Implemented a call stack

svn-id: r41754
This commit is contained in:
Sven Hesse 2009-06-22 10:14:18 +00:00
parent 962fc19b57
commit 7fbad08fd1
8 changed files with 86 additions and 68 deletions

View file

@ -391,9 +391,8 @@ void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
adjustCoords(1, &right, &bottom); adjustCoords(1, &right, &bottom);
if (READ_LE_UINT16(_vm->_game->_script->getData() + 0x7E) != 0) { if (READ_LE_UINT16(_vm->_game->_script->getData() + 0x7E) != 0) {
uint32 startPos = _vm->_game->_script->pos(); _vm->_game->_script->call(READ_LE_UINT16(_vm->_game->_script->getData() + 0x7E));
_vm->_game->_script->seek(READ_LE_UINT16(_vm->_game->_script->getData() + 0x7E));
WRITE_VAR(17, (uint32) id); WRITE_VAR(17, (uint32) id);
WRITE_VAR(18, (uint32) left); WRITE_VAR(18, (uint32) left);
WRITE_VAR(19, (uint32) top); WRITE_VAR(19, (uint32) top);
@ -401,7 +400,7 @@ void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right,
WRITE_VAR(21, (uint32) (bottom - top + 1)); WRITE_VAR(21, (uint32) (bottom - top + 1));
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_vm->_game->_script->seek(startPos); _vm->_game->_script->pop();
} }
if (str[0] == '\0') if (str[0] == '\0')

View file

@ -732,9 +732,7 @@ void Game::setCollisions(byte arg_0) {
if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0)) if (((collArea->id & 0xC000) != 0x8000) || (collArea->funcSub == 0))
continue; continue;
uint32 startPos = _script->pos(); _script->call(collArea->funcSub);
_script->seek(collArea->funcSub);
left = _script->readValExpr(); left = _script->readValExpr();
top = _script->readValExpr(); top = _script->readValExpr();
@ -759,16 +757,14 @@ void Game::setCollisions(byte arg_0) {
collArea->right = left + width - 1; collArea->right = left + width - 1;
collArea->bottom = top + height - 1; collArea->bottom = top + height - 1;
_script->seek(startPos); _script->pop();
} }
} }
void Game::collSub(uint16 offset) { void Game::collSub(uint16 offset) {
int16 collStackSize; int16 collStackSize;
uint32 startPos = _script->pos(); _script->call(offset);
_script->seek(offset);
_shouldPushColls = 1; _shouldPushColls = 1;
collStackSize = _collStackSize; collStackSize = _collStackSize;
@ -780,7 +776,8 @@ void Game::collSub(uint16 offset) {
_shouldPushColls = 0; _shouldPushColls = 0;
_script->seek(startPos); _script->pop();
setCollisions(); setCollisions();
} }

View file

@ -55,7 +55,7 @@ void Game_v1::playTot(int16 skipPlay) {
int16 *oldBreakFrom = _vm->_inter->_breakFromLevel; int16 *oldBreakFrom = _vm->_inter->_breakFromLevel;
int16 *oldCaptureCounter = _vm->_scenery->_pCaptureCounter; int16 *oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
uint32 startPos = _script->pos(); _script->push();
_vm->_inter->_nestLevel = &nestLevel; _vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom; _vm->_inter->_breakFromLevel = &breakFrom;
@ -242,7 +242,7 @@ void Game_v1::playTot(int16 skipPlay) {
_vm->_inter->_breakFromLevel = oldBreakFrom; _vm->_inter->_breakFromLevel = oldBreakFrom;
_vm->_scenery->_pCaptureCounter = oldCaptureCounter; _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_script->seek(startPos); _script->pop();
} }
void Game_v1::clearCollisions() { void Game_v1::clearCollisions() {
@ -358,13 +358,9 @@ int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
_lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) { if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
uint32 startPos = _script->pos(); _script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
_script->seek(_collisionAreas[_lastCollAreaIndex].funcEnter);
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_script->pop();
_script->seek(startPos);
} }
} }
@ -426,13 +422,9 @@ int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
if ((_lastCollKey != 0) && if ((_lastCollKey != 0) &&
(_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) { (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
uint32 startPos = _script->pos(); _script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
_script->seek(_collisionAreas[_lastCollAreaIndex].funcLeave);
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_script->pop();
_script->seek(startPos);
} }
_lastCollKey = 0; _lastCollKey = 0;
@ -467,13 +459,11 @@ int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
if ((_lastCollKey != 0) && if ((_lastCollKey != 0) &&
(_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) { (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
uint32 startPos = _script->pos();
_script->seek(_collisionAreas[_lastCollAreaIndex].funcLeave);
_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_script->pop();
_script->seek(startPos);
} }
_lastCollKey = 0; _lastCollKey = 0;
return key; return key;
@ -481,26 +471,22 @@ int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
if ((_lastCollKey != 0) && if ((_lastCollKey != 0) &&
(_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) { (_collisionAreas[_lastCollAreaIndex].funcLeave != 0)) {
uint32 startPos = _script->pos();
_script->seek(_collisionAreas[_lastCollAreaIndex].funcLeave);
_script->call(_collisionAreas[_lastCollAreaIndex].funcLeave);
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_script->pop();
_script->seek(startPos);
} }
_lastCollKey = _lastCollKey =
checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex); checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) { if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
uint32 startPos = _script->pos();
_script->seek(_collisionAreas[_lastCollAreaIndex].funcEnter);
_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_script->pop();
_script->seek(startPos);
} }
} else { } else {
@ -514,24 +500,20 @@ int16 Game_v1::checkCollisions(byte handleMouse, int16 deltaTime,
if (key != _lastCollKey) { if (key != _lastCollKey) {
if ((_lastCollKey != 0) && ((oldId & 0x8000) != 0)) { if ((_lastCollKey != 0) && ((oldId & 0x8000) != 0)) {
uint32 startPos = _script->pos();
_script->seek(_collisionAreas[oldIndex].funcLeave);
_script->call(_collisionAreas[oldIndex].funcLeave);
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_script->pop();
_script->seek(startPos);
} }
_lastCollKey = key; _lastCollKey = key;
if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) { if ((_lastCollKey != 0) && ((_lastCollId & 0x8000) != 0)) {
uint32 startPos = _script->pos();
_script->seek(_collisionAreas[_lastCollAreaIndex].funcEnter);
_script->call(_collisionAreas[_lastCollAreaIndex].funcEnter);
_vm->_inter->funcBlock(0); _vm->_inter->funcBlock(0);
_script->pop();
_script->seek(startPos);
} }
} }

View file

@ -62,7 +62,7 @@ void Game_v2::playTot(int16 skipPlay) {
oldBreakFrom = _vm->_inter->_breakFromLevel; oldBreakFrom = _vm->_inter->_breakFromLevel;
oldCaptureCounter = _vm->_scenery->_pCaptureCounter; oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
uint32 startPos = _script->pos(); _script->push();
_vm->_inter->_nestLevel = &nestLevel; _vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom; _vm->_inter->_breakFromLevel = &breakFrom;
@ -293,7 +293,7 @@ void Game_v2::playTot(int16 skipPlay) {
_vm->_inter->_breakFromLevel = oldBreakFrom; _vm->_inter->_breakFromLevel = oldBreakFrom;
_vm->_scenery->_pCaptureCounter = oldCaptureCounter; _vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_script->seek(startPos); _script->pop();
} }
void Game_v2::clearCollisions() { void Game_v2::clearCollisions() {

View file

@ -638,11 +638,7 @@ void Inter_v1::o1_freeFontToSprite() {
} }
bool Inter_v1::o1_callSub(OpFuncParams &params) { bool Inter_v1::o1_callSub(OpFuncParams &params) {
uint16 offset; uint16 offset = _vm->_game->_script->readUint16();
offset = _vm->_game->_script->readUint16();
uint32 startPos = _vm->_game->_script->pos();
debugC(5, kDebugGameFlow, "tot = \"%s\", offset = %d", debugC(5, kDebugGameFlow, "tot = \"%s\", offset = %d",
_vm->_game->_curTotFile, offset); _vm->_game->_curTotFile, offset);
@ -666,14 +662,16 @@ bool Inter_v1::o1_callSub(OpFuncParams &params) {
return false; return false;
} }
_vm->_game->_script->seek(offset); _vm->_game->_script->call(offset);
if ((params.counter == params.cmdCount) && (params.retFlag == 2)) if ((params.counter == params.cmdCount) && (params.retFlag == 2)) {
_vm->_game->_script->pop(false);
return true; return true;
}
callSub(2); callSub(2);
_vm->_game->_script->seek(startPos); _vm->_game->_script->pop();
return false; return false;
} }
@ -714,17 +712,19 @@ bool Inter_v1::o1_switch(OpFuncParams &params) {
checkSwitchTable(offset); checkSwitchTable(offset);
uint32 startPos = _vm->_game->_script->pos(); _vm->_game->_script->call(offset);
_vm->_game->_script->seek(offset);
if (offset == 0) if (offset == 0)
_vm->_game->_script->setFinished(true); _vm->_game->_script->setFinished(true);
if ((params.counter == params.cmdCount) && (params.retFlag == 2)) if ((params.counter == params.cmdCount) && (params.retFlag == 2)) {
_vm->_game->_script->pop(false);
return true; return true;
}
funcBlock(0); funcBlock(0);
_vm->_game->_script->seek(startPos);
_vm->_game->_script->pop();
return false; return false;
} }
@ -804,10 +804,9 @@ bool Inter_v1::o1_if(OpFuncParams &params) {
if ((params.counter == params.cmdCount) && (params.retFlag == 2)) if ((params.counter == params.cmdCount) && (params.retFlag == 2))
return true; return true;
uint32 startPos = _vm->_game->_script->pos(); _vm->_game->_script->push();
funcBlock(0); funcBlock(0);
_vm->_game->_script->pop();
_vm->_game->_script->seek(startPos);
_vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2); _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
@ -830,11 +829,9 @@ bool Inter_v1::o1_if(OpFuncParams &params) {
if ((params.counter == params.cmdCount) && (params.retFlag == 2)) if ((params.counter == params.cmdCount) && (params.retFlag == 2))
return true; return true;
uint32 startPos = _vm->_game->_script->pos(); _vm->_game->_script->push();
funcBlock(0); funcBlock(0);
_vm->_game->_script->pop();
_vm->_game->_script->seek(startPos);
_vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2); _vm->_game->_script->skip(_vm->_game->_script->peekUint16(2) + 2);
} }

View file

@ -263,14 +263,14 @@ bool Inter_v6::o6_assign(OpFuncParams &params) {
if (size != 0) { if (size != 0) {
int16 src; int16 src;
uint32 startPos = _vm->_game->_script->pos(); _vm->_game->_script->push();
src = _vm->_game->_script->readVarIndex(&size, 0); src = _vm->_game->_script->readVarIndex(&size, 0);
memcpy(_vm->_inter->_variables->getAddressOff8(dest), memcpy(_vm->_inter->_variables->getAddressOff8(dest),
_vm->_inter->_variables->getAddressOff8(src), size * 4); _vm->_inter->_variables->getAddressOff8(src), size * 4);
_vm->_game->_script->seek(startPos); _vm->_game->_script->pop();
evalExpr(&src); evalExpr(&src);

View file

@ -358,4 +358,33 @@ void Script::cuckoo(byte *totData, uint32 totSize) {
_totSize = totSize; _totSize = totSize;
} }
void Script::push() {
CallEntry currentCall;
currentCall.totData = _totData;
currentCall.totPtr = _totPtr;
currentCall.totSize = _totSize;
currentCall.finished = _finished;
_callStack.push(currentCall);
}
void Script::pop(bool ret) {
assert(!_callStack.empty());
CallEntry lastCall = _callStack.pop();
if (ret) {
_totData = lastCall.totData;
_totPtr = lastCall.totPtr;
_totSize = lastCall.totSize;
_finished = lastCall.finished;
}
}
void Script::call(uint32 offset) {
push();
seek(offset);
}
} // End of namespace Gob } // End of namespace Gob

View file

@ -27,6 +27,7 @@
#define GOB_SCRIPT_H #define GOB_SCRIPT_H
#include "common/str.h" #include "common/str.h"
#include "common/stack.h"
namespace Gob { namespace Gob {
@ -89,6 +90,10 @@ public:
void cuckoo(byte *totData, uint32 totSize); void cuckoo(byte *totData, uint32 totSize);
void push();
void pop(bool ret = true);
void call(uint32 offset);
/* byte *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight, uint32 *dataSize = 0); /* byte *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight, uint32 *dataSize = 0);
byte *loadTotResource(int16 id, int16 *dataSize = 0, int16 *width = 0, int16 *height = 0); byte *loadTotResource(int16 id, int16 *dataSize = 0, int16 *width = 0, int16 *height = 0);
@ -100,6 +105,13 @@ public:
int16 openLocTextFile(char *locTextFile, int language);*/ int16 openLocTextFile(char *locTextFile, int language);*/
private: private:
struct CallEntry {
byte *totData;
byte *totPtr;
uint32 totSize;
bool finished;
};
GobEngine *_vm; GobEngine *_vm;
Parse *_parser; Parse *_parser;
@ -115,6 +127,8 @@ private:
int16 _lomHandle; int16 _lomHandle;
Common::Stack<CallEntry> _callStack;
bool loadTOT(const Common::String &fileName); bool loadTOT(const Common::String &fileName);
bool loadLOM(const Common::String &fileName); bool loadLOM(const Common::String &fileName);