LAB: Move _rooms to LabEngine, some renaming
This commit is contained in:
parent
b3269dc80d
commit
803dbcee90
9 changed files with 108 additions and 117 deletions
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@ -41,9 +41,7 @@
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namespace Lab {
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/* Global parser data */
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extern RoomData *_rooms;
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bool ispal = false, MainDisplay = true;
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bool ispal = false;
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/* LAB: Labyrinth specific code for the special puzzles */
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#define SPECIALLOCK 100
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@ -226,31 +224,31 @@ bool LabEngine::doCloseUp(CloseDataPtr closePtr) {
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/******************************************************************************/
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/* Gets the current inventory name. */
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/******************************************************************************/
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const char *LabEngine::getInvName(uint16 CurInv) {
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if (MainDisplay)
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return _inventory[CurInv].BInvName;
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const char *LabEngine::getInvName(uint16 curInv) {
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if (_mainDisplay)
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return _inventory[curInv].BInvName;
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if ((CurInv == LAMPNUM) && _conditions->in(LAMPON))
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if ((curInv == LAMPNUM) && _conditions->in(LAMPON))
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return "P:Mines/120";
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if ((CurInv == BELTNUM) && _conditions->in(BELTGLOW))
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if ((curInv == BELTNUM) && _conditions->in(BELTGLOW))
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return "P:Future/BeltGlow";
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if (CurInv == WESTPAPERNUM) {
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_curFileName = _inventory[CurInv].BInvName;
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if (curInv == WESTPAPERNUM) {
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_curFileName = _inventory[curInv].BInvName;
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_anim->_noPalChange = true;
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_graphics->readPict(_curFileName, false);
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_anim->_noPalChange = false;
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doWestPaper();
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} else if (CurInv == NOTESNUM) {
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_curFileName = _inventory[CurInv].BInvName;
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} else if (curInv == NOTESNUM) {
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_curFileName = _inventory[curInv].BInvName;
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_anim->_noPalChange = true;
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_graphics->readPict(_curFileName, false);
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_anim->_noPalChange = false;
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doNotes();
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}
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return _inventory[CurInv].BInvName;
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return _inventory[curInv].BInvName;
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}
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/******************************************************************************/
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@ -274,7 +272,7 @@ void LabEngine::interfaceOn() {
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}
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if (_graphics->_longWinInFront)
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_event->attachGadgetList(NULL);
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_event->attachGadgetList(nullptr);
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else if (_alternate)
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_event->attachGadgetList(_invGadgetList);
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else
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@ -284,8 +282,8 @@ void LabEngine::interfaceOn() {
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/******************************************************************************/
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/* If the user hits the "Use" gadget; things that can get used on themselves. */
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/******************************************************************************/
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bool LabEngine::doUse(uint16 CurInv) {
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if (CurInv == MAPNUM) { /* LAB: Labyrinth specific */
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bool LabEngine::doUse(uint16 curInv) {
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if (curInv == MAPNUM) { /* LAB: Labyrinth specific */
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drawStaticMessage(kTextUseMap);
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interfaceOff();
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_anim->stopDiff();
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@ -295,7 +293,7 @@ bool LabEngine::doUse(uint16 CurInv) {
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_graphics->setPalette(initcolors, 8);
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_graphics->drawMessage(NULL);
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_graphics->drawPanel();
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} else if (CurInv == JOURNALNUM) { /* LAB: Labyrinth specific */
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} else if (curInv == JOURNALNUM) { /* LAB: Labyrinth specific */
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drawStaticMessage(kTextUseJournal);
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interfaceOff();
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_anim->stopDiff();
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@ -304,7 +302,7 @@ bool LabEngine::doUse(uint16 CurInv) {
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doJournal();
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_graphics->drawPanel();
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_graphics->drawMessage(NULL);
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} else if (CurInv == LAMPNUM) { /* LAB: Labyrinth specific */
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} else if (curInv == LAMPNUM) { /* LAB: Labyrinth specific */
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interfaceOff();
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if (_conditions->in(LAMPON)) {
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@ -321,20 +319,20 @@ bool LabEngine::doUse(uint16 CurInv) {
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_anim->_waitForEffect = false;
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_anim->_doBlack = false;
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_nextFileName = getInvName(CurInv);
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} else if (CurInv == BELTNUM) { /* LAB: Labyrinth specific */
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_nextFileName = getInvName(curInv);
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} else if (curInv == BELTNUM) { /* LAB: Labyrinth specific */
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if (!_conditions->in(BELTGLOW))
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_conditions->inclElement(BELTGLOW);
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_anim->_doBlack = false;
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_nextFileName = getInvName(CurInv);
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} else if (CurInv == WHISKEYNUM) { /* LAB: Labyrinth specific */
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_nextFileName = getInvName(curInv);
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} else if (curInv == WHISKEYNUM) { /* LAB: Labyrinth specific */
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_conditions->inclElement(USEDHELMET);
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drawStaticMessage(kTextUseWhiskey);
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} else if (CurInv == PITHHELMETNUM) { /* LAB: Labyrinth specific */
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} else if (curInv == PITHHELMETNUM) { /* LAB: Labyrinth specific */
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_conditions->inclElement(USEDHELMET);
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drawStaticMessage(kTextUsePith);
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} else if (CurInv == HELMETNUM) { /* LAB: Labyrinth specific */
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} else if (curInv == HELMETNUM) { /* LAB: Labyrinth specific */
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_conditions->inclElement(USEDHELMET);
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drawStaticMessage(kTextUseHelmet);
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} else
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@ -346,47 +344,46 @@ bool LabEngine::doUse(uint16 CurInv) {
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/******************************************************************************/
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/* Decrements the current inventory number. */
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/******************************************************************************/
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void LabEngine::decIncInv(uint16 *CurInv, bool dec) {
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void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
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interfaceOff();
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if (dec)
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(*CurInv)--;
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if (decreaseFl)
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(*curInv)--;
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else
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(*CurInv)++;
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(*curInv)++;
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while (*CurInv && (*CurInv <= _numInv)) {
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if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
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_nextFileName = getInvName(*CurInv);
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while (*curInv && (*curInv <= _numInv)) {
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if (_conditions->in(*curInv) && _inventory[*curInv].BInvName) {
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_nextFileName = getInvName(*curInv);
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break;
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}
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if (dec)
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(*CurInv)--;
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if (decreaseFl)
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(*curInv)--;
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else
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(*CurInv)++;
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(*curInv)++;
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}
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if ((*CurInv == 0) || (*CurInv > _numInv)) {
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if (dec)
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*CurInv = _numInv;
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if ((*curInv == 0) || (*curInv > _numInv)) {
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if (decreaseFl)
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*curInv = _numInv;
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else
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*CurInv = 1;
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*curInv = 1;
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while (*CurInv && (*CurInv <= _numInv)) {
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if (_conditions->in(*CurInv) && _inventory[*CurInv].BInvName) {
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_nextFileName = getInvName(*CurInv);
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while (*curInv && (*curInv <= _numInv)) {
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if (_conditions->in(*curInv) && _inventory[*curInv].BInvName) {
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_nextFileName = getInvName(*curInv);
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break;
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}
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if (dec)
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(*CurInv)--;
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if (decreaseFl)
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(*curInv)--;
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else
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(*CurInv)++;
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(*curInv)++;
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}
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}
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}
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/******************************************************************************/
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/* The main game loop */
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/******************************************************************************/
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@ -394,7 +391,8 @@ void LabEngine::mainGameLoop() {
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uint16 actionMode = 4;
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uint16 curInv = MAPNUM;
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bool forceDraw = false, GotMessage = true;
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bool forceDraw = false;
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bool gotMessage = true;
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_graphics->setPalette(initcolors, 8);
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@ -424,7 +422,7 @@ void LabEngine::mainGameLoop() {
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while (1) {
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_event->processInput(true);
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if (GotMessage) {
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if (gotMessage) {
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if (_quitLab || g_engine->shouldQuit()) {
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_anim->stopDiff();
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break;
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@ -441,7 +439,7 @@ void LabEngine::mainGameLoop() {
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}
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/* Sets the current picture properly on the screen */
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if (MainDisplay)
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if (_mainDisplay)
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_nextFileName = getPictName(&_cptr);
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if (_noUpdateDiff) {
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@ -456,11 +454,11 @@ void LabEngine::mainGameLoop() {
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_curFileName = _nextFileName;
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if (_cptr) {
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if ((_cptr->CloseUpType == SPECIALLOCK) && MainDisplay) /* LAB: Labyrinth specific code */
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if ((_cptr->CloseUpType == SPECIALLOCK) && _mainDisplay) /* LAB: Labyrinth specific code */
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showCombination(_curFileName);
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else if (((_cptr->CloseUpType == SPECIALBRICK) ||
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(_cptr->CloseUpType == SPECIALBRICKNOMOUSE)) &&
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MainDisplay) /* LAB: Labyrinth specific code */
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_mainDisplay) /* LAB: Labyrinth specific code */
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showTile(_curFileName, (bool)(_cptr->CloseUpType == SPECIALBRICKNOMOUSE));
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else
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_graphics->readPict(_curFileName, false);
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@ -489,7 +487,7 @@ void LabEngine::mainGameLoop() {
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IntuiMessage *curMsg = getMsg();
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if (curMsg == NULL) { /* Does music load and next animation frame when you've run out of messages */
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GotMessage = false;
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gotMessage = false;
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_music->checkRoomMusic();
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_music->updateMusic();
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_anim->diffNextFrame();
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@ -506,7 +504,7 @@ void LabEngine::mainGameLoop() {
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else if (result == VKEY_RTARROW)
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code = 8;
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GotMessage = true;
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gotMessage = true;
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mayShowCrumbIndicator();
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_graphics->screenUpdate();
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if (!from_crumbs(GADGETUP, code, 0, _event->updateAndGetMousePos(), curInv, curMsg, forceDraw, code, actionMode))
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@ -517,7 +515,7 @@ void LabEngine::mainGameLoop() {
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mayShowCrumbIndicator();
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_graphics->screenUpdate();
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} else {
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GotMessage = true;
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gotMessage = true;
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Common::Point curPos;
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curPos.x = curMsg->mouseX;
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@ -591,7 +589,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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_mainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
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@ -680,7 +678,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_graphics->_doNotDrawMessage = false;
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interfaceOn(); /* Sets the correct gadget list */
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MainDisplay = false;
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_mainDisplay = false;
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if (lastInv && _conditions->in(lastInv)) {
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curInv = lastInv;
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@ -809,7 +807,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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_mainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
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@ -827,7 +825,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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doit = !saveRestoreGame();
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_cptr = NULL;
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MainDisplay = true;
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_mainDisplay = true;
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curInv = MAPNUM;
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lastInv = MAPNUM;
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@ -851,12 +849,12 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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perFlipGadget(oldActionMode);
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drawStaticMessage(kTextUseOnWhat);
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MainDisplay = true;
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_mainDisplay = true;
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_graphics->screenUpdate();
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}
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} else if (gadgetId == 2) {
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MainDisplay = !MainDisplay;
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_mainDisplay = !_mainDisplay;
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if ((curInv == 0) || (curInv > _numInv)) {
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curInv = 1;
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@ -904,7 +902,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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_mainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
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@ -919,16 +917,16 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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}
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}
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}
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} else if ((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier) && MainDisplay) {
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} else if ((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier) && _mainDisplay) {
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interfaceOff();
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MainDisplay = true;
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_mainDisplay = true;
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doit = false;
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if (_cptr) {
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if ((_cptr->CloseUpType == SPECIALLOCK) && MainDisplay) /* LAB: Labyrinth specific code */
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if ((_cptr->CloseUpType == SPECIALLOCK) && _mainDisplay) /* LAB: Labyrinth specific code */
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mouseCombination(curPos);
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else if ((_cptr->CloseUpType == SPECIALBRICK) && MainDisplay)
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else if ((_cptr->CloseUpType == SPECIALBRICK) && _mainDisplay)
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mouseTile(curPos);
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else
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doit = true;
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@ -1022,7 +1020,7 @@ bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Comm
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_alternate = !_alternate;
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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MainDisplay = true;
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_mainDisplay = true;
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interfaceOn(); /* Sets the correct gadget list */
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if (_alternate) {
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@ -1163,7 +1161,7 @@ void LabEngine::mayShowCrumbIndicator() {
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if (getPlatform() != Common::kPlatformWindows)
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return;
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if (_droppingCrumbs && MainDisplay) {
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if (_droppingCrumbs && _mainDisplay) {
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_event->mouseHide();
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dropCrumbsImage.drawMaskImage(612, 4);
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_event->mouseShow();
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@ -1177,7 +1175,7 @@ void LabEngine::mayShowCrumbIndicatorOff() {
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if (getPlatform() != Common::kPlatformWindows)
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return;
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if (MainDisplay) {
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if (_mainDisplay) {
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_event->mouseHide();
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dropCrumbsOffImage.drawMaskImage(612, 4);
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_event->mouseShow();
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@ -72,11 +72,12 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_isCrumbWaiting = false;
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_noUpdateDiff = false;
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_quitLab = false;
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_mainDisplay = true;
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_numInv = 0;
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_manyRooms = 0;
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_direction = 0;
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_highestCondition = 0;
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_crumbSecs = 0;
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_crumbMicros = 0;
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@ -85,6 +86,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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_music = nullptr;
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_anim = nullptr;
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_graphics = nullptr;
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_rooms = nullptr;
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_lastTooLong = false;
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_interfaceOff = false;
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@ -129,6 +131,7 @@ LabEngine::~LabEngine() {
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delete _music;
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delete _anim;
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delete _graphics;
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free(_rooms);
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for (int i = 0; i < 16; i++)
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delete _tiles[i];
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@ -90,7 +90,7 @@ private:
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bool _interfaceOff;
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bool _noUpdateDiff;
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bool _quitLab;
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bool _mainDisplay;
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// timing.cpp
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void microDelay(uint32 secs, uint32 micros);
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@ -100,6 +100,7 @@ public:
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Music *_music;
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Anim *_anim;
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DisplayMan *_graphics;
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RoomData *_rooms;
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int _roomNum;
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CrumbData _breadCrumbs[MAX_CRUMBS];
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@ -45,8 +45,6 @@ namespace Lab {
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/*------------------------------ The Map stuff ------------------------------*/
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/*---------------------------------------------------------------------------*/
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extern RoomData *_rooms;
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static Image *Map, *Room, *UpArrowRoom, *DownArrowRoom, *Bridge,
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*HRoom, *VRoom, *Maze, *HugeMaze, *Path, *MapNorth,
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*MapEast, *MapSouth, *MapWest, *XMark;
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@ -146,13 +146,13 @@ void Music::fillbuffer(byte *musicBuffer) {
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/*****************************************************************************/
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/* Starts up the music initially. */
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/*****************************************************************************/
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void Music::startMusic(bool startatbegin) {
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void Music::startMusic(bool restartFl) {
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if (!_musicOn)
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return;
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stopSoundEffect();
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if (startatbegin) {
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if (restartFl) {
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_file->seek(0);
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_leftinfile = _file->size();
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}
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@ -79,7 +79,7 @@ public:
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private:
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LabEngine *_vm;
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void fillbuffer(byte *musicBuffer);
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void startMusic(bool startatbegin);
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void startMusic(bool restartFl);
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Common::File *_file;
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Common::File *_tFile;
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@ -103,8 +103,7 @@ namespace Lab {
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typedef struct closeData {
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uint16 x1, y1, x2, y2;
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int16 CloseUpType; /* if > 0, an object. If < 0,
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an item */
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int16 CloseUpType; /* if > 0, an object. If < 0, an item */
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uint16 depth; /* Level of the closeup. */
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char *GraphicName, *Message;
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closeData *NextCloseUp, *SubCloseUps;
|
||||
|
@ -121,14 +120,12 @@ struct ViewData {
|
|||
|
||||
struct Action {
|
||||
int16 ActionType, Param1, Param2, Param3;
|
||||
byte *Data; /* Message, or a pointer to array
|
||||
of messages. */
|
||||
byte *Data; /* Message, or a pointer to array of messages. */
|
||||
Action *NextAction;
|
||||
};
|
||||
|
||||
struct Rule {
|
||||
int16 RuleType, Param1, Param2, *Condition;
|
||||
|
||||
Action *ActionList;
|
||||
Rule *NextRule;
|
||||
};
|
||||
|
@ -150,8 +147,6 @@ struct InventoryData {
|
|||
char *name, *BInvName;
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Map Flags */
|
||||
|
||||
/* Where the doors are; in a corridor, assumed to be left doors */
|
||||
|
|
|
@ -44,8 +44,6 @@ namespace Lab {
|
|||
|
||||
#define NOFILE "no file"
|
||||
|
||||
RoomData *_rooms;
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Generates a random number. */
|
||||
/*****************************************************************************/
|
||||
|
@ -81,10 +79,10 @@ static bool checkConditions(int16 *condition) {
|
|||
/* Gets the current ViewDataPointer. */
|
||||
/*****************************************************************************/
|
||||
ViewData *getViewData(uint16 roomNum, uint16 direction) {
|
||||
if (!_rooms[roomNum]._roomMsg)
|
||||
if (!g_lab->_rooms[roomNum]._roomMsg)
|
||||
g_lab->_resource->readViews(roomNum);
|
||||
|
||||
ViewData *view = _rooms[roomNum]._view[direction];
|
||||
ViewData *view = g_lab->_rooms[roomNum]._view[direction];
|
||||
|
||||
do {
|
||||
if (checkConditions(view->Condition))
|
||||
|
@ -195,13 +193,13 @@ bool processArrow(uint16 *direction, uint16 arrow) {
|
|||
uint16 room = 1;
|
||||
|
||||
if (*direction == NORTH)
|
||||
room = _rooms[g_lab->_roomNum]._northDoor;
|
||||
room = g_lab->_rooms[g_lab->_roomNum]._northDoor;
|
||||
else if (*direction == SOUTH)
|
||||
room = _rooms[g_lab->_roomNum]._southDoor;
|
||||
room = g_lab->_rooms[g_lab->_roomNum]._southDoor;
|
||||
else if (*direction == EAST)
|
||||
room = _rooms[g_lab->_roomNum]._eastDoor;
|
||||
room = g_lab->_rooms[g_lab->_roomNum]._eastDoor;
|
||||
else if (*direction == WEST)
|
||||
room = _rooms[g_lab->_roomNum]._westDoor;
|
||||
room = g_lab->_rooms[g_lab->_roomNum]._westDoor;
|
||||
|
||||
if (room == 0)
|
||||
return false;
|
||||
|
@ -574,11 +572,11 @@ static bool doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr lcptr, Clo
|
|||
action++;
|
||||
|
||||
if (lcptr) {
|
||||
RuleList *rules = _rooms[g_lab->_roomNum]._rules;
|
||||
RuleList *rules = g_lab->_rooms[g_lab->_roomNum]._rules;
|
||||
|
||||
if ((rules == NULL) && (roomNum == 0)) {
|
||||
g_lab->_resource->readViews(roomNum);
|
||||
rules = _rooms[roomNum]._rules;
|
||||
rules = g_lab->_rooms[roomNum]._rules;
|
||||
}
|
||||
|
||||
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
|
||||
|
@ -629,11 +627,11 @@ bool doActionRule(Common::Point pos, int16 action, int16 roomNum, CloseDataPtr *
|
|||
static bool doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr lcptr, CloseDataPtr *set, bool allowDefaults) {
|
||||
if (lcptr)
|
||||
if (lcptr->CloseUpType > 0) {
|
||||
RuleList *rules = _rooms[roomNum]._rules;
|
||||
RuleList *rules = g_lab->_rooms[roomNum]._rules;
|
||||
|
||||
if ((rules == NULL) && (roomNum == 0)) {
|
||||
g_lab->_resource->readViews(roomNum);
|
||||
rules = _rooms[roomNum]._rules;
|
||||
rules = g_lab->_rooms[roomNum]._rules;
|
||||
}
|
||||
|
||||
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
|
||||
|
@ -689,7 +687,7 @@ bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *lcptr) {
|
|||
/* Goes thru the rules if the user tries to go forward. */
|
||||
/*****************************************************************************/
|
||||
bool doGoForward(CloseDataPtr *lcptr) {
|
||||
RuleList *rules = _rooms[g_lab->_roomNum]._rules;
|
||||
RuleList *rules = g_lab->_rooms[g_lab->_roomNum]._rules;
|
||||
|
||||
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
|
||||
if (((*rule)->RuleType == GOFORWARD) && ((*rule)->Param1 == (g_lab->_direction + 1))) {
|
||||
|
@ -710,7 +708,7 @@ bool doTurn(uint16 from, uint16 to, CloseDataPtr *lcptr) {
|
|||
from++;
|
||||
to++;
|
||||
|
||||
RuleList *rules = _rooms[g_lab->_roomNum]._rules;
|
||||
RuleList *rules = g_lab->_rooms[g_lab->_roomNum]._rules;
|
||||
|
||||
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
|
||||
if (((*rule)->RuleType == TURN) ||
|
||||
|
@ -730,7 +728,7 @@ bool doTurn(uint16 from, uint16 to, CloseDataPtr *lcptr) {
|
|||
/* Goes thru the rules if the user tries to go to the main view */
|
||||
/*****************************************************************************/
|
||||
bool doMainView(CloseDataPtr *lcptr) {
|
||||
RuleList *rules = _rooms[g_lab->_roomNum]._rules;
|
||||
RuleList *rules = g_lab->_rooms[g_lab->_roomNum]._rules;
|
||||
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
|
||||
if ((*rule)->RuleType == GOMAINVIEW) {
|
||||
if (checkConditions((*rule)->Condition)) {
|
||||
|
|
|
@ -34,8 +34,6 @@
|
|||
|
||||
namespace Lab {
|
||||
|
||||
extern RoomData *_rooms;
|
||||
|
||||
Resource::Resource(LabEngine *vm) : _vm(vm) {
|
||||
readStaticText();
|
||||
}
|
||||
|
@ -93,22 +91,22 @@ bool Resource::readRoomData(const char *fileName) {
|
|||
|
||||
_vm->_manyRooms = dataFile->readUint16LE();
|
||||
_vm->_highestCondition = dataFile->readUint16LE();
|
||||
_rooms = (RoomData *)malloc((_vm->_manyRooms + 1) * sizeof(RoomData));
|
||||
memset(_rooms, 0, (_vm->_manyRooms + 1) * sizeof(RoomData));
|
||||
_vm->_rooms = (RoomData *)malloc((_vm->_manyRooms + 1) * sizeof(RoomData));
|
||||
memset(_vm->_rooms, 0, (_vm->_manyRooms + 1) * sizeof(RoomData));
|
||||
|
||||
for (uint16 i = 1; i <= _vm->_manyRooms; i++) {
|
||||
_rooms[i]._northDoor = dataFile->readUint16LE();
|
||||
_rooms[i]._southDoor = dataFile->readUint16LE();
|
||||
_rooms[i]._eastDoor = dataFile->readUint16LE();
|
||||
_rooms[i]._westDoor = dataFile->readUint16LE();
|
||||
_rooms[i]._wipeType = dataFile->readByte();
|
||||
_vm->_rooms[i]._northDoor = dataFile->readUint16LE();
|
||||
_vm->_rooms[i]._southDoor = dataFile->readUint16LE();
|
||||
_vm->_rooms[i]._eastDoor = dataFile->readUint16LE();
|
||||
_vm->_rooms[i]._westDoor = dataFile->readUint16LE();
|
||||
_vm->_rooms[i]._wipeType = dataFile->readByte();
|
||||
|
||||
_rooms[i]._view[NORTH] = nullptr;
|
||||
_rooms[i]._view[SOUTH] = nullptr;
|
||||
_rooms[i]._view[EAST] = nullptr;
|
||||
_rooms[i]._view[WEST] = nullptr;
|
||||
_rooms[i]._rules = nullptr;
|
||||
_rooms[i]._roomMsg = nullptr;
|
||||
_vm->_rooms[i]._view[NORTH] = nullptr;
|
||||
_vm->_rooms[i]._view[SOUTH] = nullptr;
|
||||
_vm->_rooms[i]._view[EAST] = nullptr;
|
||||
_vm->_rooms[i]._view[WEST] = nullptr;
|
||||
_vm->_rooms[i]._rules = nullptr;
|
||||
_vm->_rooms[i]._roomMsg = nullptr;
|
||||
}
|
||||
|
||||
delete dataFile;
|
||||
|
@ -136,12 +134,12 @@ bool Resource::readViews(uint16 roomNum) {
|
|||
Common::String fileName = "LAB:Rooms/" + Common::String::format("%d", roomNum);
|
||||
Common::File *dataFile = openDataFile(fileName.c_str(), MKTAG('R', 'O', 'M', '4'));
|
||||
|
||||
_rooms[roomNum]._roomMsg = readString(dataFile);
|
||||
_rooms[roomNum]._view[NORTH] = readView(dataFile);
|
||||
_rooms[roomNum]._view[SOUTH] = readView(dataFile);
|
||||
_rooms[roomNum]._view[EAST] = readView(dataFile);
|
||||
_rooms[roomNum]._view[WEST] = readView(dataFile);
|
||||
_rooms[roomNum]._rules = readRule(dataFile);
|
||||
_vm->_rooms[roomNum]._roomMsg = readString(dataFile);
|
||||
_vm->_rooms[roomNum]._view[NORTH] = readView(dataFile);
|
||||
_vm->_rooms[roomNum]._view[SOUTH] = readView(dataFile);
|
||||
_vm->_rooms[roomNum]._view[EAST] = readView(dataFile);
|
||||
_vm->_rooms[roomNum]._view[WEST] = readView(dataFile);
|
||||
_vm->_rooms[roomNum]._rules = readRule(dataFile);
|
||||
|
||||
_vm->_music->updateMusic();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue