- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult

- Added some missing MD5s/game versions (#1652352)

svn-id: r25393
This commit is contained in:
Sven Hesse 2007-02-05 14:08:50 +00:00
parent 710105d1c1
commit 7f26069f69
10 changed files with 575 additions and 613 deletions

View file

@ -43,54 +43,58 @@ Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) {
void Mult_v1::loadMult(int16 resId) {
int16 palIndex;
int16 i, j;
char *extData;
_sndSlotsCount = 0;
_frameStart = 0;
_multData = _vm->_game->loadExtData(resId, 0, 0);
Common::MemoryReadStream data((byte *) _multData, 4294967295U);
_multData = new Mult_Data;
memset(_multData, 0, sizeof(Mult_Data));
_staticCount = data.readSByte() + 1;
_animCount = data.readSByte() + 1;
_multData->sndSlotsCount = 0;
_multData->frameStart = 0;
extData = _vm->_game->loadExtData(resId, 0, 0);
Common::MemoryReadStream data((byte *) extData, 4294967295U);
for (i = 0; i < _staticCount; i++, data.seek(14, SEEK_CUR)) {
_staticIndices[i] = _vm->_scenery->loadStatic(1);
_multData->staticCount = data.readSByte() + 1;
_multData->animCount = data.readSByte() + 1;
if (_staticIndices[i] >= 100) {
_staticIndices[i] -= 100;
_staticLoaded[i] = 1;
for (i = 0; i < _multData->staticCount; i++, data.seek(14, SEEK_CUR)) {
_multData->staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_multData->staticIndices[i] >= 100) {
_multData->staticIndices[i] -= 100;
_multData->staticLoaded[i] = 1;
} else {
_staticLoaded[i] = 0;
_multData->staticLoaded[i] = 0;
}
}
for (i = 0; i < _animCount; i++, data.seek(14, SEEK_CUR)) {
_animIndices[i] = _vm->_scenery->loadAnim(1);
for (i = 0; i < _multData->animCount; i++, data.seek(14, SEEK_CUR)) {
_multData->animIndices[i] = _vm->_scenery->loadAnim(1);
if (_animIndices[i] >= 100) {
_animIndices[i] -= 100;
_animLoaded[i] = 1;
if (_multData->animIndices[i] >= 100) {
_multData->animIndices[i] -= 100;
_multData->animLoaded[i] = 1;
} else {
_animLoaded[i] = 0;
_multData->animLoaded[i] = 0;
}
}
_frameRate = data.readSint16LE();
_staticKeysCount = data.readSint16LE();
_staticKeys = new Mult_StaticKey[_staticKeysCount];
for (i = 0; i < _staticKeysCount; i++) {
_staticKeys[i].frame = data.readSint16LE();
_staticKeys[i].layer = data.readSint16LE();
_multData->frameRate = data.readSint16LE();
_multData->staticKeysCount = data.readSint16LE();
_multData->staticKeys = new Mult_StaticKey[_multData->staticKeysCount];
for (i = 0; i < _multData->staticKeysCount; i++) {
_multData->staticKeys[i].frame = data.readSint16LE();
_multData->staticKeys[i].layer = data.readSint16LE();
}
for (j = 0; j < 4; j++) {
_animKeysCount[j] = data.readSint16LE();
_animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
for (i = 0; i < _animKeysCount[j]; i++) {
_animKeys[j][i].frame = data.readSint16LE();
_animKeys[j][i].layer = data.readSint16LE();
_animKeys[j][i].posX = data.readSint16LE();
_animKeys[j][i].posY = data.readSint16LE();
_animKeys[j][i].order = data.readSint16LE();
_multData->animKeysCount[j] = data.readSint16LE();
_multData->animKeys[j] = new Mult_AnimKey[_multData->animKeysCount[j]];
for (i = 0; i < _multData->animKeysCount[j]; i++) {
_multData->animKeys[j][i].frame = data.readSint16LE();
_multData->animKeys[j][i].layer = data.readSint16LE();
_multData->animKeys[j][i].posX = data.readSint16LE();
_multData->animKeys[j][i].posY = data.readSint16LE();
_multData->animKeys[j][i].order = data.readSint16LE();
}
}
@ -102,71 +106,71 @@ void Mult_v1::loadMult(int16 resId) {
}
}
_palFadeKeysCount = data.readSint16LE();
_palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
for (i = 0; i < _palFadeKeysCount; i++) {
_palFadeKeys[i].frame = data.readSint16LE();
_palFadeKeys[i].fade = data.readSint16LE();
_palFadeKeys[i].palIndex = data.readSint16LE();
_palFadeKeys[i].flag = data.readSByte();
_multData->palFadeKeysCount = data.readSint16LE();
_multData->palFadeKeys = new Mult_PalFadeKey[_multData->palFadeKeysCount];
for (i = 0; i < _multData->palFadeKeysCount; i++) {
_multData->palFadeKeys[i].frame = data.readSint16LE();
_multData->palFadeKeys[i].fade = data.readSint16LE();
_multData->palFadeKeys[i].palIndex = data.readSint16LE();
_multData->palFadeKeys[i].flag = data.readSByte();
}
_palKeysCount = data.readSint16LE();
_palKeys = new Mult_PalKey[_palKeysCount];
for (i = 0; i < _palKeysCount; i++) {
_palKeys[i].frame = data.readSint16LE();
_palKeys[i].cmd = data.readSint16LE();
_palKeys[i].rates[0] = data.readSint16LE();
_palKeys[i].rates[1] = data.readSint16LE();
_palKeys[i].rates[2] = data.readSint16LE();
_palKeys[i].rates[3] = data.readSint16LE();
_palKeys[i].unknown0 = data.readSint16LE();
_palKeys[i].unknown1 = data.readSint16LE();
data.read(_palKeys[i].subst, 64);
_multData->palKeysCount = data.readSint16LE();
_multData->palKeys = new Mult_PalKey[_multData->palKeysCount];
for (i = 0; i < _multData->palKeysCount; i++) {
_multData->palKeys[i].frame = data.readSint16LE();
_multData->palKeys[i].cmd = data.readSint16LE();
_multData->palKeys[i].rates[0] = data.readSint16LE();
_multData->palKeys[i].rates[1] = data.readSint16LE();
_multData->palKeys[i].rates[2] = data.readSint16LE();
_multData->palKeys[i].rates[3] = data.readSint16LE();
_multData->palKeys[i].unknown0 = data.readSint16LE();
_multData->palKeys[i].unknown1 = data.readSint16LE();
data.read(_multData->palKeys[i].subst, 64);
}
_textKeysCount = data.readSint16LE();
_textKeys = new Mult_TextKey[_textKeysCount];
for (i = 0; i < _textKeysCount; i++) {
_textKeys[i].frame = data.readSint16LE();
_textKeys[i].cmd = data.readSint16LE();
_multData->textKeysCount = data.readSint16LE();
_multData->textKeys = new Mult_TextKey[_multData->textKeysCount];
for (i = 0; i < _multData->textKeysCount; i++) {
_multData->textKeys[i].frame = data.readSint16LE();
_multData->textKeys[i].cmd = data.readSint16LE();
for (int k = 0; k < 9; ++k)
_textKeys[i].unknown0[k] = data.readSint16LE();
_textKeys[i].index = data.readSint16LE();
_textKeys[i].unknown1[0] = data.readSint16LE();
_textKeys[i].unknown1[1] = data.readSint16LE();
_multData->textKeys[i].unknown0[k] = data.readSint16LE();
_multData->textKeys[i].index = data.readSint16LE();
_multData->textKeys[i].unknown1[0] = data.readSint16LE();
_multData->textKeys[i].unknown1[1] = data.readSint16LE();
}
_sndKeysCount = data.readSint16LE();
_sndKeys = new Mult_SndKey[_sndKeysCount];
for (i = 0; i < _sndKeysCount; i++) {
_sndKeys[i].frame = data.readSint16LE();
_sndKeys[i].cmd = data.readSint16LE();
_sndKeys[i].freq = data.readSint16LE();
_sndKeys[i].fadeLength = data.readSint16LE();
_sndKeys[i].repCount = data.readSint16LE();
_sndKeys[i].soundIndex = -1;
_sndKeys[i].resId = -1;
_multData->sndKeysCount = data.readSint16LE();
_multData->sndKeys = new Mult_SndKey[_multData->sndKeysCount];
for (i = 0; i < _multData->sndKeysCount; i++) {
_multData->sndKeys[i].frame = data.readSint16LE();
_multData->sndKeys[i].cmd = data.readSint16LE();
_multData->sndKeys[i].freq = data.readSint16LE();
_multData->sndKeys[i].fadeLength = data.readSint16LE();
_multData->sndKeys[i].repCount = data.readSint16LE();
_multData->sndKeys[i].soundIndex = -1;
_multData->sndKeys[i].resId = -1;
data.seek(26, SEEK_CUR);
switch (_sndKeys[i].cmd) {
switch (_multData->sndKeys[i].cmd) {
case 1:
case 4:
_sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
_multData->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
for (j = 0; j < i; j++) {
if (_sndKeys[i].resId ==
_sndKeys[j].resId) {
_sndKeys[i].soundIndex =
_sndKeys[j].soundIndex;
if (_multData->sndKeys[i].resId ==
_multData->sndKeys[j].resId) {
_multData->sndKeys[i].soundIndex =
_multData->sndKeys[j].soundIndex;
_vm->_global->_inter_execPtr += 2;
break;
}
}
if (i == j) {
_vm->_inter->loadSound(19 - _sndSlotsCount);
_sndKeys[i].soundIndex =
19 - _sndSlotsCount;
_sndSlotsCount++;
_vm->_inter->loadSound(19 - _multData->sndSlotsCount);
_multData->sndKeys[i].soundIndex =
19 - _multData->sndSlotsCount;
_multData->sndSlotsCount++;
}
break;
@ -175,7 +179,7 @@ void Mult_v1::loadMult(int16 resId) {
break;
case 5:
_vm->_global->_inter_execPtr += _sndKeys[i].freq * 2;
_vm->_global->_inter_execPtr += _multData->sndKeys[i].freq * 2;
break;
}
}
@ -211,10 +215,11 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_palFadingBlue = 0;
_oldPalette = _vm->_global->_pPaletteDesc->vgaPal;
memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
memcpy((char *)_palAnimPalette,
(char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
if (_vm->_anim->_animSurf == 0) {
_vm->_util->setFrameRate(_frameRate);
_vm->_util->setFrameRate(_multData->frameRate);
_vm->_anim->_areaTop = 0;
_vm->_anim->_areaLeft = 0;
_vm->_anim->_areaWidth = 320;
@ -331,27 +336,29 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
WRITE_VAR(57, (uint32)-1);
} else
WRITE_VAR(57, _frame - 1 - _frameStart);
WRITE_VAR(57, _frame - 1 - _multData->frameStart);
}
char Mult_v1::drawStatics(char stop) {
if (_staticKeys[_staticKeysCount - 1].frame > _frame)
if (_multData->staticKeys[_multData->staticKeysCount - 1].frame > _frame)
stop = 0;
for (_counter = 0; _counter < _staticKeysCount;
for (_counter = 0; _counter < _multData->staticKeysCount;
_counter++) {
if (_staticKeys[_counter].frame != _frame
|| _staticKeys[_counter].layer == -1)
if (_multData->staticKeys[_counter].frame != _frame
|| _multData->staticKeys[_counter].layer == -1)
continue;
for (_vm->_scenery->_curStatic = 0, _vm->_scenery->_curStaticLayer = _staticKeys[_counter].layer;
_vm->_scenery->_curStaticLayer >= _vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
_vm->_scenery->_curStatic++) {
_vm->_scenery->_curStaticLayer = _multData->staticKeys[_counter].layer;
for (_vm->_scenery->_curStatic = 0;
_vm->_scenery->_curStaticLayer >=
_vm->_scenery->_statics[_multData->staticIndices[_vm->_scenery->_curStatic]].layersCount;
_vm->_scenery->_curStatic++) {
_vm->_scenery->_curStaticLayer -=
_vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
_vm->_scenery->_statics[_multData->staticIndices[_vm->_scenery->_curStatic]].layersCount;
}
_vm->_scenery->_curStatic = _staticIndices[_vm->_scenery->_curStatic];
_vm->_scenery->_curStatic = _multData->staticIndices[_vm->_scenery->_curStatic];
_vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer);
_vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
0, 0, 319, 199, 0, 0, 0);
@ -366,8 +373,8 @@ char Mult_v1::drawAnims(char stop) {
int16 count;
for (_index = 0; _index < 4; _index++) {
for (_counter = 0; _counter < _animKeysCount[_index]; _counter++) {
key = &_animKeys[_index][_counter];
for (_counter = 0; _counter < _multData->animKeysCount[_index]; _counter++) {
key = &_multData->animKeys[_index][_counter];
animObj = &_objects[_index];
if (key->frame != _frame)
continue;
@ -386,15 +393,17 @@ char Mult_v1::drawAnims(char stop) {
animObj->tick = 0;
animObj->pAnimData->layer = key->layer;
count = _vm->_scenery->_animations[_animIndices[0]].layersCount;
count =
_vm->_scenery->_animations[_multData->animIndices[0]].layersCount;
i = 0;
while (animObj->pAnimData->layer >= count) {
animObj->pAnimData->layer -= count;
i++;
count = _vm->_scenery->_animations[_animIndices[i]].layersCount;
count =
_vm->_scenery->_animations[_multData->animIndices[i]].layersCount;
}
animObj->pAnimData->animation = _animIndices[i];
animObj->pAnimData->animation = _multData->animIndices[i];
} else {
animObj->pAnimData->isStatic = 1;
}
@ -407,20 +416,21 @@ void Mult_v1::drawText(char *pStop, char *pStopNoClear) {
char *savedIP;
int16 cmd;
for (_index = 0; _index < _textKeysCount; _index++) {
if (_textKeys[_index].frame != _frame)
for (_index = 0; _index < _multData->textKeysCount; _index++) {
if (_multData->textKeys[_index].frame != _frame)
continue;
cmd = _textKeys[_index].cmd;
cmd = _multData->textKeys[_index].cmd;
if (cmd == 0) {
*pStop = 0;
} else if (cmd == 1) {
*pStopNoClear = 1;
_frameStart = 0;
_multData->frameStart = 0;
} else if (cmd == 3) {
*pStop = 0;
savedIP = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr = (char *)(&_textKeys[_index].index);
_vm->_global->_inter_execPtr =
(char *)(&_multData->textKeys[_index].index);
_vm->_global->_inter_execPtr = savedIP;
}
}
@ -430,16 +440,17 @@ char Mult_v1::prepPalAnim(char stop) {
_palKeyIndex = -1;
do {
_palKeyIndex++;
if (_palKeyIndex >= _palKeysCount)
if (_palKeyIndex >= _multData->palKeysCount)
return stop;
} while (_palKeys[_palKeyIndex].frame != _frame);
} while (_multData->palKeys[_palKeyIndex].frame != _frame);
if (_palKeys[_palKeyIndex].cmd == -1) {
if (_multData->palKeys[_palKeyIndex].cmd == -1) {
stop = 0;
_doPalSubst = 0;
_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
memcpy((char *)_palAnimPalette,
(char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
} else {
@ -467,7 +478,7 @@ void Mult_v1::doPalAnim(void) {
return;
for (_index = 0; _index < 4; _index++) {
palKey = &_palKeys[_palAnimKey];
palKey = &_multData->palKeys[_palAnimKey];
if ((_frame % palKey->rates[_index]) != 0)
continue;
@ -491,9 +502,12 @@ void Mult_v1::doPalAnim(void) {
off = palKey->subst[(_palAnimIndices[_index] + 1) % 16][_index] - 1;
off2 = palKey->subst[_palAnimIndices[_index]][_index] - 1;
_vm->_global->_pPaletteDesc->vgaPal[off2].red = _vm->_global->_pPaletteDesc->vgaPal[off].red;
_vm->_global->_pPaletteDesc->vgaPal[off2].green = _vm->_global->_pPaletteDesc->vgaPal[off].green;
_vm->_global->_pPaletteDesc->vgaPal[off2].blue = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
_vm->_global->_pPaletteDesc->vgaPal[off2].red =
_vm->_global->_pPaletteDesc->vgaPal[off].red;
_vm->_global->_pPaletteDesc->vgaPal[off2].green =
_vm->_global->_pPaletteDesc->vgaPal[off].green;
_vm->_global->_pPaletteDesc->vgaPal[off2].blue =
_vm->_global->_pPaletteDesc->vgaPal[off].blue;
}
_palAnimIndices[_index] = (_palAnimIndices[_index] + 1) % 16;
@ -518,7 +532,8 @@ void Mult_v1::doPalAnim(void) {
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
for (_counter = 0; _counter < 16; _counter++) {
_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13);
_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green,
palPtr->blue, 0, 0x13);
palPtr++;
}
@ -537,8 +552,8 @@ void Mult_v1::doPalAnim(void) {
char Mult_v1::doFadeAnim(char stop) {
Mult_PalFadeKey *fadeKey;
for (_index = 0; _index < _palFadeKeysCount; _index++) {
fadeKey = &_palFadeKeys[_index];
for (_index = 0; _index < _multData->palFadeKeysCount; _index++) {
fadeKey = &_multData->palFadeKeys[_index];
if (fadeKey->frame != _frame)
continue;
@ -579,8 +594,8 @@ char Mult_v1::doFadeAnim(char stop) {
char Mult_v1::doSoundAnim(char stop, int16 frame) {
Mult_SndKey *sndKey;
for (_index = 0; _index < _sndKeysCount; _index++) {
sndKey = &_sndKeys[_index];
for (_index = 0; _index < _multData->sndKeysCount; _index++) {
sndKey = &_multData->sndKeys[_index];
if (sndKey->frame != frame)
continue;
@ -588,14 +603,14 @@ char Mult_v1::doSoundAnim(char stop, int16 frame) {
if (sndKey->cmd == 1) {
_vm->_snd->stopSound(0);
stop = 0;
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->fadeLength);
playSound(_vm->_game->_soundSamples[sndKey->soundIndex],
sndKey->repCount, sndKey->freq, sndKey->fadeLength);
} else if (sndKey->cmd == 4) {
_vm->_snd->stopSound(0);
stop = 0;
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
sndKey->freq, sndKey->fadeLength);
playSound(_vm->_game->_soundSamples[sndKey->soundIndex],
sndKey->repCount, sndKey->freq, sndKey->fadeLength);
}
} else {
if (_vm->_snd->_playingSound)
@ -837,7 +852,8 @@ void Mult_v1::animate(void) {
} else {
pAnimData->frame++;
if (pAnimData->frame >=
_vm->_scenery->_animations[(int)pAnimData->animation].layers[pAnimData->layer].framesCount) {
_vm->_scenery->_animations[(int)pAnimData->animation].
layers[pAnimData->layer].framesCount) {
switch (pAnimData->animType) {
case 0:
pAnimData->frame = 0;
@ -890,7 +906,8 @@ void Mult_v1::animate(void) {
}
void Mult_v1::freeMult(void) {
_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
if ((_vm->_anim->_animSurf != 0) && (_vm->_draw->_spritesArray[22] != 0))
_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
delete[] _objects;
delete[] _renderData;
@ -911,35 +928,31 @@ void Mult_v1::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
void Mult_v1::freeMultKeys(void) {
int i;
delete[] _multData;
for (i = 0; i < _multData->staticCount; i++) {
for (i = 0; i < _staticCount; i++) {
if (_staticLoaded[i] != 0)
_vm->_scenery->freeStatic(_staticIndices[i]);
if (_multData->staticLoaded[i] != 0)
_vm->_scenery->freeStatic(_multData->staticIndices[i]);
}
for (i = 0; i < _animCount; i++) {
if (_animLoaded[i] != 0)
_vm->_scenery->freeAnim(_animIndices[i]);
for (i = 0; i < _multData->animCount; i++) {
if (_multData->animLoaded[i] != 0)
_vm->_scenery->freeAnim(_multData->animIndices[i]);
}
delete[] _staticKeys;
delete[] _multData->staticKeys;
for (i = 0; i < 4; i++)
delete[] _animKeys[i];
delete[] _multData->animKeys[i];
delete[] _palFadeKeys;
delete[] _palKeys;
delete[] _textKeys;
delete[] _multData->palFadeKeys;
delete[] _multData->palKeys;
delete[] _multData->textKeys;
for (i = 0; i < _sndSlotsCount; i++) {
for (i = 0; i < _multData->sndSlotsCount; i++) {
_vm->_game->freeSoundSlot(19 - i);
}
delete[] _sndKeys;
_multData = 0;
delete[] _multData->sndKeys;
if (_animDataAllocated != 0) {
delete[] _objects;
@ -963,6 +976,9 @@ void Mult_v1::freeMultKeys(void) {
_animDataAllocated = 0;
}
delete _multData;
_multData = 0;
}
} // End of namespace Gob