@ GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui)
// //
// Sound controllers // Sound controllers
// //
const int yoffset = 45; const int yoffset = 40;
new StaticTextWidget(this, 10, yoffset+10, 100, 16, "Master volume: ", kTextAlignRight); new StaticTextWidget(this, 5, yoffset+10, 100, 16, "Master volume: ", kTextAlignRight);
new StaticTextWidget(this, 10, yoffset+26, 100, 16, "Music volume: ", kTextAlignRight); new StaticTextWidget(this, 5, yoffset+26, 100, 16, "Music volume: ", kTextAlignRight);
new StaticTextWidget(this, 10, yoffset+42, 100, 16, "SFX volume: ", kTextAlignRight); new StaticTextWidget(this, 5, yoffset+42, 100, 16, "SFX volume: ", kTextAlignRight);
SliderWidget *masterVolumeSlider, *musicVolumeSlider, *sfxVolumeSlider; SliderWidget *masterVolumeSlider, *musicVolumeSlider, *sfxVolumeSlider;
masterVolumeSlider = new SliderWidget(this, 110, yoffset+8, 85, 12, "Volume1", 0); masterVolumeSlider = new SliderWidget(this, 105, yoffset+8, 85, 12, "Volume1", 0);
musicVolumeSlider = new SliderWidget(this, 110, yoffset+24, 85, 12, "Volume2", 0); musicVolumeSlider = new SliderWidget(this, 105, yoffset+24, 85, 12, "Volume2", 0);
sfxVolumeSlider = new SliderWidget(this, 110, yoffset+40, 85, 12, "Volume3", 0); sfxVolumeSlider = new SliderWidget(this, 105, yoffset+40, 85, 12, "Volume3", 0);
masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255); masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255);
musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255); musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255);
@ -100,7 +103,17 @@ GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui)
sfxVolumeLabel->setFlags(WIDGET_CLEARBG); sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
//
// Save game path
//
new StaticTextWidget(this, 5, 106, 100, kLineHeight, "Savegame path: ", kTextAlignRight);
new StaticTextWidget(this, 105, 106, 180, kLineHeight, "/foo/bar", kTextAlignLeft);
new ButtonWidget(this, 105, 120, 64, 16, "Choose...", 0, 0);
//
// Add OK & Cancel buttons // Add OK & Cancel buttons
//
addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0); addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0);
addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0); addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0);
} }