PLUGINS: MetaEngineStatic -> MetaEngineDetection

This commit is contained in:
Eugene Sandulenko 2020-10-11 23:14:39 +02:00
parent 7ea6781043
commit 7ff34bc9ec
96 changed files with 351 additions and 351 deletions

View file

@ -334,7 +334,7 @@ SaveStateList MetaEngine::listSaves(const char *target, bool saveMode) const {
return saveList;
}
void MetaEngineStatic::registerDefaultSettings(const Common::String &) const {
void MetaEngineDetection::registerDefaultSettings(const Common::String &) const {
// Note that as we don't pass the target to getExtraGuiOptions
// we get all the options, even those not relevant for the current
// game. This is necessary because some engines unconditionally
@ -345,7 +345,7 @@ void MetaEngineStatic::registerDefaultSettings(const Common::String &) const {
}
}
GUI::OptionsContainerWidget *MetaEngineStatic::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
GUI::OptionsContainerWidget *MetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
const ExtraGuiOptions engineOptions = getExtraGuiOptions(target);
if (engineOptions.empty()) {
return nullptr;