LAB: Remove gap handling from removeSaveState.

This removes the annoying behavior that removing a save state causes your
physical files to be renamed.
This commit is contained in:
Johannes Schickel 2016-03-08 19:07:48 +01:00
parent e515fc18db
commit 7fde01b658

View file

@ -197,26 +197,7 @@ int LabMetaEngine::getMaximumSaveSlot() const {
void LabMetaEngine::removeSaveState(const char *target, int slot) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::String filename = Common::String::format("%s.%03u", target, slot);
saveFileMan->removeSavefile(filename.c_str());
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern.c_str());
Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
// Rename every slot greater than the deleted slot,
if (slotNum > slot) {
saveFileMan->renameSavefile(file->c_str(), filename.c_str());
filename = Common::String::format("%s.%03u", target, ++slot);
}
}
saveFileMan->removeSavefile(Common::String::format("%s.%03u", target, slot));
}
SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int slot) const {