LILLIPUT: rename one variable
This commit is contained in:
parent
17998c7d45
commit
8019c8b26c
3 changed files with 59 additions and 59 deletions
|
@ -150,7 +150,7 @@ LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd)
|
|||
_byte12FE3 = 0;
|
||||
_byte16F08 = 0;
|
||||
|
||||
currentScriptCharacter = 0;
|
||||
_currentScriptCharacter = 0;
|
||||
_currentScriptCharacterPosition = 0;
|
||||
_word10804 = 0;
|
||||
_word17081_nextIndex = 0;
|
||||
|
@ -2307,14 +2307,14 @@ void LilliputEngine::initPalette() {
|
|||
void LilliputEngine::sub170EE(int index) {
|
||||
debugC(1, kDebugEngine, "sub170EE(%d)", index);
|
||||
|
||||
currentScriptCharacter = index;
|
||||
_currentScriptCharacter = index;
|
||||
|
||||
assert (index < 40);
|
||||
int var2 = _characterPositionX[index];
|
||||
int var4 = _characterPositionY[index];
|
||||
|
||||
_currentScriptCharacterPosition = (((var2 >> 3) & 0xFF) << 8) + ((var4 >> 3) & 0xFF);
|
||||
_currentCharacterVariables = &_characterVariables[currentScriptCharacter * 32];
|
||||
_currentCharacterVariables = &_characterVariables[_currentScriptCharacter * 32];
|
||||
}
|
||||
|
||||
void LilliputEngine::sub130DD() {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue