ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine: - Make a new folder detection - Move detection-related files inside the folder - Add a new module "enginename/detection" - Add DETECT_OBJS here - Adjust the normal engine module to remove detect_objs - Adjust every file for the new changes.
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "illusions/detection_enums.h"
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#include "illusions/detection.h"
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static const PlainGameDescriptor illusionsGames[] = {
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{ "bbdou", "Beavis and Butt-head Do U" },
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{ "duckman", "Duckman" },
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{ 0, 0 }
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};
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namespace Illusions {
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static const IllusionsGameDescription gameDescriptions[] = {
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{
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{
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"bbdou",
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0,
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AD_ENTRY1s("000D0001.scr", "d0c846d5dccc5607a482c7dcbdf06973", 601980),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_UNSTABLE | ADGF_DROPPLATFORM,
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GUIO0()
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},
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kGameIdBBDOU
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},
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{
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{
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"duckman",
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0,
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AD_ENTRY1s("duckman.gam", "172c0514f3793041718159cf9cf9935f", 29560832),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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GUIO0()
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},
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kGameIdDuckman
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},
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{
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{
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"duckman",
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"Demo",
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AD_ENTRY1s("duckman.gam", "71d01e3f3d9d4e51cd69f71028745610", 7127040),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM | ADGF_DEMO,
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GUIO0()
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},
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kGameIdDuckman
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},
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{
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{
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"duckman",
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0,
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AD_ENTRY1s("duckman.gam", "64d16922ffb46b746fc2c12a14d75bcc", 29779968),
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Common::DE_DEU,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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GUIO0()
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},
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kGameIdDuckman
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},
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{
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{
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"duckman",
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0,
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AD_ENTRY1s("duckman.gam", "a65f9b58427b3543882bddf36abe5878", 29564928),
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Common::RU_RUS,
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Common::kPlatformWindows,
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ADGF_DROPPLATFORM,
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GUIO0()
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},
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kGameIdDuckman
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},
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{AD_TABLE_END_MARKER, 0}
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};
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} // End of namespace Illusions
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static const char * const directoryGlobs[] = {
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"resource",
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0
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};
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class IllusionsMetaEngine : public AdvancedMetaEngine {
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public:
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IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(Illusions::IllusionsGameDescription), illusionsGames) {
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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const char *getEngineId() const override {
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return "illusions";
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}
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const char *getName() const override {
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return "Illusions";
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}
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const char *getOriginalCopyright() const override {
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return "(C) The Illusions Gaming Company";
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}
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};
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REGISTER_PLUGIN_STATIC(ILLUSIONS_DETECTION, PLUGIN_TYPE_METAENGINE, IllusionsMetaEngine);
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