Add AgiButtonStyle and create correct style according to render mode (Supports PC and Amiga styles).

svn-id: r28009
This commit is contained in:
Kari Salminen 2007-07-10 15:28:43 +00:00
parent 728fe1ff86
commit 80cdd532bc
2 changed files with 166 additions and 0 deletions

View file

@ -535,6 +535,58 @@ static const GameSettings agiSettings[] = {
{NULL, NULL, 0, 0, NULL}
};
AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, bool positive) const {
if (_amigaStyle)
if (positive)
if (pressed) // Positive pressed Amiga-style button
return AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple);
else // Positive unpressed Amiga-style button
return AgiTextColor(amigaWhite, amigaGreen);
else // _amigaStyle && !positive
if (pressed) // Negative pressed Amiga-style button
return AgiTextColor(amigaBlack, amigaCyan);
else // Negative unpressed Amiga-style button
return AgiTextColor(amigaWhite, amigaRed);
else // PC-style button
if (hasFocus || pressed) // A pressed or in focus PC-style button
return AgiTextColor(pcWhite, pcBlack);
else // An unpressed PC-style button without focus
return AgiTextColor(pcBlack, pcWhite);
}
AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, bool baseFgColor, bool baseBgColor) const {
return getColor(hasFocus, pressed, AgiTextColor(baseFgColor, baseBgColor));
}
AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const {
if (hasFocus || pressed)
return baseColor.swap();
else
return baseColor;
}
int AgiButtonStyle::getTextOffset(bool hasFocus, bool pressed) const {
return (pressed && !_amigaStyle) ? 1 : 0;
}
bool AgiButtonStyle::getBorder(bool hasFocus, bool pressed) const {
return _amigaStyle && !_authenticAmiga && (hasFocus || pressed);
}
void AgiButtonStyle::setAmigaStyle(bool amigaStyle, bool olderAgi, bool authenticAmiga) {
_amigaStyle = amigaStyle;
_olderAgi = olderAgi;
_authenticAmiga = authenticAmiga;
}
void AgiButtonStyle::setPcStyle(bool pcStyle) {
setAmigaStyle(!pcStyle);
}
AgiButtonStyle::AgiButtonStyle(Common::RenderMode renderMode) {
setAmigaStyle(renderMode == Common::kRenderAmiga);
}
AgiEngine::AgiEngine(OSystem *syst) : Engine(syst) {
// Setup mixer
@ -635,6 +687,7 @@ void AgiEngine::initialize() {
}
}
_buttonStyle = AgiButtonStyle(_renderMode);
_console = new Console(this);
_gfx = new GfxMgr(this);
_sound = new SoundMgr(this, _mixer);

View file

@ -318,6 +318,118 @@ struct AgiBlock {
uint8 *buffer; /* used for window background */
};
/** AGI text color (Background and foreground color). */
struct AgiTextColor {
/** Creates an AGI text color. Uses white text on black background by default. */
AgiTextColor(int fgColor = 0x0F, int bgColor = 0x00) : fg(fgColor), bg(bgColor) {}
/** Get an AGI text color with swapped foreground and background color. */
AgiTextColor swap() const { return AgiTextColor(bg, fg); }
int fg; ///< Foreground color (Used for text).
int bg; ///< Background color (Used for text's background).
};
/**
* AGI button style (Amiga or PC).
*
* Supports positive and negative button types (Used with Amiga-style only):
* Positive buttons do what the dialog was opened for.
* Negative buttons cancel what the dialog was opened for.
* Restart-dialog example: Restart-button is positive, Cancel-button negative.
* Paused-dialog example: Continue-button is positive.
*/
struct AgiButtonStyle {
// Public constants etc
public:
static const int
// Amiga colors (Indexes into the Amiga-ish palette)
amigaBlack = 0x00, ///< Accurate, is #000000 (24-bit RGB)
amigaWhite = 0x0F, ///< Practically accurate, is close to #FFFFFF (24-bit RGB)
amigaGreen = 0x02, ///< Quite accurate, should be #008A00 (24-bit RGB)
amigaOrange = 0x0C, ///< Inaccurate, too much blue, should be #FF7500 (24-bit RGB)
amigaPurple = 0x0D, ///< Inaccurate, too much green, should be #FF00FF (24-bit RGB)
amigaRed = 0x04, ///< Quite accurate, should be #BD0000 (24-bit RGB)
amigaCyan = 0x0B, ///< Inaccurate, too much red, should be #00FFDE (24-bit RGB)
// PC colors (Indexes into the EGA-palette)
pcBlack = 0x00,
pcWhite = 0x0F;
// Public methods
public:
/**
* Get the color of the button with the given state and type using current style.
*
* @param hasFocus True if button has focus, false otherwise.
* @param pressed True if button is being pressed, false otherwise.
* @param positive True if button is positive, false if button is negative. Only matters for Amiga-style buttons.
*/
AgiTextColor getColor(bool hasFocus, bool pressed, bool positive = true) const;
/**
* Get the color of a button with the given base color and state ignoring current style.
* Swaps foreground and background color when the button has focus or is being pressed.
*
* @param hasFocus True if button has focus, false otherwise.
* @param pressed True if button is being pressed, false otherwise.
* @param baseFgColor Foreground color of the button when it has no focus and is not being pressed.
* @param baseBgColor Background color of the button when it has no focus and is not being pressed.
*/
AgiTextColor getColor(bool hasFocus, bool pressed, bool baseFgColor, bool baseBgColor) const;
/**
* Get the color of a button with the given base color and state ignoring current style.
* Swaps foreground and background color when the button has focus or is being pressed.
*
* @param hasFocus True if button has focus, false otherwise.
* @param pressed True if button is being pressed, false otherwise.
* @param baseColor Color of the button when it has no focus and is not being pressed.
*/
AgiTextColor getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const;
/**
* How many pixels to offset the shown text diagonally down and to the right.
* Currently only used for pressed PC-style buttons.
*/
int getTextOffset(bool hasFocus, bool pressed) const;
/**
* Show border around the button?
* Currently border is only used for in focus or pressed Amiga-style buttons
* when in inauthentic Amiga-style mode.
*/
bool getBorder(bool hasFocus, bool pressed) const;
/**
* Set Amiga-button style.
*
* @param amigaStyle Set Amiga-button style if true, otherwise set PC-button style.
* @param olderAgi If true then use older AGI style in Amiga-mode, otherwise use newer.
* @param authenticAmiga If true then don't use a border around buttons in Amiga-mode, otherwise use.
*/
void setAmigaStyle(bool amigaStyle = true, bool olderAgi = false, bool authenticAmiga = false);
/**
* Set PC-button style.
* @param pcStyle Set PC-button style if true, otherwise set default Amiga-button style.
*/
void setPcStyle(bool pcStyle = true);
// Public constructors
public:
/**
* Create a button style based on the given rendering mode.
* @param renderMode If Common::kRenderAmiga then creates default Amiga-button style, otherwise PC-style.
*/
AgiButtonStyle(Common::RenderMode renderMode = Common::kRenderDefault);
// Private member variables
private:
bool _amigaStyle; ///< Use Amiga-style buttons if true, otherwise use PC-style buttons.
bool _olderAgi; ///< Use older AGI style in Amiga-style mode.
bool _authenticAmiga; ///< Don't use border around buttons in Amiga-style mode.
};
#define EGO_VIEW_TABLE 0
#define HORIZON 36
#define _WIDTH 160
@ -595,6 +707,7 @@ public:
int _oldMode;
Menu* _menu;
AgiButtonStyle _buttonStyle;
char _lastSentence[40];