NANCY: Show correct exit cursor
In TVD the exit cursor gets replaced when holding an item, whereas nancy1 always shows it. This commit makes both games follow their respective correct behavior.
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1 changed files with 6 additions and 0 deletions
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@ -83,6 +83,12 @@ void CursorManager::setCursor(CursorType type, int16 itemID) {
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case kHotspotArrow:
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_curCursorID = 5;
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break;
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case kExit:
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if (g_nancy->getGameType() != kGameTypeVampire) {
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_curCursorID = 3;
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break;
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}
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// fall through
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default: {
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uint itemsOffset = 0;
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if (itemID == -1) {
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