FULLPIPE: Implement BigPicture::draw()
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parent
787868c1db
commit
7f3443c424
2 changed files with 30 additions and 1 deletions
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@ -1178,6 +1178,34 @@ bool BigPicture::load(MfcArchive &file) {
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return true;
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}
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void BigPicture::draw(int x, int y, int style, int angle) {
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if (_bitmap)
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init();
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if (_bitmap) {
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_bitmap->_flags &= 0xFEFFFFFF;
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int nx = _x;
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int ny = _y;
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if (x != -1)
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nx = x;
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if (y != -1)
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ny = y;
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if (_alpha < 0xFF) {
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//vrtSetAlphaBlendMode(g_vrtDrawHandle, 1, v9);
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}
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_bitmap->putDib(nx, ny, 0);
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if (_alpha < 0xFF) {
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//vrtSetAlphaBlendMode(g_vrtDrawHandle, 0, 255);
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}
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}
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}
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Shadows::Shadows() {
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_staticAniObjectId = 0;
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_movementId = 0;
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@ -94,7 +94,7 @@ class Picture : public MemoryObject {
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void init();
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void getDibInfo();
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Bitmap *getPixelData();
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void draw(int x, int y, int style, int angle);
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virtual void draw(int x, int y, int style, int angle);
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void drawRotated(int x, int y, int angle);
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byte getAlpha() { return (byte)_alpha; }
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@ -116,6 +116,7 @@ class BigPicture : public Picture {
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public:
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BigPicture() {}
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virtual bool load(MfcArchive &file);
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virtual void draw(int x, int y, int style, int angle);
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};
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class GameObject : public CObject {
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