NANCY: Show correct exit cursor

In TVD the exit cursor gets replaced when holding an item, whereas
nancy1 always shows it. This commit makes both games follow their
respective correct behavior.
This commit is contained in:
Kaloyan Chehlarski 2021-05-07 22:46:01 +03:00
parent 1876fd745a
commit 805d7615a0

View file

@ -83,6 +83,12 @@ void CursorManager::setCursor(CursorType type, int16 itemID) {
case kHotspotArrow:
_curCursorID = 5;
break;
case kExit:
if (g_nancy->getGameType() != kGameTypeVampire) {
_curCursorID = 3;
break;
}
// fall through
default: {
uint itemsOffset = 0;
if (itemID == -1) {