GRIM: Fix Shadowing GCC Compiler Warnings
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parent
0e472905ad
commit
7f7a03a777
2 changed files with 9 additions and 9 deletions
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@ -1060,11 +1060,11 @@ void GfxOpenGL::createBitmap(BitmapData *bitmap) {
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byte *texOut = nullptr;
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GLint format = GL_RGBA;
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GLint type = GL_UNSIGNED_BYTE;
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GLint btype = GL_UNSIGNED_BYTE;
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int bytes = 4;
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if (bitmap->_format != 1) {
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format = GL_DEPTH_COMPONENT;
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type = GL_UNSIGNED_SHORT;
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btype = GL_UNSIGNED_SHORT;
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bytes = 2;
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}
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@ -1107,7 +1107,7 @@ void GfxOpenGL::createBitmap(BitmapData *bitmap) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexImage2D(GL_TEXTURE_2D, 0, format, BITMAP_TEXTURE_SIZE, BITMAP_TEXTURE_SIZE, 0, format, type, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, format, BITMAP_TEXTURE_SIZE, BITMAP_TEXTURE_SIZE, 0, format, btype, nullptr);
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}
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int cur_tex_idx = bitmap->_numTex * pic;
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@ -1117,7 +1117,7 @@ void GfxOpenGL::createBitmap(BitmapData *bitmap) {
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int width = (x + BITMAP_TEXTURE_SIZE >= bitmap->_width) ? (bitmap->_width - x) : BITMAP_TEXTURE_SIZE;
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int height = (y + BITMAP_TEXTURE_SIZE >= bitmap->_height) ? (bitmap->_height - y) : BITMAP_TEXTURE_SIZE;
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glBindTexture(GL_TEXTURE_2D, textures[cur_tex_idx]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type,
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, btype,
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texOut + (y * bytes * bitmap->_width) + (bytes * x));
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cur_tex_idx++;
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}
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@ -261,7 +261,7 @@ GfxOpenGLS::~GfxOpenGLS() {
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void GfxOpenGLS::setupZBuffer() {
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GLint format = GL_LUMINANCE_ALPHA;
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GLenum type = GL_UNSIGNED_BYTE;
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GLenum ztype = GL_UNSIGNED_BYTE;
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float width = _gameWidth;
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float height = _gameHeight;
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@ -272,7 +272,7 @@ void GfxOpenGLS::setupZBuffer() {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, format, nextHigher2((int)width), nextHigher2((int)height), 0, format, type, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, format, nextHigher2((int)width), nextHigher2((int)height), 0, format, ztype, nullptr);
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glActiveTexture(GL_TEXTURE0);
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_zBufTexCrop = Math::Vector2d(width / nextHigher2((int)width), height / nextHigher2((int)height));
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@ -1339,7 +1339,7 @@ void GfxOpenGLS::createBitmap(BitmapData *bitmap) {
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const byte *texOut = nullptr;
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GLint format = GL_RGBA;
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GLint type = GL_UNSIGNED_BYTE;
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GLint btype = GL_UNSIGNED_BYTE;
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int bytes = 4;
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glPixelStorei(GL_UNPACK_ALIGNMENT, bytes);
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@ -1382,9 +1382,9 @@ void GfxOpenGLS::createBitmap(BitmapData *bitmap) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, format, actualWidth, actualHeight, 0, format, type, nullptr);
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glTexImage2D(GL_TEXTURE_2D, 0, format, actualWidth, actualHeight, 0, format, btype, nullptr);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->_width, bitmap->_height, format, type, texOut);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap->_width, bitmap->_height, format, btype, texOut);
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}
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if (texData)
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