added store/restore display buffer
This commit is contained in:
parent
d2a4376c73
commit
80f7bc8e2a
7 changed files with 13 additions and 43 deletions
|
@ -270,6 +270,8 @@ void Engine::updateDisplayScene() {
|
|||
// The overlay objects should be drawn on top of everything else,
|
||||
// including 3D objects such as Manny and the message tube
|
||||
_currScene->drawBitmaps(ObjectState::OBJSTATE_OVERLAY);
|
||||
|
||||
g_driver->storeDisplay();
|
||||
} else if (_mode == ENGINE_MODE_DRAW) {
|
||||
if (_refreshDrawNeeded) {
|
||||
lua_beginblock();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue