SAGA2: Implement UIState save/loading
This commit is contained in:
parent
d2f96b708a
commit
7f359b450f
3 changed files with 34 additions and 3 deletions
|
@ -170,9 +170,9 @@ Common::Error saveGameState(int16 saveNo, char *saveName) {
|
|||
saveTileModeState(out);
|
||||
saveSpellState(out);
|
||||
saveAutoMap(out);
|
||||
saveUIState(out);
|
||||
|
||||
#if 0
|
||||
saveUIState(saveGame);
|
||||
savePaletteState(saveGame);
|
||||
saveContainerNodes(saveGame);
|
||||
#endif
|
||||
|
@ -403,15 +403,15 @@ void loadSavedGameState(int16 saveNo) {
|
|||
} else
|
||||
error("Auto map loaded prematurely");
|
||||
break;
|
||||
#if 0
|
||||
|
||||
case MKTAG('U', 'I', 'S', 'T'):
|
||||
if (loadFlags & loadPlayerActorsFlag) {
|
||||
loadUIState(saveGame);
|
||||
loadUIState(in);
|
||||
loadFlags |= loadUIStateFlag;
|
||||
} else
|
||||
error("UI state loaded prematurely");
|
||||
break;
|
||||
#if 0
|
||||
|
||||
case MKTAG('P', 'A', 'L', 'E'):
|
||||
loadPaletteState(saveGame);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue