- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mult::_multData2 and some of the loose variables in Mult
- Added some missing MD5s/game versions (#1652352) svn-id: r25393
This commit is contained in:
parent
710105d1c1
commit
7f26069f69
10 changed files with 575 additions and 613 deletions
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@ -146,6 +146,17 @@ static const GOBGameDescription gameDescriptions[] = {
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GF_GOB1 | GF_CD,
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"intro"
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},
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{ // CD 1.02 version. Multilingual
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{
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"gob1cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"),
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DE_DEU,
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kPlatformPC,
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},
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GF_GOB1 | GF_CD,
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"intro"
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},
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{ // CD 1.02 version. Multilingual
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{
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"gob1cd",
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@ -201,12 +212,56 @@ static const GOBGameDescription gameDescriptions[] = {
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GF_GOB1,
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"intro"
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},
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{
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{ // Supplied by paul66 in bug report #1652352
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{
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"gob1",
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"",
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AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
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UNK_LANG,
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EN_ANY,
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kPlatformMacintosh,
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},
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GF_GOB1,
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"intro"
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},
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{ // Supplied by paul66 in bug report #1652352
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{
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"gob1",
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"",
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AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
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DE_DEU,
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kPlatformMacintosh,
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},
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GF_GOB1,
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"intro"
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},
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{ // Supplied by paul66 in bug report #1652352
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{
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"gob1",
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"",
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AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
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FR_FRA,
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kPlatformMacintosh,
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},
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GF_GOB1,
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"intro"
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},
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{ // Supplied by paul66 in bug report #1652352
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{
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"gob1",
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"",
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AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
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IT_ITA,
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kPlatformMacintosh,
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},
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GF_GOB1,
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"intro"
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},
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{ // Supplied by paul66 in bug report #1652352
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{
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"gob1",
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"",
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AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"),
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ES_ESP,
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kPlatformMacintosh,
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},
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GF_GOB1,
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@ -487,6 +542,17 @@ static const GOBGameDescription gameDescriptions[] = {
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GF_GOB2,
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"intro"
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},
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{ // Supplied by paul66 in bug report #1652352
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{
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"gob3",
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"",
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AD_ENTRY1("intro.stk", "f6d225b25a180606fa5dbe6405c97380"),
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DE_DEU,
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kPlatformPC,
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},
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GF_GOB2,
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"intro"
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},
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{
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{
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"gob3",
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@ -542,12 +608,12 @@ static const GOBGameDescription gameDescriptions[] = {
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GF_GOB2,
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"intro"
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},
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{
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{ // Supplied by paul66 in bug report #1652352
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{
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"gob3cd",
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"v1.02",
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AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"),
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UNK_LANG,
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DE_DEU,
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kPlatformPC,
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},
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GF_GOB2,
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@ -377,6 +377,37 @@ void Game::freeSoundSlot(int16 slot) {
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_soundSamples[slot] = 0;
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}
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int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) {
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_vm->_util->processInput();
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if (_vm->_mult->_multData && (_vm->_global->_inter_variables != 0) &&
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(VAR(58) != 0)) {
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if (_vm->_mult->_multData->frameStart != (int)VAR(58) - 1)
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_vm->_mult->_multData->frameStart++;
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else
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_vm->_mult->_multData->frameStart = 0;
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_vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57),
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_vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse);
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}
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if (_vm->_inter->_soundEndTimeKey != 0
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&& _vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey) {
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_vm->_snd->stopSound(_vm->_inter->_soundStopVal);
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_vm->_inter->_soundEndTimeKey = 0;
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}
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if (_vm->_global->_useMouse == 0)
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error("checkKeys: Can't work without mouse!");
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_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
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if (*pButtons == 3)
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*pButtons = 0;
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return _vm->_util->checkKey();
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}
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int16 Game::adjustKey(int16 key) {
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if (key <= 0x60 || key >= 0x7b)
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return key;
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@ -202,6 +202,7 @@ public:
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void freeCollision(int16 id);
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void loadSound(int16 slot, char *dataPtr, uint32 dataSize = 4294967295U);
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int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons, char handleMouse);
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int16 adjustKey(int16 key);
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int32 loadTotFile(char *path);
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void loadExtTable(void);
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@ -236,8 +237,6 @@ public:
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex) = 0;
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virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
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char handleMouse) = 0;
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virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex) = 0;
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virtual void prepareStart(void) = 0;
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@ -296,8 +295,6 @@ public:
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
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virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
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char handleMouse);
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virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex);
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virtual void prepareStart(void);
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@ -323,8 +320,6 @@ public:
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virtual int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height,
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int16 backColor, int16 frontColor, char *str, int16 fontIndex,
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char inpType, int16 *pTotTime, int16 *collResId, int16 *collIndex);
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virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
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char handleMouse);
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virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex);
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virtual void prepareStart(void);
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@ -335,36 +335,6 @@ void Game_v1::popCollisions(void) {
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delete[] _collStack[_collStackSize];
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}
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int16 Game_v1::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) {
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_vm->_util->processInput();
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if (VAR(58) != 0) {
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if (_vm->_mult->_frameStart != (int)VAR(58) - 1)
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_vm->_mult->_frameStart++;
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else
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_vm->_mult->_frameStart = 0;
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_vm->_mult->playMult(_vm->_mult->_frameStart + VAR(57), _vm->_mult->_frameStart + VAR(57), 1,
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handleMouse);
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}
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if (_vm->_inter->_soundEndTimeKey != 0
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&& _vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey) {
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_vm->_snd->stopSound(_vm->_inter->_soundStopVal);
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_vm->_inter->_soundEndTimeKey = 0;
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}
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if (_vm->_global->_useMouse == 0)
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error("checkKeys: Can't work without mouse!");
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_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
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if (*pButtons == 3)
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*pButtons = 0;
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return _vm->_util->checkKey();
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}
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int16 Game_v1::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex) {
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char *savedIP;
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@ -402,36 +402,6 @@ void Game_v2::popCollisions(void) {
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delete[] _collStack[_collStackSize];
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}
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int16 Game_v2::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handleMouse) {
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_vm->_util->processInput();
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if ((_vm->_global->_inter_variables != 0) && (VAR(58) != 0)) {
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if (_vm->_mult->_frameStart != (int)VAR(58) - 1)
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_vm->_mult->_frameStart++;
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else
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_vm->_mult->_frameStart = 0;
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_vm->_mult->playMult(_vm->_mult->_frameStart + VAR(57),
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_vm->_mult->_frameStart + VAR(57), 1, handleMouse);
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}
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if (_vm->_inter->_soundEndTimeKey != 0
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&& _vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey) {
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_vm->_snd->stopSound(_vm->_inter->_soundStopVal);
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_vm->_inter->_soundEndTimeKey = 0;
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}
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if (_vm->_global->_useMouse == 0)
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error("checkKeys: Can't work without mouse!");
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_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
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if (*pButtons == 3)
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*pButtons = 0;
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return _vm->_util->checkKey();
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}
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int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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int16 *pResIndex) {
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int16 resIndex;
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@ -1869,8 +1869,6 @@ void Inter_v2::o2_initMult(void) {
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if (_vm->_mult->_objects == 0) {
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_vm->_mult->_renderData2 = new Mult::Mult_Object*[_vm->_mult->_objCount];
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memset(_vm->_mult->_renderData2, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object*));
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/* _vm->_mult->_renderData = new int16[_vm->_mult->_objCount * 9];
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memset(_vm->_mult->_renderData, 0, _vm->_mult->_objCount * 9 * sizeof(int16));*/
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if (_vm->_inter->_terminate)
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return;
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_vm->_mult->_orderArray = new int8[_vm->_mult->_objCount];
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@ -1881,8 +1879,6 @@ void Inter_v2::o2_initMult(void) {
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for (i = 0; i < _vm->_mult->_objCount; i++) {
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_vm->_mult->_objects[i].pPosX = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posXVar / 4) * 4);
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_vm->_mult->_objects[i].pPosY = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posYVar / 4) * 4);
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// if ((i == 0) || (i == 1))
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// warning("=> Goblin %d: %d %d %d %d %d (%d) (%d)", i, i * 4 + (posXVar / 4) * 4, i + (posXVar / 4), i * 4 + (posYVar / 4) * 4, i + (posYVar / 4), animDataVar + i * 4 * _vm->_global->_inter_animDataSize, (animDataVar + i * 4 * _vm->_global->_inter_animDataSize) / 4, _vm->_global->_inter_animDataSize);
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_vm->_mult->_objects[i].pAnimData =
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(Mult::Mult_AnimData *) (_vm->_global->_inter_variables + animDataVar +
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i * 4 * _vm->_global->_inter_animDataSize);
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@ -41,16 +41,17 @@
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namespace Gob {
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Mult::Mult(GobEngine *vm) : _vm(vm) {
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int i;
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_multData = 0;
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_objects = 0;
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_renderData = 0;
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_renderData2 = 0;
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_objCount = 0;
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_underAnimSurf = 0;
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_multData = 0;
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_frame = 0;
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_doPalSubst = 0;
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_counter = 0;
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_frameRate = 0;
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_animArrayX = 0;
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_animArrayY = 0;
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@ -58,28 +59,7 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
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_index = 0;
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_staticKeysCount = 0;
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_staticKeys = 0;
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int i;
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for (i = 0; i < 10; i++)
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_staticIndices[i] = 0;
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for (i = 0; i < 4; i++) {
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_animKeys[i] = 0;
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_animKeysCount[i] = 0;
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}
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_animLayer = 0;
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for (i = 0; i < 10; i++)
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_animIndices[i] = 0;
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_textKeysCount = 0;
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_textKeys = 0;
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_frameStart = 0;
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_palKeyIndex = 0;
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_palKeysCount = 0;
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_palKeys = 0;
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_oldPalette = 0;
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_palAnimKey = 0;
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for (i = 0; i < 256; i++) {
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@ -94,23 +74,12 @@ Mult::Mult(GobEngine *vm) : _vm(vm) {
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_palAnimBlue[i] = 0;
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}
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_palFadeKeys = 0;
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_palFadeKeysCount = 0;
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_palFadingRed = 0;
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_palFadingGreen = 0;
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_palFadingBlue = 0;
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_animDataAllocated = 0;
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for (i = 0; i < 10; i++) {
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_staticLoaded[i] = 0;
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_animLoaded[i] = 0;
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}
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_sndSlotsCount = 0;
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_sndKeysCount = 0;
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_sndKeys = 0;
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for (i = 0; i < 5; i++)
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for (int j = 0; j < 16; j++) {
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_fadePal[i][j].red = 0;
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@ -159,7 +128,7 @@ void Mult::zeroMultData(void) {
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}
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void Mult::checkFreeMult(void) {
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if (_multData != 0)
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if (_multData)
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freeMultKeys();
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}
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@ -163,21 +163,72 @@ public:
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int16 field_E;
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};
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struct Mult_Data {
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int16 palFadeKeysCount;
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Mult_PalFadeKey *palFadeKeys;
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int16 palKeysCount;
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Mult_PalKey *palKeys;
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int16 staticKeysCount;
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Mult_StaticKey *staticKeys;
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int16 staticIndices[10];
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int16 staticLoaded[10];
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int8 staticCount;
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int16 animKeysCount[4];
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Mult_AnimKey *animKeys[4];
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int16 animIndices[10];
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int8 animCount;
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int16 animLoaded[10];
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int16 animKeysFrames[4];
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int16 animKeysStartFrames[4];
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int16 animKeysStopFrames[4];
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int16 animKeysIndices[4][4];
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int8 animDirection;
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int16 textKeysCount;
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Mult_TextKey *textKeys;
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int16 sndKeysCount;
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Mult_SndKey *sndKeys;
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int16 sndSlotsCount;
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int16 sndSlot[60];
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int16 frameRate;
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Video::Color fadePal[5][16];
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int16 field_124[4][4];
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int16 palAnimIndices[4]; // Not sure here
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int16 frameStart;
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int16 field_17F[4][4];
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int16 someKeysCount[4];
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Mult_SomeKey *someKeys[4];
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int16 someKeysIndices[4];
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char *somepointer09; // ?
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char *somepointer10; // ?
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char *execPtr;
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};
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#include "common/pack-end.h" // END STRUCT PACKING
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// Globals
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Mult_Data *_multData;
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Mult_Data *_multDatas[8];
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Mult_Object *_objects;
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int16 *_renderData;
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Mult_Object **_renderData2;
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int16 _objCount;
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Video::SurfaceDesc *_underAnimSurf;
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char *_multData;
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int16 _frame;
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char _doPalSubst;
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int16 _counter;
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int16 _frameRate;
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int32 *_animArrayX;
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int32 *_animArrayY;
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|
@ -185,29 +236,9 @@ public:
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Mult_AnimData *_animArrayData;
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int16 _index;
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// Static keys
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int16 _staticKeysCount;
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Mult_StaticKey *_staticKeys;
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int16 _staticIndices[10];
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// Anim keys
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Mult_AnimKey *_animKeys[4];
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int16 _animKeysCount[4];
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int16 _animLayer;
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int16 _animIndices[10];
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// Text keys
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int16 _textKeysCount;
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Mult_TextKey *_textKeys;
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int16 _frameStart;
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// Palette keys
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int16 _palKeyIndex;
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int16 _palKeysCount;
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Mult_PalKey *_palKeys;
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Video::Color *_oldPalette;
|
||||
|
||||
Video::Color _palAnimPalette[256];
|
||||
int16 _palAnimKey;
|
||||
int16 _palAnimIndices[4];
|
||||
|
@ -215,26 +246,13 @@ public:
|
|||
int16 _palAnimGreen[4];
|
||||
int16 _palAnimBlue[4];
|
||||
|
||||
// Palette fading
|
||||
Mult_PalFadeKey *_palFadeKeys;
|
||||
int16 _palFadeKeysCount;
|
||||
char _palFadingRed;
|
||||
char _palFadingGreen;
|
||||
char _palFadingBlue;
|
||||
|
||||
char _animDataAllocated;
|
||||
|
||||
int16 _staticLoaded[10];
|
||||
int16 _animLoaded[10];
|
||||
int16 _sndSlotsCount;
|
||||
|
||||
// Sound keys
|
||||
int16 _sndKeysCount;
|
||||
Mult_SndKey *_sndKeys;
|
||||
|
||||
int8 *_orderArray;
|
||||
int8 _staticCount;
|
||||
int8 _animCount;
|
||||
|
||||
void zeroMultData(void);
|
||||
void checkFreeMult(void);
|
||||
|
@ -296,67 +314,6 @@ protected:
|
|||
|
||||
class Mult_v2 : public Mult_v1 {
|
||||
public:
|
||||
|
||||
#include "common/pack-start.h" // START STRUCT PACKING
|
||||
|
||||
struct Mult_Data {
|
||||
int16 palFadeKeysCount;
|
||||
Mult_PalFadeKey *palFadeKeys;
|
||||
|
||||
int16 palKeysCount;
|
||||
Mult_PalKey *palKeys;
|
||||
|
||||
int16 staticKeysCount;
|
||||
Mult_StaticKey *staticKeys;
|
||||
int8 staticCount;
|
||||
int16 staticIndices[10];
|
||||
int16 staticLoaded[10];
|
||||
|
||||
int16 animKeysCount[4];
|
||||
Mult_AnimKey *animKeys[4];
|
||||
int8 animCount;
|
||||
int16 animIndices[10];
|
||||
int16 animLoaded[10];
|
||||
int16 animKeysFrames[4];
|
||||
int16 animKeysStartFrames[4];
|
||||
int16 animKeysStopFrames[4];
|
||||
int16 animKeysIndices[4][4];
|
||||
int8 animDirection;
|
||||
|
||||
int16 textKeysCount;
|
||||
Mult_TextKey *textKeys;
|
||||
|
||||
int16 sndKeysCount;
|
||||
Mult_SndKey *sndKeys;
|
||||
|
||||
int16 sndSlotsCount;
|
||||
int16 sndSlot[60];
|
||||
int16 frameRate;
|
||||
|
||||
Video::Color fadePal[5][16];
|
||||
int16 field_124[4][4];
|
||||
int16 palAnimIndices[4]; // Not sure here
|
||||
// TODO: Use this one instead of _frameStart
|
||||
int16 frameStart;
|
||||
|
||||
int16 field_17F[4][4];
|
||||
|
||||
int16 someKeysCount[4];
|
||||
Mult_SomeKey *someKeys[4];
|
||||
int16 someKeysIndices[4];
|
||||
char *somepointer09; // ?
|
||||
char *somepointer10; // ?
|
||||
char *execPtr;
|
||||
};
|
||||
|
||||
#include "common/pack-end.h" // END STRUCT PACKING
|
||||
|
||||
Mult_Data *_multData2; // TODO: This'll be _multData once every function using it
|
||||
// in GOB2 is done
|
||||
// TODO: Maybe changing Mult_v1::_multData to struct Mult_Data as well?
|
||||
// Could help minimizing code dup...
|
||||
Mult_Data *_multDatas[8];
|
||||
|
||||
Mult_v2(GobEngine *vm);
|
||||
virtual ~Mult_v2();
|
||||
|
||||
|
|
|
@ -43,54 +43,58 @@ Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) {
|
|||
void Mult_v1::loadMult(int16 resId) {
|
||||
int16 palIndex;
|
||||
int16 i, j;
|
||||
char *extData;
|
||||
|
||||
_sndSlotsCount = 0;
|
||||
_frameStart = 0;
|
||||
_multData = _vm->_game->loadExtData(resId, 0, 0);
|
||||
Common::MemoryReadStream data((byte *) _multData, 4294967295U);
|
||||
_multData = new Mult_Data;
|
||||
memset(_multData, 0, sizeof(Mult_Data));
|
||||
|
||||
_staticCount = data.readSByte() + 1;
|
||||
_animCount = data.readSByte() + 1;
|
||||
_multData->sndSlotsCount = 0;
|
||||
_multData->frameStart = 0;
|
||||
extData = _vm->_game->loadExtData(resId, 0, 0);
|
||||
Common::MemoryReadStream data((byte *) extData, 4294967295U);
|
||||
|
||||
for (i = 0; i < _staticCount; i++, data.seek(14, SEEK_CUR)) {
|
||||
_staticIndices[i] = _vm->_scenery->loadStatic(1);
|
||||
_multData->staticCount = data.readSByte() + 1;
|
||||
_multData->animCount = data.readSByte() + 1;
|
||||
|
||||
if (_staticIndices[i] >= 100) {
|
||||
_staticIndices[i] -= 100;
|
||||
_staticLoaded[i] = 1;
|
||||
for (i = 0; i < _multData->staticCount; i++, data.seek(14, SEEK_CUR)) {
|
||||
_multData->staticIndices[i] = _vm->_scenery->loadStatic(1);
|
||||
|
||||
if (_multData->staticIndices[i] >= 100) {
|
||||
_multData->staticIndices[i] -= 100;
|
||||
_multData->staticLoaded[i] = 1;
|
||||
} else {
|
||||
_staticLoaded[i] = 0;
|
||||
_multData->staticLoaded[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < _animCount; i++, data.seek(14, SEEK_CUR)) {
|
||||
_animIndices[i] = _vm->_scenery->loadAnim(1);
|
||||
for (i = 0; i < _multData->animCount; i++, data.seek(14, SEEK_CUR)) {
|
||||
_multData->animIndices[i] = _vm->_scenery->loadAnim(1);
|
||||
|
||||
if (_animIndices[i] >= 100) {
|
||||
_animIndices[i] -= 100;
|
||||
_animLoaded[i] = 1;
|
||||
if (_multData->animIndices[i] >= 100) {
|
||||
_multData->animIndices[i] -= 100;
|
||||
_multData->animLoaded[i] = 1;
|
||||
} else {
|
||||
_animLoaded[i] = 0;
|
||||
_multData->animLoaded[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
_frameRate = data.readSint16LE();
|
||||
_staticKeysCount = data.readSint16LE();
|
||||
_staticKeys = new Mult_StaticKey[_staticKeysCount];
|
||||
for (i = 0; i < _staticKeysCount; i++) {
|
||||
_staticKeys[i].frame = data.readSint16LE();
|
||||
_staticKeys[i].layer = data.readSint16LE();
|
||||
_multData->frameRate = data.readSint16LE();
|
||||
_multData->staticKeysCount = data.readSint16LE();
|
||||
_multData->staticKeys = new Mult_StaticKey[_multData->staticKeysCount];
|
||||
for (i = 0; i < _multData->staticKeysCount; i++) {
|
||||
_multData->staticKeys[i].frame = data.readSint16LE();
|
||||
_multData->staticKeys[i].layer = data.readSint16LE();
|
||||
}
|
||||
|
||||
for (j = 0; j < 4; j++) {
|
||||
_animKeysCount[j] = data.readSint16LE();
|
||||
_animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
|
||||
for (i = 0; i < _animKeysCount[j]; i++) {
|
||||
_animKeys[j][i].frame = data.readSint16LE();
|
||||
_animKeys[j][i].layer = data.readSint16LE();
|
||||
_animKeys[j][i].posX = data.readSint16LE();
|
||||
_animKeys[j][i].posY = data.readSint16LE();
|
||||
_animKeys[j][i].order = data.readSint16LE();
|
||||
_multData->animKeysCount[j] = data.readSint16LE();
|
||||
_multData->animKeys[j] = new Mult_AnimKey[_multData->animKeysCount[j]];
|
||||
for (i = 0; i < _multData->animKeysCount[j]; i++) {
|
||||
_multData->animKeys[j][i].frame = data.readSint16LE();
|
||||
_multData->animKeys[j][i].layer = data.readSint16LE();
|
||||
_multData->animKeys[j][i].posX = data.readSint16LE();
|
||||
_multData->animKeys[j][i].posY = data.readSint16LE();
|
||||
_multData->animKeys[j][i].order = data.readSint16LE();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -102,71 +106,71 @@ void Mult_v1::loadMult(int16 resId) {
|
|||
}
|
||||
}
|
||||
|
||||
_palFadeKeysCount = data.readSint16LE();
|
||||
_palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
|
||||
for (i = 0; i < _palFadeKeysCount; i++) {
|
||||
_palFadeKeys[i].frame = data.readSint16LE();
|
||||
_palFadeKeys[i].fade = data.readSint16LE();
|
||||
_palFadeKeys[i].palIndex = data.readSint16LE();
|
||||
_palFadeKeys[i].flag = data.readSByte();
|
||||
_multData->palFadeKeysCount = data.readSint16LE();
|
||||
_multData->palFadeKeys = new Mult_PalFadeKey[_multData->palFadeKeysCount];
|
||||
for (i = 0; i < _multData->palFadeKeysCount; i++) {
|
||||
_multData->palFadeKeys[i].frame = data.readSint16LE();
|
||||
_multData->palFadeKeys[i].fade = data.readSint16LE();
|
||||
_multData->palFadeKeys[i].palIndex = data.readSint16LE();
|
||||
_multData->palFadeKeys[i].flag = data.readSByte();
|
||||
}
|
||||
|
||||
_palKeysCount = data.readSint16LE();
|
||||
_palKeys = new Mult_PalKey[_palKeysCount];
|
||||
for (i = 0; i < _palKeysCount; i++) {
|
||||
_palKeys[i].frame = data.readSint16LE();
|
||||
_palKeys[i].cmd = data.readSint16LE();
|
||||
_palKeys[i].rates[0] = data.readSint16LE();
|
||||
_palKeys[i].rates[1] = data.readSint16LE();
|
||||
_palKeys[i].rates[2] = data.readSint16LE();
|
||||
_palKeys[i].rates[3] = data.readSint16LE();
|
||||
_palKeys[i].unknown0 = data.readSint16LE();
|
||||
_palKeys[i].unknown1 = data.readSint16LE();
|
||||
data.read(_palKeys[i].subst, 64);
|
||||
_multData->palKeysCount = data.readSint16LE();
|
||||
_multData->palKeys = new Mult_PalKey[_multData->palKeysCount];
|
||||
for (i = 0; i < _multData->palKeysCount; i++) {
|
||||
_multData->palKeys[i].frame = data.readSint16LE();
|
||||
_multData->palKeys[i].cmd = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[0] = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[1] = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[2] = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[3] = data.readSint16LE();
|
||||
_multData->palKeys[i].unknown0 = data.readSint16LE();
|
||||
_multData->palKeys[i].unknown1 = data.readSint16LE();
|
||||
data.read(_multData->palKeys[i].subst, 64);
|
||||
}
|
||||
|
||||
_textKeysCount = data.readSint16LE();
|
||||
_textKeys = new Mult_TextKey[_textKeysCount];
|
||||
for (i = 0; i < _textKeysCount; i++) {
|
||||
_textKeys[i].frame = data.readSint16LE();
|
||||
_textKeys[i].cmd = data.readSint16LE();
|
||||
_multData->textKeysCount = data.readSint16LE();
|
||||
_multData->textKeys = new Mult_TextKey[_multData->textKeysCount];
|
||||
for (i = 0; i < _multData->textKeysCount; i++) {
|
||||
_multData->textKeys[i].frame = data.readSint16LE();
|
||||
_multData->textKeys[i].cmd = data.readSint16LE();
|
||||
for (int k = 0; k < 9; ++k)
|
||||
_textKeys[i].unknown0[k] = data.readSint16LE();
|
||||
_textKeys[i].index = data.readSint16LE();
|
||||
_textKeys[i].unknown1[0] = data.readSint16LE();
|
||||
_textKeys[i].unknown1[1] = data.readSint16LE();
|
||||
_multData->textKeys[i].unknown0[k] = data.readSint16LE();
|
||||
_multData->textKeys[i].index = data.readSint16LE();
|
||||
_multData->textKeys[i].unknown1[0] = data.readSint16LE();
|
||||
_multData->textKeys[i].unknown1[1] = data.readSint16LE();
|
||||
}
|
||||
|
||||
_sndKeysCount = data.readSint16LE();
|
||||
_sndKeys = new Mult_SndKey[_sndKeysCount];
|
||||
for (i = 0; i < _sndKeysCount; i++) {
|
||||
_sndKeys[i].frame = data.readSint16LE();
|
||||
_sndKeys[i].cmd = data.readSint16LE();
|
||||
_sndKeys[i].freq = data.readSint16LE();
|
||||
_sndKeys[i].fadeLength = data.readSint16LE();
|
||||
_sndKeys[i].repCount = data.readSint16LE();
|
||||
_sndKeys[i].soundIndex = -1;
|
||||
_sndKeys[i].resId = -1;
|
||||
_multData->sndKeysCount = data.readSint16LE();
|
||||
_multData->sndKeys = new Mult_SndKey[_multData->sndKeysCount];
|
||||
for (i = 0; i < _multData->sndKeysCount; i++) {
|
||||
_multData->sndKeys[i].frame = data.readSint16LE();
|
||||
_multData->sndKeys[i].cmd = data.readSint16LE();
|
||||
_multData->sndKeys[i].freq = data.readSint16LE();
|
||||
_multData->sndKeys[i].fadeLength = data.readSint16LE();
|
||||
_multData->sndKeys[i].repCount = data.readSint16LE();
|
||||
_multData->sndKeys[i].soundIndex = -1;
|
||||
_multData->sndKeys[i].resId = -1;
|
||||
data.seek(26, SEEK_CUR);
|
||||
switch (_sndKeys[i].cmd) {
|
||||
switch (_multData->sndKeys[i].cmd) {
|
||||
case 1:
|
||||
case 4:
|
||||
_sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
||||
_multData->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
||||
|
||||
for (j = 0; j < i; j++) {
|
||||
if (_sndKeys[i].resId ==
|
||||
_sndKeys[j].resId) {
|
||||
_sndKeys[i].soundIndex =
|
||||
_sndKeys[j].soundIndex;
|
||||
if (_multData->sndKeys[i].resId ==
|
||||
_multData->sndKeys[j].resId) {
|
||||
_multData->sndKeys[i].soundIndex =
|
||||
_multData->sndKeys[j].soundIndex;
|
||||
_vm->_global->_inter_execPtr += 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == j) {
|
||||
_vm->_inter->loadSound(19 - _sndSlotsCount);
|
||||
_sndKeys[i].soundIndex =
|
||||
19 - _sndSlotsCount;
|
||||
_sndSlotsCount++;
|
||||
_vm->_inter->loadSound(19 - _multData->sndSlotsCount);
|
||||
_multData->sndKeys[i].soundIndex =
|
||||
19 - _multData->sndSlotsCount;
|
||||
_multData->sndSlotsCount++;
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -175,7 +179,7 @@ void Mult_v1::loadMult(int16 resId) {
|
|||
break;
|
||||
|
||||
case 5:
|
||||
_vm->_global->_inter_execPtr += _sndKeys[i].freq * 2;
|
||||
_vm->_global->_inter_execPtr += _multData->sndKeys[i].freq * 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -211,10 +215,11 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
|
|||
_palFadingBlue = 0;
|
||||
|
||||
_oldPalette = _vm->_global->_pPaletteDesc->vgaPal;
|
||||
memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
|
||||
memcpy((char *)_palAnimPalette,
|
||||
(char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
|
||||
|
||||
if (_vm->_anim->_animSurf == 0) {
|
||||
_vm->_util->setFrameRate(_frameRate);
|
||||
_vm->_util->setFrameRate(_multData->frameRate);
|
||||
_vm->_anim->_areaTop = 0;
|
||||
_vm->_anim->_areaLeft = 0;
|
||||
_vm->_anim->_areaWidth = 320;
|
||||
|
@ -331,27 +336,29 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
|
|||
|
||||
WRITE_VAR(57, (uint32)-1);
|
||||
} else
|
||||
WRITE_VAR(57, _frame - 1 - _frameStart);
|
||||
WRITE_VAR(57, _frame - 1 - _multData->frameStart);
|
||||
}
|
||||
|
||||
char Mult_v1::drawStatics(char stop) {
|
||||
if (_staticKeys[_staticKeysCount - 1].frame > _frame)
|
||||
if (_multData->staticKeys[_multData->staticKeysCount - 1].frame > _frame)
|
||||
stop = 0;
|
||||
|
||||
for (_counter = 0; _counter < _staticKeysCount;
|
||||
for (_counter = 0; _counter < _multData->staticKeysCount;
|
||||
_counter++) {
|
||||
if (_staticKeys[_counter].frame != _frame
|
||||
|| _staticKeys[_counter].layer == -1)
|
||||
if (_multData->staticKeys[_counter].frame != _frame
|
||||
|| _multData->staticKeys[_counter].layer == -1)
|
||||
continue;
|
||||
|
||||
for (_vm->_scenery->_curStatic = 0, _vm->_scenery->_curStaticLayer = _staticKeys[_counter].layer;
|
||||
_vm->_scenery->_curStaticLayer >= _vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
|
||||
_vm->_scenery->_curStaticLayer = _multData->staticKeys[_counter].layer;
|
||||
for (_vm->_scenery->_curStatic = 0;
|
||||
_vm->_scenery->_curStaticLayer >=
|
||||
_vm->_scenery->_statics[_multData->staticIndices[_vm->_scenery->_curStatic]].layersCount;
|
||||
_vm->_scenery->_curStatic++) {
|
||||
_vm->_scenery->_curStaticLayer -=
|
||||
_vm->_scenery->_statics[_staticIndices[_vm->_scenery->_curStatic]].layersCount;
|
||||
_vm->_scenery->_statics[_multData->staticIndices[_vm->_scenery->_curStatic]].layersCount;
|
||||
}
|
||||
|
||||
_vm->_scenery->_curStatic = _staticIndices[_vm->_scenery->_curStatic];
|
||||
_vm->_scenery->_curStatic = _multData->staticIndices[_vm->_scenery->_curStatic];
|
||||
_vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer);
|
||||
_vm->_video->drawSprite(_vm->_draw->_backSurface, _vm->_anim->_animSurf,
|
||||
0, 0, 319, 199, 0, 0, 0);
|
||||
|
@ -366,8 +373,8 @@ char Mult_v1::drawAnims(char stop) {
|
|||
int16 count;
|
||||
|
||||
for (_index = 0; _index < 4; _index++) {
|
||||
for (_counter = 0; _counter < _animKeysCount[_index]; _counter++) {
|
||||
key = &_animKeys[_index][_counter];
|
||||
for (_counter = 0; _counter < _multData->animKeysCount[_index]; _counter++) {
|
||||
key = &_multData->animKeys[_index][_counter];
|
||||
animObj = &_objects[_index];
|
||||
if (key->frame != _frame)
|
||||
continue;
|
||||
|
@ -386,15 +393,17 @@ char Mult_v1::drawAnims(char stop) {
|
|||
animObj->tick = 0;
|
||||
animObj->pAnimData->layer = key->layer;
|
||||
|
||||
count = _vm->_scenery->_animations[_animIndices[0]].layersCount;
|
||||
count =
|
||||
_vm->_scenery->_animations[_multData->animIndices[0]].layersCount;
|
||||
i = 0;
|
||||
while (animObj->pAnimData->layer >= count) {
|
||||
animObj->pAnimData->layer -= count;
|
||||
i++;
|
||||
|
||||
count = _vm->_scenery->_animations[_animIndices[i]].layersCount;
|
||||
count =
|
||||
_vm->_scenery->_animations[_multData->animIndices[i]].layersCount;
|
||||
}
|
||||
animObj->pAnimData->animation = _animIndices[i];
|
||||
animObj->pAnimData->animation = _multData->animIndices[i];
|
||||
} else {
|
||||
animObj->pAnimData->isStatic = 1;
|
||||
}
|
||||
|
@ -407,20 +416,21 @@ void Mult_v1::drawText(char *pStop, char *pStopNoClear) {
|
|||
char *savedIP;
|
||||
|
||||
int16 cmd;
|
||||
for (_index = 0; _index < _textKeysCount; _index++) {
|
||||
if (_textKeys[_index].frame != _frame)
|
||||
for (_index = 0; _index < _multData->textKeysCount; _index++) {
|
||||
if (_multData->textKeys[_index].frame != _frame)
|
||||
continue;
|
||||
|
||||
cmd = _textKeys[_index].cmd;
|
||||
cmd = _multData->textKeys[_index].cmd;
|
||||
if (cmd == 0) {
|
||||
*pStop = 0;
|
||||
} else if (cmd == 1) {
|
||||
*pStopNoClear = 1;
|
||||
_frameStart = 0;
|
||||
_multData->frameStart = 0;
|
||||
} else if (cmd == 3) {
|
||||
*pStop = 0;
|
||||
savedIP = _vm->_global->_inter_execPtr;
|
||||
_vm->_global->_inter_execPtr = (char *)(&_textKeys[_index].index);
|
||||
_vm->_global->_inter_execPtr =
|
||||
(char *)(&_multData->textKeys[_index].index);
|
||||
_vm->_global->_inter_execPtr = savedIP;
|
||||
}
|
||||
}
|
||||
|
@ -430,16 +440,17 @@ char Mult_v1::prepPalAnim(char stop) {
|
|||
_palKeyIndex = -1;
|
||||
do {
|
||||
_palKeyIndex++;
|
||||
if (_palKeyIndex >= _palKeysCount)
|
||||
if (_palKeyIndex >= _multData->palKeysCount)
|
||||
return stop;
|
||||
} while (_palKeys[_palKeyIndex].frame != _frame);
|
||||
} while (_multData->palKeys[_palKeyIndex].frame != _frame);
|
||||
|
||||
if (_palKeys[_palKeyIndex].cmd == -1) {
|
||||
if (_multData->palKeys[_palKeyIndex].cmd == -1) {
|
||||
stop = 0;
|
||||
_doPalSubst = 0;
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
|
||||
|
||||
memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
|
||||
memcpy((char *)_palAnimPalette,
|
||||
(char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
|
||||
|
||||
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
||||
} else {
|
||||
|
@ -467,7 +478,7 @@ void Mult_v1::doPalAnim(void) {
|
|||
return;
|
||||
|
||||
for (_index = 0; _index < 4; _index++) {
|
||||
palKey = &_palKeys[_palAnimKey];
|
||||
palKey = &_multData->palKeys[_palAnimKey];
|
||||
|
||||
if ((_frame % palKey->rates[_index]) != 0)
|
||||
continue;
|
||||
|
@ -491,9 +502,12 @@ void Mult_v1::doPalAnim(void) {
|
|||
off = palKey->subst[(_palAnimIndices[_index] + 1) % 16][_index] - 1;
|
||||
off2 = palKey->subst[_palAnimIndices[_index]][_index] - 1;
|
||||
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off2].red = _vm->_global->_pPaletteDesc->vgaPal[off].red;
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off2].green = _vm->_global->_pPaletteDesc->vgaPal[off].green;
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off2].blue = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off2].red =
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off].red;
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off2].green =
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off].green;
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off2].blue =
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
||||
}
|
||||
|
||||
_palAnimIndices[_index] = (_palAnimIndices[_index] + 1) % 16;
|
||||
|
@ -518,7 +532,8 @@ void Mult_v1::doPalAnim(void) {
|
|||
|
||||
palPtr = _vm->_global->_pPaletteDesc->vgaPal;
|
||||
for (_counter = 0; _counter < 16; _counter++) {
|
||||
_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13);
|
||||
_vm->_video->setPalElem(_counter, palPtr->red, palPtr->green,
|
||||
palPtr->blue, 0, 0x13);
|
||||
palPtr++;
|
||||
}
|
||||
|
||||
|
@ -537,8 +552,8 @@ void Mult_v1::doPalAnim(void) {
|
|||
char Mult_v1::doFadeAnim(char stop) {
|
||||
Mult_PalFadeKey *fadeKey;
|
||||
|
||||
for (_index = 0; _index < _palFadeKeysCount; _index++) {
|
||||
fadeKey = &_palFadeKeys[_index];
|
||||
for (_index = 0; _index < _multData->palFadeKeysCount; _index++) {
|
||||
fadeKey = &_multData->palFadeKeys[_index];
|
||||
|
||||
if (fadeKey->frame != _frame)
|
||||
continue;
|
||||
|
@ -579,8 +594,8 @@ char Mult_v1::doFadeAnim(char stop) {
|
|||
|
||||
char Mult_v1::doSoundAnim(char stop, int16 frame) {
|
||||
Mult_SndKey *sndKey;
|
||||
for (_index = 0; _index < _sndKeysCount; _index++) {
|
||||
sndKey = &_sndKeys[_index];
|
||||
for (_index = 0; _index < _multData->sndKeysCount; _index++) {
|
||||
sndKey = &_multData->sndKeys[_index];
|
||||
if (sndKey->frame != frame)
|
||||
continue;
|
||||
|
||||
|
@ -588,14 +603,14 @@ char Mult_v1::doSoundAnim(char stop, int16 frame) {
|
|||
if (sndKey->cmd == 1) {
|
||||
_vm->_snd->stopSound(0);
|
||||
stop = 0;
|
||||
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
|
||||
sndKey->freq, sndKey->fadeLength);
|
||||
playSound(_vm->_game->_soundSamples[sndKey->soundIndex],
|
||||
sndKey->repCount, sndKey->freq, sndKey->fadeLength);
|
||||
|
||||
} else if (sndKey->cmd == 4) {
|
||||
_vm->_snd->stopSound(0);
|
||||
stop = 0;
|
||||
playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
|
||||
sndKey->freq, sndKey->fadeLength);
|
||||
playSound(_vm->_game->_soundSamples[sndKey->soundIndex],
|
||||
sndKey->repCount, sndKey->freq, sndKey->fadeLength);
|
||||
}
|
||||
} else {
|
||||
if (_vm->_snd->_playingSound)
|
||||
|
@ -837,7 +852,8 @@ void Mult_v1::animate(void) {
|
|||
} else {
|
||||
pAnimData->frame++;
|
||||
if (pAnimData->frame >=
|
||||
_vm->_scenery->_animations[(int)pAnimData->animation].layers[pAnimData->layer].framesCount) {
|
||||
_vm->_scenery->_animations[(int)pAnimData->animation].
|
||||
layers[pAnimData->layer].framesCount) {
|
||||
switch (pAnimData->animType) {
|
||||
case 0:
|
||||
pAnimData->frame = 0;
|
||||
|
@ -890,6 +906,7 @@ void Mult_v1::animate(void) {
|
|||
}
|
||||
|
||||
void Mult_v1::freeMult(void) {
|
||||
if ((_vm->_anim->_animSurf != 0) && (_vm->_draw->_spritesArray[22] != 0))
|
||||
_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
|
||||
|
||||
delete[] _objects;
|
||||
|
@ -911,35 +928,31 @@ void Mult_v1::playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
|
|||
void Mult_v1::freeMultKeys(void) {
|
||||
int i;
|
||||
|
||||
delete[] _multData;
|
||||
for (i = 0; i < _multData->staticCount; i++) {
|
||||
|
||||
for (i = 0; i < _staticCount; i++) {
|
||||
|
||||
if (_staticLoaded[i] != 0)
|
||||
_vm->_scenery->freeStatic(_staticIndices[i]);
|
||||
if (_multData->staticLoaded[i] != 0)
|
||||
_vm->_scenery->freeStatic(_multData->staticIndices[i]);
|
||||
}
|
||||
|
||||
for (i = 0; i < _animCount; i++) {
|
||||
if (_animLoaded[i] != 0)
|
||||
_vm->_scenery->freeAnim(_animIndices[i]);
|
||||
for (i = 0; i < _multData->animCount; i++) {
|
||||
if (_multData->animLoaded[i] != 0)
|
||||
_vm->_scenery->freeAnim(_multData->animIndices[i]);
|
||||
}
|
||||
|
||||
delete[] _staticKeys;
|
||||
delete[] _multData->staticKeys;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
delete[] _animKeys[i];
|
||||
delete[] _multData->animKeys[i];
|
||||
|
||||
delete[] _palFadeKeys;
|
||||
delete[] _palKeys;
|
||||
delete[] _textKeys;
|
||||
delete[] _multData->palFadeKeys;
|
||||
delete[] _multData->palKeys;
|
||||
delete[] _multData->textKeys;
|
||||
|
||||
for (i = 0; i < _sndSlotsCount; i++) {
|
||||
for (i = 0; i < _multData->sndSlotsCount; i++) {
|
||||
_vm->_game->freeSoundSlot(19 - i);
|
||||
}
|
||||
|
||||
delete[] _sndKeys;
|
||||
|
||||
_multData = 0;
|
||||
delete[] _multData->sndKeys;
|
||||
|
||||
if (_animDataAllocated != 0) {
|
||||
delete[] _objects;
|
||||
|
@ -963,6 +976,9 @@ void Mult_v1::freeMultKeys(void) {
|
|||
|
||||
_animDataAllocated = 0;
|
||||
}
|
||||
|
||||
delete _multData;
|
||||
_multData = 0;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
|
|
|
@ -44,8 +44,7 @@ Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) {
|
|||
int i;
|
||||
|
||||
_renderData2 = 0;
|
||||
_multData2 = 0;
|
||||
_frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart
|
||||
_multData = 0;
|
||||
for (i = 0; i < 8; i++) _multDatas[i] = 0;
|
||||
}
|
||||
|
||||
|
@ -54,7 +53,7 @@ Mult_v2::~Mult_v2() {
|
|||
|
||||
freeMultKeys();
|
||||
for (i = 0; i < 8; i++) {
|
||||
_multData2 = _multDatas[i];
|
||||
_multData = _multDatas[i];
|
||||
freeMultKeys();
|
||||
}
|
||||
|
||||
|
@ -76,29 +75,27 @@ void Mult_v2::loadMult(int16 resId) {
|
|||
|
||||
index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0;
|
||||
|
||||
_multData2 = new Mult_Data;
|
||||
_frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart
|
||||
memset(_multData2, 0, sizeof(Mult_Data));
|
||||
_multData = new Mult_Data;
|
||||
memset(_multData, 0, sizeof(Mult_Data));
|
||||
|
||||
_multDatas[index] = _multData2;
|
||||
_multDatas[index] = _multData;
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
_multData2->staticLoaded[i] = 0;
|
||||
_multData2->animLoaded[i] = 0;
|
||||
_multData->staticLoaded[i] = 0;
|
||||
_multData->animLoaded[i] = 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
_multData2->field_124[0][i] = i;
|
||||
_multData->field_124[0][i] = i;
|
||||
|
||||
_multData2->sndSlotsCount = 0;
|
||||
_multData2->frameStart = 0;
|
||||
_frameStart = 0;
|
||||
_multData->sndSlotsCount = 0;
|
||||
_multData->frameStart = 0;
|
||||
|
||||
extData = _vm->_game->loadExtData(resId, 0, 0);
|
||||
Common::MemoryReadStream data((byte *) extData, 4294967295U);
|
||||
|
||||
_multData2->staticCount = staticCount = data.readSByte();
|
||||
_multData2->animCount = animCount = data.readSByte();
|
||||
_multData->staticCount = staticCount = data.readSByte();
|
||||
_multData->animCount = animCount = data.readSByte();
|
||||
staticCount++;
|
||||
animCount++;
|
||||
|
||||
|
@ -107,125 +104,125 @@ void Mult_v2::loadMult(int16 resId) {
|
|||
|
||||
debugC(7, kDebugGraphics, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount);
|
||||
for (i = 0; i < staticCount; i++, data.seek(14, SEEK_CUR)) {
|
||||
_multData2->staticIndices[i] = _vm->_scenery->loadStatic(1);
|
||||
_multData->staticIndices[i] = _vm->_scenery->loadStatic(1);
|
||||
|
||||
if (_multData2->staticIndices[i] >= 100) {
|
||||
_multData2->staticIndices[i] -= 100;
|
||||
_multData2->staticLoaded[i] = 1;
|
||||
if (_multData->staticIndices[i] >= 100) {
|
||||
_multData->staticIndices[i] -= 100;
|
||||
_multData->staticLoaded[i] = 1;
|
||||
} else
|
||||
_multData2->staticLoaded[i] = 0;
|
||||
_multData->staticLoaded[i] = 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < animCount; i++, data.seek(14, SEEK_CUR)) {
|
||||
_multData2->animIndices[i] = _vm->_scenery->loadAnim(1);
|
||||
_multData->animIndices[i] = _vm->_scenery->loadAnim(1);
|
||||
|
||||
if (_multData2->animIndices[i] >= 100) {
|
||||
_multData2->animIndices[i] -= 100;
|
||||
_multData2->animLoaded[i] = 1;
|
||||
if (_multData->animIndices[i] >= 100) {
|
||||
_multData->animIndices[i] -= 100;
|
||||
_multData->animLoaded[i] = 1;
|
||||
} else
|
||||
_multData2->animLoaded[i] = 0;
|
||||
_multData->animLoaded[i] = 0;
|
||||
}
|
||||
|
||||
_multData2->frameRate = data.readSint16LE();
|
||||
_multData2->staticKeysCount = data.readSint16LE();
|
||||
_multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount];
|
||||
for (i = 0; i < _multData2->staticKeysCount; i++) {
|
||||
_multData2->staticKeys[i].frame = data.readSint16LE();
|
||||
_multData2->staticKeys[i].layer = data.readSint16LE();
|
||||
_multData->frameRate = data.readSint16LE();
|
||||
_multData->staticKeysCount = data.readSint16LE();
|
||||
_multData->staticKeys = new Mult_StaticKey[_multData->staticKeysCount];
|
||||
for (i = 0; i < _multData->staticKeysCount; i++) {
|
||||
_multData->staticKeys[i].frame = data.readSint16LE();
|
||||
_multData->staticKeys[i].layer = data.readSint16LE();
|
||||
}
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
_multData2->someKeysCount[i] = 0;
|
||||
_multData2->someKeys[i] = 0;
|
||||
_multData2->someKeysIndices[i] = -1;
|
||||
_multData->someKeysCount[i] = 0;
|
||||
_multData->someKeys[i] = 0;
|
||||
_multData->someKeysIndices[i] = -1;
|
||||
|
||||
for (j = 0; j < 4; j++) {
|
||||
_multData2->animKeysIndices[i][j] = 0;
|
||||
_multData2->field_17F[i][j] = 0;
|
||||
_multData->animKeysIndices[i][j] = 0;
|
||||
_multData->field_17F[i][j] = 0;
|
||||
}
|
||||
|
||||
_multData2->animKeysFrames[i] = -1;
|
||||
_multData2->animKeysCount[i] = data.readSint16LE();
|
||||
_multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]];
|
||||
for (j = 0; j < _multData2->animKeysCount[i]; j++) {
|
||||
_multData2->animKeys[i][j].frame = data.readSint16LE();
|
||||
_multData2->animKeys[i][j].layer = data.readSint16LE();
|
||||
_multData2->animKeys[i][j].posX = data.readSint16LE();
|
||||
_multData2->animKeys[i][j].posY = data.readSint16LE();
|
||||
_multData2->animKeys[i][j].order = data.readSint16LE();
|
||||
_multData->animKeysFrames[i] = -1;
|
||||
_multData->animKeysCount[i] = data.readSint16LE();
|
||||
_multData->animKeys[i] = new Mult_AnimKey[_multData->animKeysCount[i]];
|
||||
for (j = 0; j < _multData->animKeysCount[i]; j++) {
|
||||
_multData->animKeys[i][j].frame = data.readSint16LE();
|
||||
_multData->animKeys[i][j].layer = data.readSint16LE();
|
||||
_multData->animKeys[i][j].posX = data.readSint16LE();
|
||||
_multData->animKeys[i][j].posY = data.readSint16LE();
|
||||
_multData->animKeys[i][j].order = data.readSint16LE();
|
||||
}
|
||||
}
|
||||
|
||||
for (palIndex = 0; palIndex < 5; palIndex++) {
|
||||
for (i = 0; i < 16; i++) {
|
||||
_multData2->fadePal[palIndex][i].red = data.readByte();
|
||||
_multData2->fadePal[palIndex][i].green = data.readByte();
|
||||
_multData2->fadePal[palIndex][i].blue = data.readByte();
|
||||
_multData->fadePal[palIndex][i].red = data.readByte();
|
||||
_multData->fadePal[palIndex][i].green = data.readByte();
|
||||
_multData->fadePal[palIndex][i].blue = data.readByte();
|
||||
}
|
||||
}
|
||||
|
||||
_multData2->palFadeKeysCount = data.readSint16LE();
|
||||
_multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount];
|
||||
for (i = 0; i < _multData2->palFadeKeysCount; i++) {
|
||||
_multData2->palFadeKeys[i].frame = data.readSint16LE();
|
||||
_multData2->palFadeKeys[i].fade = data.readSint16LE();
|
||||
_multData2->palFadeKeys[i].palIndex = data.readSint16LE();
|
||||
_multData2->palFadeKeys[i].flag = data.readSByte();
|
||||
_multData->palFadeKeysCount = data.readSint16LE();
|
||||
_multData->palFadeKeys = new Mult_PalFadeKey[_multData->palFadeKeysCount];
|
||||
for (i = 0; i < _multData->palFadeKeysCount; i++) {
|
||||
_multData->palFadeKeys[i].frame = data.readSint16LE();
|
||||
_multData->palFadeKeys[i].fade = data.readSint16LE();
|
||||
_multData->palFadeKeys[i].palIndex = data.readSint16LE();
|
||||
_multData->palFadeKeys[i].flag = data.readSByte();
|
||||
}
|
||||
|
||||
_multData2->palKeysCount = data.readSint16LE();
|
||||
_multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount];
|
||||
for (i = 0; i < _multData2->palKeysCount; i++) {
|
||||
_multData2->palKeys[i].frame = data.readSint16LE();
|
||||
_multData2->palKeys[i].cmd = data.readSint16LE();
|
||||
_multData2->palKeys[i].rates[0] = data.readSint16LE();
|
||||
_multData2->palKeys[i].rates[1] = data.readSint16LE();
|
||||
_multData2->palKeys[i].rates[2] = data.readSint16LE();
|
||||
_multData2->palKeys[i].rates[3] = data.readSint16LE();
|
||||
_multData2->palKeys[i].unknown0 = data.readSint16LE();
|
||||
_multData2->palKeys[i].unknown1 = data.readSint16LE();
|
||||
data.read(_multData2->palKeys[i].subst, 64);
|
||||
_multData->palKeysCount = data.readSint16LE();
|
||||
_multData->palKeys = new Mult_PalKey[_multData->palKeysCount];
|
||||
for (i = 0; i < _multData->palKeysCount; i++) {
|
||||
_multData->palKeys[i].frame = data.readSint16LE();
|
||||
_multData->palKeys[i].cmd = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[0] = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[1] = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[2] = data.readSint16LE();
|
||||
_multData->palKeys[i].rates[3] = data.readSint16LE();
|
||||
_multData->palKeys[i].unknown0 = data.readSint16LE();
|
||||
_multData->palKeys[i].unknown1 = data.readSint16LE();
|
||||
data.read(_multData->palKeys[i].subst, 64);
|
||||
}
|
||||
|
||||
_multData2->textKeysCount = data.readSint16LE();
|
||||
_multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount];
|
||||
for (i = 0; i < _multData2->textKeysCount; i++) {
|
||||
_multData2->textKeys[i].frame = data.readSint16LE();
|
||||
_multData2->textKeys[i].cmd = data.readSint16LE();
|
||||
_multData->textKeysCount = data.readSint16LE();
|
||||
_multData->textKeys = new Mult_TextKey[_multData->textKeysCount];
|
||||
for (i = 0; i < _multData->textKeysCount; i++) {
|
||||
_multData->textKeys[i].frame = data.readSint16LE();
|
||||
_multData->textKeys[i].cmd = data.readSint16LE();
|
||||
if (!hbstaticCount)
|
||||
data.seek(24, SEEK_CUR);
|
||||
}
|
||||
|
||||
_multData2->sndKeysCount = data.readSint16LE();
|
||||
warning("SoundKeyCount: %d", _multData2->sndKeysCount);
|
||||
_multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
|
||||
for (i = 0; i < _multData2->sndKeysCount; i++) {
|
||||
_multData2->sndKeys[i].frame = data.readSint16LE();
|
||||
_multData2->sndKeys[i].cmd = data.readSint16LE();
|
||||
_multData2->sndKeys[i].freq = data.readSint16LE();
|
||||
_multData2->sndKeys[i].fadeLength = data.readSint16LE();
|
||||
_multData2->sndKeys[i].repCount = data.readSint16LE();
|
||||
_multData2->sndKeys[i].soundIndex = -1;
|
||||
_multData2->sndKeys[i].resId = -1;
|
||||
_multData->sndKeysCount = data.readSint16LE();
|
||||
warning("SoundKeyCount: %d", _multData->sndKeysCount);
|
||||
_multData->sndKeys = new Mult_SndKey[_multData->sndKeysCount];
|
||||
for (i = 0; i < _multData->sndKeysCount; i++) {
|
||||
_multData->sndKeys[i].frame = data.readSint16LE();
|
||||
_multData->sndKeys[i].cmd = data.readSint16LE();
|
||||
_multData->sndKeys[i].freq = data.readSint16LE();
|
||||
_multData->sndKeys[i].fadeLength = data.readSint16LE();
|
||||
_multData->sndKeys[i].repCount = data.readSint16LE();
|
||||
_multData->sndKeys[i].soundIndex = -1;
|
||||
_multData->sndKeys[i].resId = -1;
|
||||
data.seek(2, SEEK_CUR);
|
||||
if (!hbstaticCount)
|
||||
data.seek(24, SEEK_CUR);
|
||||
|
||||
switch (_multData2->sndKeys[i].cmd) {
|
||||
switch (_multData->sndKeys[i].cmd) {
|
||||
case 1:
|
||||
case 4:
|
||||
_multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
||||
_multData->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
|
||||
for (j = 0; j < i; j++) { // loc_7071
|
||||
if (_multData2->sndKeys[j].resId == _multData2->sndKeys[i].resId) {
|
||||
_multData2->sndKeys[i].soundIndex = _multData2->sndKeys[j].soundIndex;
|
||||
if (_multData->sndKeys[j].resId == _multData->sndKeys[i].resId) {
|
||||
_multData->sndKeys[i].soundIndex = _multData->sndKeys[j].soundIndex;
|
||||
_vm->_global->_inter_execPtr += 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == j) {
|
||||
_multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_inter->loadSound(1);
|
||||
_multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF;
|
||||
_multData2->sndSlotsCount++;
|
||||
_multData->sndSlot[_multData->sndSlotsCount] = _vm->_inter->loadSound(1);
|
||||
_multData->sndKeys[i].soundIndex = _multData->sndSlot[_multData->sndSlotsCount] & 0x7FFF;
|
||||
_multData->sndSlotsCount++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
|
@ -234,37 +231,37 @@ void Mult_v2::loadMult(int16 resId) {
|
|||
}
|
||||
}
|
||||
|
||||
_multData2->somepointer09 = 0;
|
||||
_multData2->somepointer10 = 0;
|
||||
_multData->somepointer09 = 0;
|
||||
_multData->somepointer10 = 0;
|
||||
|
||||
if (hbstaticCount) {
|
||||
warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10");
|
||||
size = _vm->_inter->load16();
|
||||
_multData2->execPtr = _vm->_global->_inter_execPtr;
|
||||
_multData->execPtr = _vm->_global->_inter_execPtr;
|
||||
_vm->_global->_inter_execPtr += size * 2;
|
||||
if (_vm->_game->_totFileData[0x29] >= 51) {
|
||||
size = data.readSint16LE();
|
||||
_multData2->somepointer10 = new char[size * 20];
|
||||
// According to the original asm, these bytes are written into _multData2->somepointer09!
|
||||
data.read(_multData2->somepointer10, size * 20);
|
||||
_multData->somepointer10 = new char[size * 20];
|
||||
// According to the original asm, these bytes are written into _multData->somepointer09!
|
||||
data.read(_multData->somepointer10, size * 20);
|
||||
size = _vm->_inter->load16();
|
||||
if (size > 0) {
|
||||
_multData2->somepointer09 = new char[size * 14];
|
||||
memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14);
|
||||
_multData->somepointer09 = new char[size * 14];
|
||||
memcpy(_multData->somepointer09, _vm->_global->_inter_execPtr, size * 14);
|
||||
_vm->_global->_inter_execPtr += size * 14;
|
||||
data.seek(2, SEEK_CUR);
|
||||
for (i = 0; i < 4; i++) {
|
||||
_multData2->someKeysCount[i] = data.readSint16LE();
|
||||
_multData2->someKeys[i] = new Mult_SomeKey[_multData2->someKeysCount[i]];
|
||||
for (j = 0; j < _multData2->someKeysCount[i]; j++) {
|
||||
_multData2->someKeys[i][j].frame = data.readSint16LE();
|
||||
_multData2->someKeys[i][j].field_2 = data.readSint16LE();
|
||||
_multData2->someKeys[i][j].field_4 = data.readSint16LE();
|
||||
_multData2->someKeys[i][j].field_6 = data.readSint16LE();
|
||||
_multData2->someKeys[i][j].field_8 = data.readSint16LE();
|
||||
_multData2->someKeys[i][j].field_A = data.readSint16LE();
|
||||
_multData2->someKeys[i][j].field_C = data.readSint16LE();
|
||||
_multData2->someKeys[i][j].field_E = data.readSint16LE();
|
||||
_multData->someKeysCount[i] = data.readSint16LE();
|
||||
_multData->someKeys[i] = new Mult_SomeKey[_multData->someKeysCount[i]];
|
||||
for (j = 0; j < _multData->someKeysCount[i]; j++) {
|
||||
_multData->someKeys[i][j].frame = data.readSint16LE();
|
||||
_multData->someKeys[i][j].field_2 = data.readSint16LE();
|
||||
_multData->someKeys[i][j].field_4 = data.readSint16LE();
|
||||
_multData->someKeys[i][j].field_6 = data.readSint16LE();
|
||||
_multData->someKeys[i][j].field_8 = data.readSint16LE();
|
||||
_multData->someKeys[i][j].field_A = data.readSint16LE();
|
||||
_multData->someKeys[i][j].field_C = data.readSint16LE();
|
||||
_multData->someKeys[i][j].field_E = data.readSint16LE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -279,8 +276,7 @@ void Mult_v2::setMultData(uint16 multindex) {
|
|||
error("Multindex out of range");
|
||||
|
||||
debugC(4, kDebugGameFlow, "Switching to mult %d", multindex);
|
||||
_multData2 = _multDatas[multindex];
|
||||
_frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart
|
||||
_multData = _multDatas[multindex];
|
||||
}
|
||||
|
||||
void Mult_v2::multSub(uint16 multindex) {
|
||||
|
@ -298,10 +294,9 @@ void Mult_v2::multSub(uint16 multindex) {
|
|||
error("Multindex out of range");
|
||||
|
||||
debugC(4, kDebugGameFlow, "Sub mult %d", multindex);
|
||||
_multData2 = _multDatas[multindex];
|
||||
_frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart
|
||||
_multData = _multDatas[multindex];
|
||||
|
||||
if (_multData2 == 0) {
|
||||
if (_multData == 0) {
|
||||
_vm->_parse->parseValExpr();
|
||||
_vm->_parse->parseValExpr();
|
||||
_vm->_parse->parseValExpr();
|
||||
|
@ -320,78 +315,78 @@ void Mult_v2::multSub(uint16 multindex) {
|
|||
|
||||
if (flags & 0x400) {
|
||||
flags = 0x400;
|
||||
_multData2->animDirection = -1;
|
||||
_multData->animDirection = -1;
|
||||
} else {
|
||||
_multData2->animDirection = 1;
|
||||
_multData->animDirection = 1;
|
||||
flags &= 0x7F;
|
||||
}
|
||||
|
||||
_multData2->field_124[index][0] = flags;
|
||||
_multData->field_124[index][0] = flags;
|
||||
for (i = 1; i < 4; i++)
|
||||
_multData2->field_124[index][i] = _vm->_parse->parseValExpr();
|
||||
_multData->field_124[index][i] = _vm->_parse->parseValExpr();
|
||||
|
||||
expr = _vm->_parse->parseValExpr();
|
||||
_multData2->animKeysFrames[index] = expr;
|
||||
_multData2->animKeysStartFrames[index] = expr;
|
||||
_multData->animKeysFrames[index] = expr;
|
||||
_multData->animKeysStartFrames[index] = expr;
|
||||
|
||||
WRITE_VAR(18 + index, expr);
|
||||
if (expr == -1) {
|
||||
if (_objects)
|
||||
for (i = 0; i < 4; i++)
|
||||
if ((_multData2->field_124[index][i] != -1) && (_multData2->field_124[index][i] != 1024))
|
||||
_objects[_multData2->field_124[index][i]].pAnimData->animType =
|
||||
_objects[_multData2->field_124[index][i]].pAnimData->field_17;
|
||||
if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024))
|
||||
_objects[_multData->field_124[index][i]].pAnimData->animType =
|
||||
_objects[_multData->field_124[index][i]].pAnimData->field_17;
|
||||
} else {
|
||||
if (_multData2->animDirection == 1) {
|
||||
_multData2->animKeysStopFrames[index] = 32000;
|
||||
for (i = 0; i < _multData2->textKeysCount; i++) {
|
||||
textFrame = _multData2->textKeys[i].frame;
|
||||
if ((textFrame > _multData2->animKeysStartFrames[index]) &&
|
||||
(textFrame < _multData2->animKeysStopFrames[index])) {
|
||||
_multData2->animKeysStopFrames[index] = textFrame;
|
||||
if (_multData->animDirection == 1) {
|
||||
_multData->animKeysStopFrames[index] = 32000;
|
||||
for (i = 0; i < _multData->textKeysCount; i++) {
|
||||
textFrame = _multData->textKeys[i].frame;
|
||||
if ((textFrame > _multData->animKeysStartFrames[index]) &&
|
||||
(textFrame < _multData->animKeysStopFrames[index])) {
|
||||
_multData->animKeysStopFrames[index] = textFrame;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_multData2->animKeysStopFrames[index] = 0;
|
||||
for (i = 0; i < _multData2->textKeysCount; i++) {
|
||||
textFrame = _multData2->textKeys[i].frame;
|
||||
if ((textFrame < _multData2->animKeysStartFrames[index]) &&
|
||||
(textFrame > _multData2->animKeysStopFrames[index])) {
|
||||
_multData2->animKeysStopFrames[index] = textFrame;
|
||||
_multData->animKeysStopFrames[index] = 0;
|
||||
for (i = 0; i < _multData->textKeysCount; i++) {
|
||||
textFrame = _multData->textKeys[i].frame;
|
||||
if ((textFrame < _multData->animKeysStartFrames[index]) &&
|
||||
(textFrame > _multData->animKeysStopFrames[index])) {
|
||||
_multData->animKeysStopFrames[index] = textFrame;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (_objects) {
|
||||
for (i = 0; i < 4; i++) {
|
||||
if ((_multData2->field_124[index][i] != -1) && (_multData2->field_124[index][i] != 1024))
|
||||
_objects[_multData2->field_124[index][i]].pAnimData->field_17 =
|
||||
_objects[_multData2->field_124[index][i]].pAnimData->animType;
|
||||
if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024))
|
||||
_objects[_multData->field_124[index][i]].pAnimData->field_17 =
|
||||
_objects[_multData->field_124[index][i]].pAnimData->animType;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
_multData2->animKeysIndices[index][i] = 0;
|
||||
for (j = 0; j < _multData2->animKeysCount[i]; j++) {
|
||||
if (_multData2->animKeys[i][j].frame == _multData2->animKeysStartFrames[index])
|
||||
_multData2->animKeysIndices[index][i] = j;
|
||||
_multData->animKeysIndices[index][i] = 0;
|
||||
for (j = 0; j < _multData->animKeysCount[i]; j++) {
|
||||
if (_multData->animKeys[i][j].frame == _multData->animKeysStartFrames[index])
|
||||
_multData->animKeysIndices[index][i] = j;
|
||||
}
|
||||
}
|
||||
|
||||
if (_multData2->animDirection == -1) { // loc_60CF
|
||||
if (_multData->animDirection == -1) { // loc_60CF
|
||||
warning("Mult_v2::multSub(), someKeys and someKeysIndices");
|
||||
}
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
_multData2->field_17F[index][i] = 0;
|
||||
for (j = 0; j < _multData2->someKeysCount[i]; j++) {
|
||||
if (_multData2->animDirection == 1) {
|
||||
if (_multData2->someKeys[i][j].frame >= _multData2->animKeysStartFrames[index]) {
|
||||
_multData2->field_17F[index][i] = j;
|
||||
_multData->field_17F[index][i] = 0;
|
||||
for (j = 0; j < _multData->someKeysCount[i]; j++) {
|
||||
if (_multData->animDirection == 1) {
|
||||
if (_multData->someKeys[i][j].frame >= _multData->animKeysStartFrames[index]) {
|
||||
_multData->field_17F[index][i] = j;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
if (_multData2->someKeys[i][j].frame >= _multData2->animKeysStopFrames[index]) {
|
||||
_multData2->field_17F[index][i] = j;
|
||||
if (_multData->someKeys[i][j].frame >= _multData->animKeysStopFrames[index]) {
|
||||
_multData->field_17F[index][i] = j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -407,7 +402,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
|
|||
Mult_Object *multObj;
|
||||
Mult_AnimData *animData;
|
||||
|
||||
if (_multData2 == 0)
|
||||
if (_multData == 0)
|
||||
return;
|
||||
|
||||
stopNoClear = 0;
|
||||
|
@ -425,7 +420,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
|
|||
// memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
|
||||
|
||||
if (_vm->_anim->_animSurf == 0) {
|
||||
_vm->_util->setFrameRate(_multData2->frameRate);
|
||||
_vm->_util->setFrameRate(_multData->frameRate);
|
||||
_vm->_anim->_areaTop = 0;
|
||||
_vm->_anim->_areaLeft = 0;
|
||||
_vm->_anim->_areaWidth = _vm->_video->_surfWidth;
|
||||
|
@ -489,7 +484,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
|
|||
_animDataAllocated = 1;
|
||||
|
||||
for (_counter = 0; _counter < _objCount; _counter++) {
|
||||
_multData2->palAnimIndices[_counter] = _counter;
|
||||
_multData->palAnimIndices[_counter] = _counter;
|
||||
}
|
||||
|
||||
_animDataAllocated = 1;
|
||||
|
@ -569,37 +564,37 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
|
|||
|
||||
WRITE_VAR(57, (uint32)-1);
|
||||
} else
|
||||
WRITE_VAR(57, _frame - 1 - _multData2->frameStart);
|
||||
WRITE_VAR(57, _frame - 1 - _multData->frameStart);
|
||||
}
|
||||
|
||||
char Mult_v2::drawStatics(char stop) {
|
||||
int i;
|
||||
|
||||
if (_multData2->staticKeys[_multData2->staticKeysCount - 1].frame > _frame)
|
||||
if (_multData->staticKeys[_multData->staticKeysCount - 1].frame > _frame)
|
||||
stop = 0;
|
||||
|
||||
for (_counter = 0; _counter < _multData2->staticKeysCount; _counter++) {
|
||||
if (_multData2->staticKeys[_counter].frame != _frame
|
||||
|| _multData2->staticKeys[_counter].layer == -1)
|
||||
for (_counter = 0; _counter < _multData->staticKeysCount; _counter++) {
|
||||
if (_multData->staticKeys[_counter].frame != _frame
|
||||
|| _multData->staticKeys[_counter].layer == -1)
|
||||
continue;
|
||||
|
||||
// loc_4FA8
|
||||
if (_multData2->staticKeys[_counter].layer >= 0) {
|
||||
if (_multData->staticKeys[_counter].layer >= 0) {
|
||||
_vm->_scenery->_curStatic = 0;
|
||||
_vm->_scenery->_curStaticLayer = _multData2->staticKeys[_counter].layer;
|
||||
_vm->_scenery->_curStaticLayer = _multData->staticKeys[_counter].layer;
|
||||
|
||||
i = 0;
|
||||
while (_vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount <= _vm->_scenery->_curStaticLayer) {
|
||||
while (_vm->_scenery->_statics[_multData->staticIndices[i]].layersCount <= _vm->_scenery->_curStaticLayer) {
|
||||
_vm->_scenery->_curStaticLayer -=
|
||||
_vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount;
|
||||
_vm->_scenery->_statics[_multData->staticIndices[i]].layersCount;
|
||||
i++;
|
||||
_vm->_scenery->_curStatic++;
|
||||
}
|
||||
_vm->_scenery->_curStatic = _multData2->staticIndices[_vm->_scenery->_curStatic];
|
||||
_vm->_scenery->_curStatic = _multData->staticIndices[_vm->_scenery->_curStatic];
|
||||
_vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer);
|
||||
} else {
|
||||
_vm->_draw->_spriteLeft =
|
||||
READ_LE_UINT16(_multData2->execPtr + ((-_multData2->staticKeys[_counter].layer - 2) * 2));
|
||||
READ_LE_UINT16(_multData->execPtr + ((-_multData->staticKeys[_counter].layer - 2) * 2));
|
||||
_vm->_draw->_destSpriteX = 0;
|
||||
_vm->_draw->_destSpriteY = 0;
|
||||
_vm->_draw->_destSurface = 21;
|
||||
|
@ -628,14 +623,14 @@ char Mult_v2::drawAnims(char stop) { // loc_50D5
|
|||
int16 count;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (_multData2->animKeys[i][_multData2->animKeysCount[i] - 1].frame > _frame)
|
||||
if (_multData->animKeys[i][_multData->animKeysCount[i] - 1].frame > _frame)
|
||||
stop = 0;
|
||||
}
|
||||
|
||||
for (_index = 0; _index < 4; _index++) {
|
||||
for (_counter = 0; _counter < _multData2->animKeysCount[_index]; _counter++) {
|
||||
key = &_multData2->animKeys[_index][_counter];
|
||||
animObj = &_objects[_multData2->field_124[0][_index]];
|
||||
for (_counter = 0; _counter < _multData->animKeysCount[_index]; _counter++) {
|
||||
key = &_multData->animKeys[_index][_counter];
|
||||
animObj = &_objects[_multData->field_124[0][_index]];
|
||||
if (key->frame != _frame)
|
||||
continue;
|
||||
|
||||
|
@ -653,15 +648,15 @@ char Mult_v2::drawAnims(char stop) { // loc_50D5
|
|||
animObj->tick = 0;
|
||||
animObj->pAnimData->layer = key->layer;
|
||||
|
||||
count = _vm->_scenery->_animations[_multData2->animIndices[0]].layersCount;
|
||||
count = _vm->_scenery->_animations[_multData->animIndices[0]].layersCount;
|
||||
i = 0;
|
||||
while (animObj->pAnimData->layer >= count) {
|
||||
animObj->pAnimData->layer -= count;
|
||||
i++;
|
||||
|
||||
count = _vm->_scenery->_animations[_multData2->animIndices[i]].layersCount;
|
||||
count = _vm->_scenery->_animations[_multData->animIndices[i]].layersCount;
|
||||
}
|
||||
animObj->pAnimData->animation = _multData2->animIndices[i];
|
||||
animObj->pAnimData->animation = _multData->animIndices[i];
|
||||
} else {
|
||||
animObj->pAnimData->isStatic = 1;
|
||||
}
|
||||
|
@ -675,21 +670,20 @@ void Mult_v2::drawText(char *pStop, char *pStopNoClear) {
|
|||
char *savedIP;
|
||||
|
||||
int16 cmd;
|
||||
for (_index = 0; _index < _multData2->textKeysCount; _index++) {
|
||||
if (_multData2->textKeys[_index].frame != _frame)
|
||||
for (_index = 0; _index < _multData->textKeysCount; _index++) {
|
||||
if (_multData->textKeys[_index].frame != _frame)
|
||||
continue;
|
||||
|
||||
cmd = _multData2->textKeys[_index].cmd;
|
||||
cmd = _multData->textKeys[_index].cmd;
|
||||
if (cmd == 0) {
|
||||
*pStop = 0;
|
||||
} else if (cmd == 1) {
|
||||
*pStopNoClear = 1;
|
||||
_multData2->frameStart = 0;
|
||||
_frameStart = 0;
|
||||
_multData->frameStart = 0;
|
||||
} else if (cmd == 3) {
|
||||
*pStop = 0;
|
||||
savedIP = _vm->_global->_inter_execPtr;
|
||||
_vm->_global->_inter_execPtr = (char *)(&_multData2->textKeys[_index].index);
|
||||
_vm->_global->_inter_execPtr = (char *)(&_multData->textKeys[_index].index);
|
||||
_vm->_global->_inter_execPtr = savedIP;
|
||||
}
|
||||
}
|
||||
|
@ -699,11 +693,11 @@ char Mult_v2::prepPalAnim(char stop) {
|
|||
_palKeyIndex = -1;
|
||||
do {
|
||||
_palKeyIndex++;
|
||||
if (_palKeyIndex >= _multData2->palKeysCount)
|
||||
if (_palKeyIndex >= _multData->palKeysCount)
|
||||
return stop;
|
||||
} while (_multData2->palKeys[_palKeyIndex].frame != _frame);
|
||||
} while (_multData->palKeys[_palKeyIndex].frame != _frame);
|
||||
|
||||
if (_multData2->palKeys[_palKeyIndex].cmd == -1) {
|
||||
if (_multData->palKeys[_palKeyIndex].cmd == -1) {
|
||||
stop = 0;
|
||||
_doPalSubst = 0;
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
|
||||
|
@ -716,10 +710,10 @@ char Mult_v2::prepPalAnim(char stop) {
|
|||
_doPalSubst = 1;
|
||||
_palAnimKey = _palKeyIndex;
|
||||
|
||||
_multData2->palAnimIndices[0] = 0;
|
||||
_multData2->palAnimIndices[1] = 0;
|
||||
_multData2->palAnimIndices[2] = 0;
|
||||
_multData2->palAnimIndices[3] = 0;
|
||||
_multData->palAnimIndices[0] = 0;
|
||||
_multData->palAnimIndices[1] = 0;
|
||||
_multData->palAnimIndices[2] = 0;
|
||||
_multData->palAnimIndices[3] = 0;
|
||||
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette;
|
||||
}
|
||||
|
@ -736,7 +730,7 @@ void Mult_v2::doPalAnim(void) {
|
|||
return;
|
||||
|
||||
for (_index = 0; _index < 4; _index++) {
|
||||
palKey = &_multData2->palKeys[_palAnimKey];
|
||||
palKey = &_multData->palKeys[_palAnimKey];
|
||||
|
||||
if ((_frame % palKey->rates[_index]) != 0)
|
||||
continue;
|
||||
|
@ -749,16 +743,16 @@ void Mult_v2::doPalAnim(void) {
|
|||
_vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue;
|
||||
|
||||
while (1) {
|
||||
off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index];
|
||||
off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index];
|
||||
if (off == 0) {
|
||||
off = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1;
|
||||
off = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1;
|
||||
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index];
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index];
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index];
|
||||
} else {
|
||||
off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index] - 1;
|
||||
off2 = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1;
|
||||
off = palKey->subst[(_multData->palAnimIndices[_index] + 1) % 16][_index] - 1;
|
||||
off2 = palKey->subst[_multData->palAnimIndices[_index]][_index] - 1;
|
||||
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off2].red =
|
||||
_vm->_global->_pPaletteDesc->vgaPal[off].red;
|
||||
|
@ -768,19 +762,19 @@ void Mult_v2::doPalAnim(void) {
|
|||
_vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
||||
}
|
||||
|
||||
_multData2->palAnimIndices[_index] = (_multData2->palAnimIndices[_index] + 1) % 16;
|
||||
_multData->palAnimIndices[_index] = (_multData->palAnimIndices[_index] + 1) % 16;
|
||||
|
||||
off = palKey->subst[_multData2->palAnimIndices[_index]][_index];
|
||||
off = palKey->subst[_multData->palAnimIndices[_index]][_index];
|
||||
|
||||
if (off == 0) {
|
||||
_multData2->palAnimIndices[_index] = 0;
|
||||
_multData->palAnimIndices[_index] = 0;
|
||||
off = palKey->subst[0][_index] - 1;
|
||||
|
||||
_palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red;
|
||||
_palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green;
|
||||
_palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
|
||||
}
|
||||
if (_multData2->palAnimIndices[_index] == 0)
|
||||
if (_multData->palAnimIndices[_index] == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -809,8 +803,8 @@ void Mult_v2::doPalAnim(void) {
|
|||
char Mult_v2::doFadeAnim(char stop) {
|
||||
Mult_PalFadeKey *fadeKey;
|
||||
|
||||
for (_index = 0; _index < _multData2->palFadeKeysCount; _index++) {
|
||||
fadeKey = &_multData2->palFadeKeys[_index];
|
||||
for (_index = 0; _index < _multData->palFadeKeysCount; _index++) {
|
||||
fadeKey = &_multData->palFadeKeys[_index];
|
||||
|
||||
if (fadeKey->frame != _frame)
|
||||
continue;
|
||||
|
@ -818,14 +812,14 @@ char Mult_v2::doFadeAnim(char stop) {
|
|||
stop = 0;
|
||||
if ((fadeKey->flag & 1) == 0) {
|
||||
if (fadeKey->fade == 0) {
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex];
|
||||
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
|
||||
} else {
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex];
|
||||
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0);
|
||||
}
|
||||
} else {
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
|
||||
_vm->_global->_pPaletteDesc->vgaPal = _multData->fadePal[fadeKey->palIndex];
|
||||
_vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1);
|
||||
|
||||
_palFadingRed = (fadeKey->flag >> 1) & 1;
|
||||
|
@ -851,8 +845,8 @@ char Mult_v2::doFadeAnim(char stop) {
|
|||
|
||||
char Mult_v2::doSoundAnim(char stop, int16 frame) {
|
||||
Mult_SndKey *sndKey;
|
||||
for (_index = 0; _index < _multData2->sndKeysCount; _index++) {
|
||||
sndKey = &_multData2->sndKeys[_index];
|
||||
for (_index = 0; _index < _multData->sndKeysCount; _index++) {
|
||||
sndKey = &_multData->sndKeys[_index];
|
||||
if (sndKey->frame != frame)
|
||||
continue;
|
||||
|
||||
|
@ -883,20 +877,20 @@ void Mult_v2::sub_62DD(int16 index) {
|
|||
int16 curAnim;
|
||||
int i, j;
|
||||
|
||||
frame = _multData2->animKeysFrames[index];
|
||||
frame = _multData->animKeysFrames[index];
|
||||
if (frame == -1)
|
||||
return;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (_multData2->field_124[index][i] != -1) {
|
||||
for (j = _multData2->animKeysIndices[index][i]; j < _multData2->animKeysCount[i]; j++) {
|
||||
if ((i >= 4) || (j >= _multData2->animKeysCount[i]))
|
||||
if (_multData->field_124[index][i] != -1) {
|
||||
for (j = _multData->animKeysIndices[index][i]; j < _multData->animKeysCount[i]; j++) {
|
||||
if ((i >= 4) || (j >= _multData->animKeysCount[i]))
|
||||
continue;
|
||||
animKey = &_multData2->animKeys[i][j];
|
||||
animKey = &_multData->animKeys[i][j];
|
||||
if (animKey->frame == frame) {
|
||||
animObj = &_objects[_multData2->field_124[index][i]];
|
||||
animObj = &_objects[_multData->field_124[index][i]];
|
||||
if (animKey->layer > -1) {
|
||||
_multData2->animKeysIndices[index][i] = j;
|
||||
_multData->animKeysIndices[index][i] = j;
|
||||
(*animObj->pPosX) = animKey->posX;
|
||||
(*animObj->pPosY) = animKey->posY;
|
||||
animObj->pAnimData->frame = 0;
|
||||
|
@ -906,18 +900,18 @@ void Mult_v2::sub_62DD(int16 index) {
|
|||
animObj->pAnimData->maxTick = 0;
|
||||
animObj->pAnimData->animation = 0;
|
||||
animObj->tick = 0;
|
||||
curAnim = _multData2->animIndices[0];
|
||||
curAnim = _multData->animIndices[0];
|
||||
layer = animKey->layer;
|
||||
layers = _vm->_scenery->_animations[curAnim].layersCount;
|
||||
while (layer >= layers) {
|
||||
layer -= layers;
|
||||
animObj->pAnimData->animation++;
|
||||
curAnim = _multData2->animIndices[animObj->pAnimData->animation];
|
||||
curAnim = _multData->animIndices[animObj->pAnimData->animation];
|
||||
layers = _vm->_scenery->_animations[curAnim].layersCount;
|
||||
}
|
||||
animObj->pAnimData->layer = layer;
|
||||
animObj->pAnimData->animation =
|
||||
_multData2->animIndices[animObj->pAnimData->animation];
|
||||
_multData->animIndices[animObj->pAnimData->animation];
|
||||
break;
|
||||
} else
|
||||
animObj->pAnimData->isStatic = 1;
|
||||
|
@ -926,37 +920,37 @@ void Mult_v2::sub_62DD(int16 index) {
|
|||
}
|
||||
}
|
||||
|
||||
if (_multData2->field_124[index][i] != -1) {
|
||||
for (j = _multData2->field_17F[index][i]; j < _multData2->someKeysCount[i]; j++) {
|
||||
someKey1 = &_multData2->someKeys[i][j];
|
||||
someKey2 = &_multData2->someKeys[i][j-1];
|
||||
if (_multData->field_124[index][i] != -1) {
|
||||
for (j = _multData->field_17F[index][i]; j < _multData->someKeysCount[i]; j++) {
|
||||
someKey1 = &_multData->someKeys[i][j];
|
||||
someKey2 = &_multData->someKeys[i][j-1];
|
||||
if (someKey1->frame == frame) {
|
||||
if (someKey1->field_2 != -1) {
|
||||
_multData2->someKeysIndices[0] = -1;
|
||||
_multData2->someKeysIndices[1] = -1;
|
||||
_multData2->someKeysIndices[2] = -1;
|
||||
_multData2->someKeysIndices[3] = -1;
|
||||
if ((_multData2->animDirection == 1) || (someKey2->field_2 == 1))
|
||||
_multData2->someKeysIndices[i] = j;
|
||||
else if (_multData2->animKeysStopFrames[index] == frame)
|
||||
_multData2->someKeysIndices[i] = -1;
|
||||
_multData->someKeysIndices[0] = -1;
|
||||
_multData->someKeysIndices[1] = -1;
|
||||
_multData->someKeysIndices[2] = -1;
|
||||
_multData->someKeysIndices[3] = -1;
|
||||
if ((_multData->animDirection == 1) || (someKey2->field_2 == 1))
|
||||
_multData->someKeysIndices[i] = j;
|
||||
else if (_multData->animKeysStopFrames[index] == frame)
|
||||
_multData->someKeysIndices[i] = -1;
|
||||
else
|
||||
_multData2->someKeysIndices[i] = j - 1;
|
||||
_multData->someKeysIndices[i] = j - 1;
|
||||
} else
|
||||
_multData2->someKeysIndices[i] = -1;
|
||||
_multData->someKeysIndices[i] = -1;
|
||||
} else if (someKey1->frame > frame)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (_multData2->someKeysIndices[i] != -1) {
|
||||
if (_multData->someKeysIndices[i] != -1) {
|
||||
/*
|
||||
int arg3 = frame - _multData2->someKeys[i][_multData2->someKeysIndices[i]].field_0;
|
||||
int arg2 = _multData2->animDirection;
|
||||
int arg3 = frame - _multData->someKeys[i][_multData->someKeysIndices[i]].field_0;
|
||||
int arg2 = _multData->animDirection;
|
||||
if ((arg2 != 1) && (--arg3 > 0))
|
||||
arg3 = 0;
|
||||
int arg1 = _multData2->someKeys[i][_multData2->someKeysIndices[i]];
|
||||
int arg1 = _multData->someKeys[i][_multData->someKeysIndices[i]];
|
||||
// somepointer09 is 14 bytes wide (surely a struct)
|
||||
int arg0 = _multData2->somepointer09[-_multData2->someKeys[i][_multData2->someKeysIndices[i]].field_2 - 2];
|
||||
int arg0 = _multData->somepointer09[-_multData->someKeys[i][_multData->someKeysIndices[i]].field_2 - 2];
|
||||
*/
|
||||
warning("GOB2 Stub! sub_1CBF8(arg0, arg1, arg2, arg3);");
|
||||
}
|
||||
|
@ -965,23 +959,23 @@ void Mult_v2::sub_62DD(int16 index) {
|
|||
doSoundAnim(0, frame);
|
||||
WRITE_VAR(22, frame);
|
||||
|
||||
if (_multData2->animKeysStopFrames[index] == frame) {
|
||||
_multData2->someKeysIndices[0] = -1;
|
||||
_multData2->someKeysIndices[1] = -1;
|
||||
_multData2->someKeysIndices[2] = -1;
|
||||
_multData2->someKeysIndices[3] = -1;
|
||||
if (_multData->animKeysStopFrames[index] == frame) {
|
||||
_multData->someKeysIndices[0] = -1;
|
||||
_multData->someKeysIndices[1] = -1;
|
||||
_multData->someKeysIndices[2] = -1;
|
||||
_multData->someKeysIndices[3] = -1;
|
||||
frame = -1;
|
||||
for (i = 0; i < 4; i++)
|
||||
if ((_multData2->field_124[index][i] != -1) && (_multData2->field_124[index][i] != 1024))
|
||||
_objects[_multData2->field_124[index][i]].pAnimData->animType =
|
||||
_objects[_multData2->field_124[index][i]].pAnimData->field_17;
|
||||
} else if (_multData2->animDirection == 1)
|
||||
if ((_multData->field_124[index][i] != -1) && (_multData->field_124[index][i] != 1024))
|
||||
_objects[_multData->field_124[index][i]].pAnimData->animType =
|
||||
_objects[_multData->field_124[index][i]].pAnimData->field_17;
|
||||
} else if (_multData->animDirection == 1)
|
||||
frame++;
|
||||
else
|
||||
frame--;
|
||||
|
||||
// loc_6A06
|
||||
_multData2->animKeysFrames[index] = frame;
|
||||
_multData->animKeysFrames[index] = frame;
|
||||
WRITE_VAR(18 + index, frame);
|
||||
}
|
||||
|
||||
|
@ -992,8 +986,7 @@ void Mult_v2::sub_6A35(void) {
|
|||
|
||||
for (i = 0; i < 8; i++)
|
||||
if (_multDatas[i] != 0) {
|
||||
_multData2 = _multDatas[i];
|
||||
_frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart
|
||||
_multData = _multDatas[i];
|
||||
for (j = 0; j < 4; j++)
|
||||
sub_62DD(j);
|
||||
}
|
||||
|
@ -1323,45 +1316,45 @@ void Mult_v2::freeMultKeys(void) {
|
|||
char animCount;
|
||||
char staticCount;
|
||||
|
||||
if (_multData2 == 0)
|
||||
if (_multData == 0)
|
||||
return;
|
||||
|
||||
staticCount = (_multData2->staticCount + 1) & 0x7F;
|
||||
animCount = _multData2->animCount + 1;
|
||||
staticCount = (_multData->staticCount + 1) & 0x7F;
|
||||
animCount = _multData->animCount + 1;
|
||||
|
||||
for (i = 0; i < staticCount; i++) { // loc_7345
|
||||
if (_multData2->staticLoaded[i] != 0)
|
||||
_vm->_scenery->freeStatic(_multData2->staticIndices[i]);
|
||||
if (_multData->staticLoaded[i] != 0)
|
||||
_vm->_scenery->freeStatic(_multData->staticIndices[i]);
|
||||
}
|
||||
|
||||
for (i = 0; i < animCount; i++) { // loc_7377
|
||||
if (_multData2->animLoaded[i] != 0)
|
||||
_vm->_scenery->freeAnim(_multData2->animIndices[i]);
|
||||
if (_multData->animLoaded[i] != 0)
|
||||
_vm->_scenery->freeAnim(_multData->animIndices[i]);
|
||||
}
|
||||
|
||||
delete[] _multData2->staticKeys;
|
||||
delete[] _multData->staticKeys;
|
||||
|
||||
for (i = 0; i < 4; i++) { // loc_73BA
|
||||
delete[] _multData2->animKeys[i];
|
||||
if (_multData2->someKeys[i] != 0)
|
||||
delete[] _multData2->someKeys[i];
|
||||
delete[] _multData->animKeys[i];
|
||||
if (_multData->someKeys[i] != 0)
|
||||
delete[] _multData->someKeys[i];
|
||||
}
|
||||
|
||||
delete[] _multData2->palFadeKeys;
|
||||
delete[] _multData2->palKeys;
|
||||
delete[] _multData2->textKeys;
|
||||
delete[] _multData->palFadeKeys;
|
||||
delete[] _multData->palKeys;
|
||||
delete[] _multData->textKeys;
|
||||
|
||||
for (i = 0; i < _multData2->sndSlotsCount; i++) { // loc_7448
|
||||
if ((_multData2->sndSlot[i] & 0x8000) == 0)
|
||||
_vm->_game->freeSoundSlot(_multData2->sndSlot[i]);
|
||||
for (i = 0; i < _multData->sndSlotsCount; i++) { // loc_7448
|
||||
if ((_multData->sndSlot[i] & 0x8000) == 0)
|
||||
_vm->_game->freeSoundSlot(_multData->sndSlot[i]);
|
||||
}
|
||||
|
||||
delete[] _multData2->sndKeys;
|
||||
delete[] _multData->sndKeys;
|
||||
|
||||
if (_multData2->somepointer09 != 0)
|
||||
delete[] _multData2->somepointer09;
|
||||
if (_multData2->somepointer10 != 0)
|
||||
delete[] _multData2->somepointer10;
|
||||
if (_multData->somepointer09 != 0)
|
||||
delete[] _multData->somepointer09;
|
||||
if (_multData->somepointer10 != 0)
|
||||
delete[] _multData->somepointer10;
|
||||
|
||||
if (_animDataAllocated != 0) {
|
||||
freeMult();
|
||||
|
@ -1379,12 +1372,11 @@ void Mult_v2::freeMultKeys(void) {
|
|||
}
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
if (_multDatas[i] == _multData2)
|
||||
if (_multDatas[i] == _multData)
|
||||
_multDatas[i] = 0;
|
||||
|
||||
delete _multData2;
|
||||
_multData2 = 0;
|
||||
_frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart
|
||||
delete _multData;
|
||||
_multData = 0;
|
||||
}
|
||||
|
||||
} // End of namespace Gob
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue