Add AgiButtonStyle and create correct style according to render mode (Supports PC and Amiga styles).
svn-id: r28009
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2 changed files with 166 additions and 0 deletions
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@ -535,6 +535,58 @@ static const GameSettings agiSettings[] = {
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{NULL, NULL, 0, 0, NULL}
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};
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AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, bool positive) const {
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if (_amigaStyle)
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if (positive)
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if (pressed) // Positive pressed Amiga-style button
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return AgiTextColor(amigaBlack, _olderAgi? amigaOrange : amigaPurple);
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else // Positive unpressed Amiga-style button
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return AgiTextColor(amigaWhite, amigaGreen);
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else // _amigaStyle && !positive
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if (pressed) // Negative pressed Amiga-style button
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return AgiTextColor(amigaBlack, amigaCyan);
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else // Negative unpressed Amiga-style button
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return AgiTextColor(amigaWhite, amigaRed);
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else // PC-style button
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if (hasFocus || pressed) // A pressed or in focus PC-style button
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return AgiTextColor(pcWhite, pcBlack);
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else // An unpressed PC-style button without focus
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return AgiTextColor(pcBlack, pcWhite);
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}
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AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, bool baseFgColor, bool baseBgColor) const {
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return getColor(hasFocus, pressed, AgiTextColor(baseFgColor, baseBgColor));
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}
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AgiTextColor AgiButtonStyle::getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const {
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if (hasFocus || pressed)
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return baseColor.swap();
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else
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return baseColor;
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}
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int AgiButtonStyle::getTextOffset(bool hasFocus, bool pressed) const {
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return (pressed && !_amigaStyle) ? 1 : 0;
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}
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bool AgiButtonStyle::getBorder(bool hasFocus, bool pressed) const {
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return _amigaStyle && !_authenticAmiga && (hasFocus || pressed);
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}
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void AgiButtonStyle::setAmigaStyle(bool amigaStyle, bool olderAgi, bool authenticAmiga) {
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_amigaStyle = amigaStyle;
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_olderAgi = olderAgi;
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_authenticAmiga = authenticAmiga;
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}
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void AgiButtonStyle::setPcStyle(bool pcStyle) {
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setAmigaStyle(!pcStyle);
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}
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AgiButtonStyle::AgiButtonStyle(Common::RenderMode renderMode) {
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setAmigaStyle(renderMode == Common::kRenderAmiga);
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}
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AgiEngine::AgiEngine(OSystem *syst) : Engine(syst) {
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// Setup mixer
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@ -635,6 +687,7 @@ void AgiEngine::initialize() {
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}
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}
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_buttonStyle = AgiButtonStyle(_renderMode);
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_console = new Console(this);
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_gfx = new GfxMgr(this);
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_sound = new SoundMgr(this, _mixer);
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@ -318,6 +318,118 @@ struct AgiBlock {
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uint8 *buffer; /* used for window background */
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};
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/** AGI text color (Background and foreground color). */
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struct AgiTextColor {
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/** Creates an AGI text color. Uses white text on black background by default. */
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AgiTextColor(int fgColor = 0x0F, int bgColor = 0x00) : fg(fgColor), bg(bgColor) {}
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/** Get an AGI text color with swapped foreground and background color. */
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AgiTextColor swap() const { return AgiTextColor(bg, fg); }
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int fg; ///< Foreground color (Used for text).
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int bg; ///< Background color (Used for text's background).
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};
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/**
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* AGI button style (Amiga or PC).
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*
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* Supports positive and negative button types (Used with Amiga-style only):
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* Positive buttons do what the dialog was opened for.
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* Negative buttons cancel what the dialog was opened for.
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* Restart-dialog example: Restart-button is positive, Cancel-button negative.
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* Paused-dialog example: Continue-button is positive.
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*/
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struct AgiButtonStyle {
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// Public constants etc
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public:
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static const int
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// Amiga colors (Indexes into the Amiga-ish palette)
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amigaBlack = 0x00, ///< Accurate, is #000000 (24-bit RGB)
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amigaWhite = 0x0F, ///< Practically accurate, is close to #FFFFFF (24-bit RGB)
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amigaGreen = 0x02, ///< Quite accurate, should be #008A00 (24-bit RGB)
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amigaOrange = 0x0C, ///< Inaccurate, too much blue, should be #FF7500 (24-bit RGB)
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amigaPurple = 0x0D, ///< Inaccurate, too much green, should be #FF00FF (24-bit RGB)
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amigaRed = 0x04, ///< Quite accurate, should be #BD0000 (24-bit RGB)
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amigaCyan = 0x0B, ///< Inaccurate, too much red, should be #00FFDE (24-bit RGB)
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// PC colors (Indexes into the EGA-palette)
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pcBlack = 0x00,
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pcWhite = 0x0F;
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// Public methods
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public:
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/**
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* Get the color of the button with the given state and type using current style.
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*
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* @param hasFocus True if button has focus, false otherwise.
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* @param pressed True if button is being pressed, false otherwise.
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* @param positive True if button is positive, false if button is negative. Only matters for Amiga-style buttons.
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*/
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AgiTextColor getColor(bool hasFocus, bool pressed, bool positive = true) const;
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/**
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* Get the color of a button with the given base color and state ignoring current style.
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* Swaps foreground and background color when the button has focus or is being pressed.
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*
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* @param hasFocus True if button has focus, false otherwise.
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* @param pressed True if button is being pressed, false otherwise.
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* @param baseFgColor Foreground color of the button when it has no focus and is not being pressed.
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* @param baseBgColor Background color of the button when it has no focus and is not being pressed.
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*/
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AgiTextColor getColor(bool hasFocus, bool pressed, bool baseFgColor, bool baseBgColor) const;
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/**
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* Get the color of a button with the given base color and state ignoring current style.
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* Swaps foreground and background color when the button has focus or is being pressed.
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*
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* @param hasFocus True if button has focus, false otherwise.
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* @param pressed True if button is being pressed, false otherwise.
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* @param baseColor Color of the button when it has no focus and is not being pressed.
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*/
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AgiTextColor getColor(bool hasFocus, bool pressed, const AgiTextColor &baseColor) const;
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/**
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* How many pixels to offset the shown text diagonally down and to the right.
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* Currently only used for pressed PC-style buttons.
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*/
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int getTextOffset(bool hasFocus, bool pressed) const;
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/**
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* Show border around the button?
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* Currently border is only used for in focus or pressed Amiga-style buttons
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* when in inauthentic Amiga-style mode.
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*/
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bool getBorder(bool hasFocus, bool pressed) const;
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/**
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* Set Amiga-button style.
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*
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* @param amigaStyle Set Amiga-button style if true, otherwise set PC-button style.
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* @param olderAgi If true then use older AGI style in Amiga-mode, otherwise use newer.
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* @param authenticAmiga If true then don't use a border around buttons in Amiga-mode, otherwise use.
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*/
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void setAmigaStyle(bool amigaStyle = true, bool olderAgi = false, bool authenticAmiga = false);
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/**
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* Set PC-button style.
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* @param pcStyle Set PC-button style if true, otherwise set default Amiga-button style.
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*/
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void setPcStyle(bool pcStyle = true);
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// Public constructors
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public:
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/**
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* Create a button style based on the given rendering mode.
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* @param renderMode If Common::kRenderAmiga then creates default Amiga-button style, otherwise PC-style.
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*/
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AgiButtonStyle(Common::RenderMode renderMode = Common::kRenderDefault);
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// Private member variables
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private:
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bool _amigaStyle; ///< Use Amiga-style buttons if true, otherwise use PC-style buttons.
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bool _olderAgi; ///< Use older AGI style in Amiga-style mode.
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bool _authenticAmiga; ///< Don't use border around buttons in Amiga-style mode.
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};
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#define EGO_VIEW_TABLE 0
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#define HORIZON 36
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#define _WIDTH 160
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@ -595,6 +707,7 @@ public:
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int _oldMode;
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Menu* _menu;
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AgiButtonStyle _buttonStyle;
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char _lastSentence[40];
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