STARK: Split Global and Current to a separate file

This commit is contained in:
Bastien Bouclet 2015-01-11 10:47:52 +01:00
parent d9b440e74b
commit 7f8f3789e5
9 changed files with 116 additions and 77 deletions

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@ -28,6 +28,7 @@
#include "engines/stark/resources/location.h" #include "engines/stark/resources/location.h"
#include "engines/stark/resources/root.h" #include "engines/stark/resources/root.h"
#include "engines/stark/services/archiveloader.h" #include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/resourceprovider.h"
#include "common/file.h" #include "common/file.h"

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@ -25,6 +25,7 @@
#include "engines/stark/debug.h" #include "engines/stark/debug.h"
#include "engines/stark/resources/level.h" #include "engines/stark/resources/level.h"
#include "engines/stark/resources/location.h" #include "engines/stark/resources/location.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/resourceprovider.h"
#include "engines/stark/stark.h" #include "engines/stark/stark.h"

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@ -22,14 +22,14 @@
#include "common/debug.h" #include "common/debug.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/resources/anim.h" #include "engines/stark/resources/anim.h"
#include "engines/stark/resources/bonesmesh.h" #include "engines/stark/resources/bonesmesh.h"
#include "engines/stark/resources/direction.h" #include "engines/stark/resources/direction.h"
#include "engines/stark/resources/image.h" #include "engines/stark/resources/image.h"
#include "engines/stark/resources/item.h" #include "engines/stark/resources/item.h"
#include "engines/stark/resources/textureset.h" #include "engines/stark/resources/textureset.h"
#include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/global.h"
#include "engines/stark/skeleton_anim.h" #include "engines/stark/skeleton_anim.h"
#include "engines/stark/stark.h" #include "engines/stark/stark.h"
#include "engines/stark/visual/actor.h" #include "engines/stark/visual/actor.h"

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@ -26,7 +26,7 @@
#include "common/random.h" #include "common/random.h"
#include "engines/stark/resources/anim.h" #include "engines/stark/resources/anim.h"
#include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/global.h"
#include "engines/stark/stark.h" #include "engines/stark/stark.h"
#include "engines/stark/xrcreader.h" #include "engines/stark/xrcreader.h"

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@ -24,7 +24,7 @@
#include "engines/stark/resources/command.h" #include "engines/stark/resources/command.h"
#include "engines/stark/resources/item.h" #include "engines/stark/resources/item.h"
#include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/global.h"
#include "engines/stark/stark.h" #include "engines/stark/stark.h"
#include "engines/stark/xrcreader.h" #include "engines/stark/xrcreader.h"

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@ -0,0 +1,105 @@
/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_SERVICES_GLOBAL_H
#define STARK_SERVICES_GLOBAL_H
namespace Stark {
class Camera;
class Floor;
class Level;
class Location;
class Root;
/**
* Current level / location holder object
*/
class Current {
public:
Current() :
_level(nullptr),
_location(nullptr),
_floor(nullptr),
_camera(nullptr) {
}
Level *getLevel() const { return _level; }
Location *getLocation() const { return _location; }
Floor *getFloor() const { return _floor; }
Camera *getCamera() const { return _camera; }
void setLevel(Level *level) { _level = level; }
void setLocation(Location *location) { _location = location; }
void setFloor(Floor *floor) { _floor = floor; }
void setCamera(Camera *camera) { _camera = camera; }
private:
Level *_level;
Location *_location;
/* Item *_interactive; */
Floor *_floor;
Camera *_camera;
};
/**
* Global resources holder object
*/
class Global {
public:
Global() :
_millisecondsPerGameloop(0),
_root(nullptr),
_level(nullptr),
_current(nullptr),
_debug(false),
_fastForward(false) {
}
Root *getRoot() const { return _root; }
Level *getLevel() const { return _level; }
Current *getCurrent() const { return _current; }
bool isDebug() const { return _debug; }
bool isFastForward() const { return _fastForward; }
uint getMillisecondsPerGameloop() const { return _millisecondsPerGameloop; }
void setRoot(Root *root) { _root = root; }
void setLevel(Level *level) { _level = level; }
void setCurrent(Current *current) { _current = current; }
void setDebug(bool debug) { _debug = debug; }
void setFastForward(bool fastForward) { _fastForward = fastForward; }
void setMillisecondsPerGameloop(uint millisecondsPerGameloop) { _millisecondsPerGameloop = millisecondsPerGameloop; }
private:
uint _millisecondsPerGameloop;
Root *_root;
Level *_level;
/* Inventory *_inventory; */
/* ItemVis3D *_april; */
Current *_current;
bool _debug;
bool _fastForward;
};
} // End of namespace Stark
#endif // STARK_SERVICES_GLOBAL_H

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@ -22,7 +22,6 @@
#include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/resourceprovider.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/resources/camera.h" #include "engines/stark/resources/camera.h"
#include "engines/stark/resources/floor.h" #include "engines/stark/resources/floor.h"
#include "engines/stark/resources/layer.h" #include "engines/stark/resources/layer.h"
@ -30,6 +29,8 @@
#include "engines/stark/resources/location.h" #include "engines/stark/resources/location.h"
#include "engines/stark/resources/root.h" #include "engines/stark/resources/root.h"
#include "engines/stark/resources/script.h" #include "engines/stark/resources/script.h"
#include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/stateprovider.h" #include "engines/stark/services/stateprovider.h"
namespace Stark { namespace Stark {

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@ -27,85 +27,15 @@
namespace Stark { namespace Stark {
class Camera;
class Floor;
class Level; class Level;
class Location; class Location;
class Resource; class Resource;
class Root;
class ArchiveLoader; class ArchiveLoader;
class Current;
class Global;
class StateProvider; class StateProvider;
/**
* Current level / location holder object
*/
class Current {
public:
Current() :
_level(nullptr),
_location(nullptr),
_floor(nullptr),
_camera(nullptr) {
}
Level *getLevel() const { return _level; }
Location *getLocation() const { return _location; }
Floor *getFloor() const { return _floor; }
Camera *getCamera() const { return _camera; }
void setLevel(Level *level) { _level = level; }
void setLocation(Location *location) { _location = location; }
void setFloor(Floor *floor) { _floor = floor; }
void setCamera(Camera *camera) { _camera = camera; }
private:
Level *_level;
Location *_location;
/* Item *_interactive; */
Floor *_floor;
Camera *_camera;
};
/**
* Global resources holder object
*/
class Global {
public:
Global() :
_millisecondsPerGameloop(0),
_root(nullptr),
_level(nullptr),
_current(nullptr),
_debug(false),
_fastForward(false) {
}
Root *getRoot() const { return _root; }
Level *getLevel() const { return _level; }
Current *getCurrent() const { return _current; }
bool isDebug() const { return _debug; }
bool isFastForward() const { return _fastForward; }
uint getMillisecondsPerGameloop() const { return _millisecondsPerGameloop; }
void setRoot(Root *root) { _root = root; }
void setLevel(Level *level) { _level = level; }
void setCurrent(Current *current) { _current = current; }
void setDebug(bool debug) { _debug = debug; }
void setFastForward(bool fastForward) { _fastForward = fastForward; }
void setMillisecondsPerGameloop(uint millisecondsPerGameloop) { _millisecondsPerGameloop = millisecondsPerGameloop; }
private:
uint _millisecondsPerGameloop;
Root *_root;
Level *_level;
/* Inventory *_inventory; */
/* ItemVis3D *_april; */
Current *_current;
bool _debug;
bool _fastForward;
};
/** /**
* Game Resource provider. * Game Resource provider.
* *

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@ -28,6 +28,7 @@
#include "engines/stark/resources/location.h" #include "engines/stark/resources/location.h"
#include "engines/stark/scene.h" #include "engines/stark/scene.h"
#include "engines/stark/services/archiveloader.h" #include "engines/stark/services/archiveloader.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/resourceprovider.h" #include "engines/stark/services/resourceprovider.h"
#include "engines/stark/services/stateprovider.h" #include "engines/stark/services/stateprovider.h"
#include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/driver.h"