ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine: - Make a new folder detection - Move detection-related files inside the folder - Add a new module "enginename/detection" - Add DETECT_OBJS here - Adjust the normal engine module to remove detect_objs - Adjust every file for the new changes.
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "lab/detection_enums.h"
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static const PlainGameDescriptor lab_setting[] = {
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{ "lab", "Labyrinth of Time" },
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{ 0, 0 }
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};
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static const ADGameDescription labDescriptions[] = {
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{
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"lab",
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"",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
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{ NULL, 0, NULL, 0 }
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},
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOMIDI)
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},
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{
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"lab",
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"Lowres",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "64b", 0, "3a84d41bcc6a782f22e8e954bce09721", 39916 }, // game/pict/h2/64b
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{ NULL, 0, NULL, 0 }
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},
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Common::EN_ANY,
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Common::kPlatformDOS,
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Lab::GF_LOWRES | ADGF_NO_FLAGS,
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GUIO1(GUIO_NOMIDI)
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},
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{
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"lab",
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"Rerelease",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
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{ "wyrmkeep",0, "97c7064c54c28b952d37c4ebff6efa50", 52286 }, // game/spict/intro
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{ NULL, 0, NULL, 0 }
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},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOMIDI)
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},
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{
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"lab",
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"",
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AD_ENTRY1s("doors", "7bf458df6ec30cc8ef4665e4d7c77f59", 2537), // game/doors
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Common::EN_ANY,
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Common::kPlatformAmiga,
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Lab::GF_LOWRES | ADGF_UNSTABLE,
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GUIO1(GUIO_NOMIDI)
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},
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AD_TABLE_END_MARKER
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};
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static const char *const directoryGlobs[] = {
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"game",
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"pict",
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"spict",
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"rooms",
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"h2",
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"intro",
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0
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};
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class LabMetaEngine : public AdvancedMetaEngine {
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public:
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LabMetaEngine() : AdvancedMetaEngine(labDescriptions, sizeof(ADGameDescription), lab_setting) {
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_maxScanDepth = 4;
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_directoryGlobs = directoryGlobs;
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_flags = kADFlagUseExtraAsHint;
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}
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const char *getEngineId() const override {
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return "lab";
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}
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const char *getName() const override {
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return "Labyrinth of Time";
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}
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const char *getOriginalCopyright() const override {
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return "Labyrinth of Time (C) 2004 The Wyrmkeep Entertainment Co. and Terra Nova Development";
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}
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};
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REGISTER_PLUGIN_STATIC(LAB_DETECTION, PLUGIN_TYPE_METAENGINE, LabMetaEngine);
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