PLUGINS: MetaEngineStatic -> MetaEngineDetection
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7ea6781043
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7ff34bc9ec
96 changed files with 351 additions and 351 deletions
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@ -636,7 +636,7 @@ QualifiedGameList EngineManager::findGamesMatching(const Common::String &engineI
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// If we got an engine name, look for THE game only in that engine
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const Plugin *p = EngineMan.findPlugin(engineId);
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if (p) {
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const MetaEngineStatic &engine = p->get<MetaEngineStatic>();
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const MetaEngineDetection &engine = p->get<MetaEngineDetection>();
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PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
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if (pluginResult.gameId) {
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@ -665,7 +665,7 @@ QualifiedGameList EngineManager::findGameInLoadedPlugins(const Common::String &g
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PluginList::const_iterator iter;
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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const MetaEngineStatic &engine = (*iter)->get<MetaEngineStatic>();
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const MetaEngineDetection &engine = (*iter)->get<MetaEngineDetection>();
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PlainGameDescriptor pluginResult = engine.findGame(gameId.c_str());
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if (pluginResult.gameId) {
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@ -688,7 +688,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const
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// Iterate over all known games and for each check if it might be
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// the game in the presented directory.
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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const MetaEngineStatic &metaEngine = (*iter)->get<MetaEngineStatic>();
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const MetaEngineDetection &metaEngine = (*iter)->get<MetaEngineDetection>();
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DetectedGames engineCandidates = metaEngine.detectGames(fslist);
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for (uint i = 0; i < engineCandidates.size(); i++) {
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@ -766,7 +766,7 @@ const Plugin *EngineManager::findLoadedPlugin(const Common::String &engineId) co
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const PluginList &plugins = getPlugins();
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for (PluginList::const_iterator iter = plugins.begin(); iter != plugins.end(); iter++)
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if (engineId == (*iter)->get<MetaEngineStatic>().getEngineId())
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if (engineId == (*iter)->get<MetaEngineDetection>().getEngineId())
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return *iter;
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return 0;
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@ -818,7 +818,7 @@ QualifiedGameDescriptor EngineManager::findTarget(const Common::String &target,
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}
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// Make sure it does support the game ID
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const MetaEngineStatic &engine = foundPlugin->get<MetaEngineStatic>();
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const MetaEngineDetection &engine = foundPlugin->get<MetaEngineDetection>();
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PlainGameDescriptor desc = engine.findGame(domain->getVal("gameid").c_str());
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if (!desc.gameId) {
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return QualifiedGameDescriptor();
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@ -883,7 +883,7 @@ void EngineManager::upgradeTargetForEngineId(const Common::String &target) const
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}
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// Take the first detection entry
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const MetaEngineStatic &metaEngine = plugin->get<MetaEngineStatic>();
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const MetaEngineDetection &metaEngine = plugin->get<MetaEngineDetection>();
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DetectedGames candidates = metaEngine.detectGames(files);
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if (candidates.empty()) {
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warning("No games supported by the engine '%s' were found in path '%s' when upgrading target '%s'",
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